v1.3.1
What's new
Changelog
1.3.1
First CurseForge release. No changes to the addon itself: this version wires up the CurseForge project so that tagging a release publishes it automatically.
1.3.0
- A guild tab. The window now has Party and Guild tabs; the guild tab lists
the keystones your guildmates are carrying, with class colours read from the
guild roster.
/kp guildopens straight to it. A guildmate's key can be selected and sent to your party like any other. - Mythic+ score column, in Blizzard's own rating rarity colour, for both tabs. It also appears in the row tooltip.
- Narrower, and resizable. The default window is a good deal tighter, and the grip in the bottom right resizes it. A taller window shows more rows (the guild list scrolls with the mouse wheel); a narrow one falls back to short dungeon codes, with the full name still in the tooltip. Size and position are saved.
/keysopens KeyPort. It is claimed on login even if another addon already registered it, and re-claimed on zone changes so a late-loading addon cannot take it back./kp keys off|auto|forcechanges that:autoyields to an addon that already has it,offleaves it alone entirely. KeyPort remembers the previous owner, sooffhands/keysstraight back, and a mode you set yourself is never overridden by a future default.
1.2.0
- One line in party chat when a key is sent, so members without KeyPort
still learn which dungeon was picked:
KeyPort: Kings' Rest +12 (Bobbo's key). It only fires on a deliberate send, never on selecting a row, and the same line will not post twice in a row. Turn it off with/kp announce. - Keystone levels say whether the key beats what you have already cleared. A level above your season best for that dungeon, or in a dungeon you have not completed at all, shows green with an up arrow; anything at or below your best stays gold. The comparison is per viewer, so the same shared popup reads green only for the people it is new ground for.
- Hovering a row explains the colour: whose key it is, the dungeon and level, and either "Above your best here (+9)" or "You have already completed +12 here".
1.1.0
/kpnow opens the group's keystone list. Every party member's key is listed with the owner's name in class colour, the dungeon and the level; click one to select it, then Send to Party puts that teleport on everyone's screen. The popup and the selection line both name whose key it is.- Each row carries the player's portrait and the dungeon's own icon (the challenge-mode map art, falling back to the teleport's spell icon). A portrait that cannot be fetched falls back to the class icon.
- Keys come from LibKeystone, the library DBM and BigWigs embed, so the list fills in from party members running any of those. They do not need KeyPort.
- The share message now carries the key's owner, so everyone sees "Bobbo's key" rather than just who pressed the button. Messages from 1.0.0 are still understood.
/kp minekeeps the old behaviour of using the keystone in your own bags.- Guards:
- KeyPort stays quiet in a raid group; it is a five-player tool.
- Nothing fires while a Mythic+ run is active, and starting a run closes anything already on screen.
- A command typed in combat is not thrown away: the keystone list opens, and a queued reminder appears, as soon as combat ends.
- Finishing a run clears the stored keystones, since everyone is about to be handed a new one.
1.0.0
Initial release.
/kp <dungeon> <level>raises a dungeon teleport reminder for you and every group member running KeyPort. Built for premade keys, where Group Finder never fires one.- Dungeon codes are generated from the client's own localized dungeon names
(
KR,DoN,BV,HoV,PotSF,Sky…), so they work in every language and need no maintenance. Full names, partial names and this season's pool all resolve; ambiguous queries list the candidates instead of guessing. - Keystone level accepted as
10,+10, or glued to the code (kr10). /kpwith no arguments uses the keystone in your bags./kp meshows locally without broadcasting;/kp hidecloses the popup for the whole group;/kp list//kp list allprint the codes;/kp sharetoggles receiving;/kp scaleresizes./kp map <dungeon> <spellID>teaches KeyPort a teleport it doesn't know yet, so a new dungeon never has to wait for an update.- Teleport button shows the spell icon and cooldown swipe, and greys out when the teleport is not learned.
- Movable popup with saved position; auto-hides on entering the dungeon, leaving the group, or entering combat.
- Incoming addon messages can only select an entry from your local table, so a group member cannot place an arbitrary spell on your teleport button.
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