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LazyProf

Calculate the cheapest path to level your professions. Works with TSM and Auctionator for real prices.

File Details

v0.4.2

  • R
  • Feb 9, 2026
  • 384.19 KB
  • 666
  • 2.5.5+1
  • Classic + 1

File Name

LazyProf-v0.4.2.zip

Supported Versions

  • 2.5.5
  • 1.15.8

LazyProf

v0.4.2 (2026-02-09)

Full Changelog Previous Releases

  • docs: release v0.4.2
    Fix planning window pin+recalculate, remove "owned = free" setting,
    accurate skill-up probability formula, dynamic step cap, bank scanning,
    and shopping list accuracy.
  • fix(inventory): bank scanning and shopping list accuracy
    ScanBank() treated the character name string from
    Syndicator.API.GetCurrentCharacter() as a data object, so bank
    items were silently ignored. Now fetches character data via
    GetByCharacterFullName().
    Shopping list double-subtracted bag items (once during aggregation,
    once during categorization). Now stores full needed amounts and
    subtracts bags in a single pass.
    Removed "Use owned materials as free" setting - pathfinder always
    scores at market price, owned materials subtracted in shopping list
    only. Bank and alt settings now independent under Shopping List
    section.
  • feat(ui): add skill bracket filter to debug log scoring view
    When Pathfinder Scoring category is selected, a second dropdown
    appears with profession brackets (1-75, 75-150, etc.) to narrow
    scoring output to the skill range of interest.
  • fix(pathfinder): dynamic step size cap prevents over-committing to green recipes
    Replace hard 100-craft cap with a cap proportional to skillup probability,
    forcing re-evaluation sooner so cheaper alternatives can win after owned
    materials are depleted.
  • fix(pathfinder): use continuous skill-up probability formula
    Closes #6
    Replace flat per-color probabilities (yellow=50%, green=25%) with the
    actual WoW formula: (gray - skill) / (gray - yellow), clamped to [0,1].
    Deep green recipes near gray previously showed 25% chance when the real
    probability was 1-5%, causing massively underestimated craft counts.
    Early yellow recipes were undervalued at 50% when real chance was ~100%.