File Details
Kong UI Hider v0.9c
- R
- Feb 13, 2010
- 10.28 KB
- 74
- 3.3.0
- Retail
File Name
Kong_v0.9c.zip
Supported Versions
- 3.3.0
Version 0.9c
- Fixed a bug that was preventing users on from being able to manipulate the default profiles for characters on realms with spaces in their names.
- Fixed an error that would occur when using /kong show on a frame that was part of a mouseover group.
- Fixed an error that would occur when the in and out alpha of a frame or trigger were set to the same value.
- Fixed an error that would occur if a user omitted the word "in" or "out" when setting fade speed.
- Fixed an error that could occur when Kong attempted to fade a frame that was already being faded using the UIFrameFadeIn/Out methods.
- Kong will now be able to find some additional late-loading frames.
Version 0.9b
- Fixed a bug that would cause frames to remain on screen after a member of a mouseover group was unregistered with /kong show.
Version 0.9a
- Fixed a bug introduced in version 0.9 that could prevent a frame's configuration from being saved between game sessions.
Version 0.9
- Added "/kong profile" for managing Kong configurations and sharing them between characters.
- Added "/kong casting" to configure frames to appear while casting.
- Fixed a bug that could cause frames to disappear when faded in and out at the same time.
Version 0.8a
- Minimap icons will now be hidden along with the minimap itself.
- Minimap terrain should now always be visible when the minimap is at least 88% alpha. This is a workaround for a Blizzard minimap bug that causes the minimap contents to disappear when it is faded out in certain areas of the world.
-Fixed a bug that could cause frames to remain either hidden or shown after entering certain vehicles or being picked up in a boss fight (Chopper sidecar, Archavon, Kologarn, Lord Jaraxxus, etc.).
-Fixed a bug could cause frames to remain hidden after zoning in or out of an instance.
Version 0.8
- Added "/kong group" to configure frame grouping. This allows multiple frames to appear when a single frame is moused-over.
- Fixed a bug that was preventing "/kong nocombat" from working correctly.
Version 0.7
- Added "/kong macro" to configure frames to appear when a given macro condition is met.
- Added alpha commands for individual triggers (ie. "/kong combat alpha") to allow for different frame alphas under different conditions. Default frame alpha can still be set using "/kong alpha".
- Added speed commands for both frame defaults ("/kong speed") and individual triggers (ie. "/kong combat speed") to control the rate at which frames fade in or out.
- Added "/kong mouseover" to support customizations to the fade speed and alpha of frames when the mouse is moved over them.
- Added "/kong enable" and "/kong disable" commands and entries for these commands in the Key Bindings screen.
- Due to significant code structure changes, user settings from previous versions will be lost.
Version 0.6a
- Update for patch 3.1 compatibility.
Version 0.6
- Added an entry in the Key Bindings screen to allow quick toggling of UI fading on/off.
- Fixed a bug that would cause Kong to fade frames after reloading the UI even if Kong was disabled.
Version 0.5
- Added "/kong nocombat" to configue frames to appear when out of combat.
- Added "/kong vehicle" to configure frames to appear when in a vehicle.
- Fixed a bug that could cause a frame to fade out when it shouldn't.
- Fixed a bug that prevented "/kong combat" from working when not in combat.
Version 0.4
- Fixed a bug that would cause frames to be hidden at login when Kong was disabled.
- Fixed a bug that would cause frames to reappear after they had been removed from the screen (party frames out of party, etc).
- Fixed an "Interface action failed because of an AddOn" bug.
- Fixed a bug that caused registered frames to be permanently shown on screen when /kong combat was used in combat.
- Renamed to Kong UI Hider to (hopefully) make the addon more visible to those searching for its functionality.
Version 0.3
- Added the ability to control faded and shown alpha.
- Added the ability to toggle Kong on or off.
- Fixed a few nil index errors related to saving data between sessions, and added warnings to the default chat log when these issues occur.
Version 0.2
- Added the ability to configure frames to either appear in combat or stay hidden until mouseover.
Version 0.1
- Initial version.