Kong Automatic UI Hider

Abandoned
Automatically fades out elements of the user interface when not in use

File Details

Kong UI Hider v0.9b

  • R
  • Nov 14, 2009
  • 10.01 KB
  • 54
  • 3.2.0
  • Retail

File Name

Kong_V0.9b.zip

Supported Versions

  • 3.2.0

Version 0.9b

- Fixed a bug that would cause frames to remain on screen after a member of a mouseover group was unregistered with /kong show.


Version 0.9a

- Fixed a bug introduced in version 0.9 that could prevent a frame's configuration from being saved between game sessions.


Version 0.9

- Added "/kong profile" for managing Kong configurations and sharing them between characters.

- Added "/kong casting" to configure frames to appear while casting.

- Fixed a bug that could cause frames to disappear when faded in and out at the same time.


Version 0.8a

- Minimap icons will now be hidden along with the minimap itself.

- Minimap terrain should now always be visible when the minimap is at least 88% alpha. This is a workaround for a Blizzard minimap bug that causes the minimap contents to disappear when it is faded out in certain areas of the world.

-Fixed a bug that could cause frames to remain either hidden or shown after entering certain vehicles or being picked up in a boss fight (Chopper sidecar, Archavon, Kologarn, Lord Jaraxxus, etc.).

-Fixed a bug could cause frames to remain hidden after zoning in or out of an instance.


Version 0.8

- Added "/kong group" to configure frame grouping. This allows multiple frames to appear when a single frame is moused-over.

- Fixed a bug that was preventing "/kong nocombat" from working correctly.


Version 0.7

- Added "/kong macro" to configure frames to appear when a given macro condition is met.

- Added alpha commands for individual triggers (ie. "/kong combat alpha") to allow for different frame alphas under different conditions. Default frame alpha can still be set using "/kong alpha".

- Added speed commands for both frame defaults ("/kong speed") and individual triggers (ie. "/kong combat speed") to control the rate at which frames fade in or out.

- Added "/kong mouseover" to support customizations to the fade speed and alpha of frames when the mouse is moved over them.

- Added "/kong enable" and "/kong disable" commands and entries for these commands in the Key Bindings screen.

- Due to significant code structure changes, user settings from previous versions will be lost.


Version 0.6a

- Update for patch 3.1 compatibility.


Version 0.6

- Added an entry in the Key Bindings screen to allow quick toggling of UI fading on/off.

- Fixed a bug that would cause Kong to fade frames after reloading the UI even if Kong was disabled.


Version 0.5

- Added "/kong nocombat" to configue frames to appear when out of combat.

- Added "/kong vehicle" to configure frames to appear when in a vehicle.

- Fixed a bug that could cause a frame to fade out when it shouldn't.

- Fixed a bug that prevented "/kong combat" from working when not in combat.


Version 0.4

- Fixed a bug that would cause frames to be hidden at login when Kong was disabled.

- Fixed a bug that would cause frames to reappear after they had been removed from the screen (party frames out of party, etc).

- Fixed an "Interface action failed because of an AddOn" bug.

- Fixed a bug that caused registered frames to be permanently shown on screen when /kong combat was used in combat.

- Renamed to Kong UI Hider to (hopefully) make the addon more visible to those searching for its functionality.


Version 0.3

- Added the ability to control faded and shown alpha.

- Added the ability to toggle Kong on or off.

- Fixed a few nil index errors related to saving data between sessions, and added warnings to the default chat log when these issues occur.


Version 0.2

- Added the ability to configure frames to either appear in combat or stay hidden until mouseover.


Version 0.1

- Initial version.