File Details
Knowing 1.32
- R
- Oct 13, 2009
- 6.05 KB
- 26
- 3.2.0
- Retail
File Name
knowing-1.32.zip
Supported Versions
- 3.2.0
v1.32, 10/08/2009 - Set KnowingFrame to hide when UI is hidden (ALT+Z) by setting its parent to UIParent. This also required frameLevels to be upped by one. - Changed all references to "this" in the <Scripts> tags to "self", for consistency, and being told "this" is deprecated. - Scrapped "snap to center" functionality altogether, as it was not working in all circumstances, and because frames aren't able to RegisterForClicks.
v1.31, 10/03/2009 - Fixed frame levels so they no longer overlap bags and main menu. - Changed positioning of bonus cooldowns to be relative to bonus buttons, and not standard buttons.
v1.3, 09/29/2009 - Druid Cat Form compatibility added: - Added Druid conditionals. - Added barNormal and barBonus variables. - Corrected slot numbers for bonus bars (stealth and cat form) from 1-12 to 73-84. - Added slotShift variable to account for changing to bonus bar. - Simplified table initialization into a for loop so there aren't 84 zeros written out for each table. - Began simplifying changelog henceforth.
v1.2, 09/21/2009 - Stealth Mode: - Added bonus buttons to lines 140-259 of XML file. - Added bonus cooldowns to lines 380-499 of XML file. - Added state drivers to lines 10-14 of LUA file. - Added bonus cooldown code to lines 29-34 of LUA file. - Initialized bonus string prefix variable to lines 57 and 58. - Added bonus string prefix to cooldowns on lines 81, 86, 90 and 96.
v1.11, 09/16/2009 - Added "and power - lastPower[i] > powReg" on line 65 of LUA file to check if power specifically jumped up higher than regeneration rate. Added this due to rapid cooldown restarting, even when dead. - Finally updated version number in TOC file. - Also added my name to to Author field in TOC file. - Began referencing specific files also, if you didn't notice.
v1.1, 09/15/2009 - Moved "end" from line 46 to line 80 to skip lines 45-79, thereby speeding things up significantly. - Removed isFunnel, powerType, castTime, minRange, and maxRange from GetSpellInfo function on line 45, as these weren't being used at all. - Added else statement and zero-duration cooldown animation to lines 80 and 81 to remove cooldowns from empty slots that previously had an action with a cooldown. - Moved lastStart declaration from line 76 to line 82, directly below spells[texture] conditional so zero-duration cooldown mentioned above doesn't rapidly fire. - Moved GetActionCooldown declaration on line 53 to line 44, directly above spells[texture] conditional so lastStart declaration above can access start variable. - Added coolDur variable adjustment to lines 70 and 71 to change cooldown duration after action's been moved.
v1.01, 09/14/2009 - Added else statement on lines 49-51 to prevent powDef variable on line 58 from erring in the event that reqPow is nil.

