File Details
KeyRoll v3.2.2
- R
- Feb 20, 2026
- 1.15 MB
- 24
- 12.0.1+1
- Retail
File Name
KeyRoll.zip
Supported Versions
- 12.0.1
- 12.0.0
# KeyRoll Changelog
### Code Cleanup & Bug Fixes (2026-02-20)
- **pcall audit**: Removed 8 unnecessary pcalls that were hiding errors instead of handling them. `UnitFullName()`, `BNGetNumFriends()`, `GetGuildRosterInfo()`, and `Ambiguate()` are all safe in their calling contexts and now use direct calls with nil-checks instead
- **Kept justified pcalls**: `C_ChatInfo.SendAddonMessage` (prefix may not be registered), `BNSendGameData` (friend can disconnect mid-send), `SendChatMessage` (guild chat can fail during loading)
- **Fixed duplicate UI code**: Removed roll button hide logic in `Refresh()`
- **Fixed `_noguild_` persistence**: Guildless characters no longer write an empty `_noguild_` entry to SavedVariables — uses a local table instead
- **Fixed friend request iteration**: `RequestFriendKeystones()` was calling `BNGetNumFriends()` twice and using the wrong return value for its loop counter
- **Deduplicated bag scanning**: Extracted `GetCurrentKeystoneFromBags()` helper in Comm.lua, replacing 3 identical bag scan loops across broadcast functions
- **Removed duplicate exports**: `IsDebug` and `DebugPrint` were exported to `KeyRoll` twice in Utils.lua
- **Comment cleanup**: Removed ~400 lines of redundant section dividers and comments that restated what the code does
- **Weekly reset**: Fixed keystones not clearing after Tuesday reset - now properly detects reset and clears all caches (For real this time!.... Maybe)

