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KeyPort

Raise the dungeon teleport for your whole group with one command. Built for premade Mythic+ keys, where Group Finder never fires a reminder.
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v1.3.1

File nameKeyPort-v1.3.1.zip
Uploader
CamYamCamYam
Uploaded
Aug 22, 2026
Downloads
7
Size
30.2 KB
Flavors
Retail
File ID
8707596
Type
R
Release
Supported game versions
  • 12.1.0
  • 12.0.7
  • 12.0.5
  • 12.0.1
  • 12.0.0

What's new

Changelog

1.3.1

First CurseForge release. No changes to the addon itself: this version wires up the CurseForge project so that tagging a release publishes it automatically.

1.3.0

  • A guild tab. The window now has Party and Guild tabs; the guild tab lists the keystones your guildmates are carrying, with class colours read from the guild roster. /kp guild opens straight to it. A guildmate's key can be selected and sent to your party like any other.
  • Mythic+ score column, in Blizzard's own rating rarity colour, for both tabs. It also appears in the row tooltip.
  • Narrower, and resizable. The default window is a good deal tighter, and the grip in the bottom right resizes it. A taller window shows more rows (the guild list scrolls with the mouse wheel); a narrow one falls back to short dungeon codes, with the full name still in the tooltip. Size and position are saved.
  • /keys opens KeyPort. It is claimed on login even if another addon already registered it, and re-claimed on zone changes so a late-loading addon cannot take it back. /kp keys off|auto|force changes that: auto yields to an addon that already has it, off leaves it alone entirely. KeyPort remembers the previous owner, so off hands /keys straight back, and a mode you set yourself is never overridden by a future default.

1.2.0

  • One line in party chat when a key is sent, so members without KeyPort still learn which dungeon was picked: KeyPort: Kings' Rest +12 (Bobbo's key). It only fires on a deliberate send, never on selecting a row, and the same line will not post twice in a row. Turn it off with /kp announce.
  • Keystone levels say whether the key beats what you have already cleared. A level above your season best for that dungeon, or in a dungeon you have not completed at all, shows green with an up arrow; anything at or below your best stays gold. The comparison is per viewer, so the same shared popup reads green only for the people it is new ground for.
  • Hovering a row explains the colour: whose key it is, the dungeon and level, and either "Above your best here (+9)" or "You have already completed +12 here".

1.1.0

  • /kp now opens the group's keystone list. Every party member's key is listed with the owner's name in class colour, the dungeon and the level; click one to select it, then Send to Party puts that teleport on everyone's screen. The popup and the selection line both name whose key it is.
  • Each row carries the player's portrait and the dungeon's own icon (the challenge-mode map art, falling back to the teleport's spell icon). A portrait that cannot be fetched falls back to the class icon.
  • Keys come from LibKeystone, the library DBM and BigWigs embed, so the list fills in from party members running any of those. They do not need KeyPort.
  • The share message now carries the key's owner, so everyone sees "Bobbo's key" rather than just who pressed the button. Messages from 1.0.0 are still understood.
  • /kp mine keeps the old behaviour of using the keystone in your own bags.
  • Guards:
    • KeyPort stays quiet in a raid group; it is a five-player tool.
    • Nothing fires while a Mythic+ run is active, and starting a run closes anything already on screen.
    • A command typed in combat is not thrown away: the keystone list opens, and a queued reminder appears, as soon as combat ends.
  • Finishing a run clears the stored keystones, since everyone is about to be handed a new one.

1.0.0

Initial release.

  • /kp <dungeon> <level> raises a dungeon teleport reminder for you and every group member running KeyPort. Built for premade keys, where Group Finder never fires one.
  • Dungeon codes are generated from the client's own localized dungeon names (KR, DoN, BV, HoV, PotSF, Sky…), so they work in every language and need no maintenance. Full names, partial names and this season's pool all resolve; ambiguous queries list the candidates instead of guessing.
  • Keystone level accepted as 10, +10, or glued to the code (kr10).
  • /kp with no arguments uses the keystone in your bags.
  • /kp me shows locally without broadcasting; /kp hide closes the popup for the whole group; /kp list / /kp list all print the codes; /kp share toggles receiving; /kp scale resizes.
  • /kp map <dungeon> <spellID> teaches KeyPort a teleport it doesn't know yet, so a new dungeon never has to wait for an update.
  • Teleport button shows the spell icon and cooldown swipe, and greys out when the teleport is not learned.
  • Movable popup with saved position; auto-hides on entering the dungeon, leaving the group, or entering combat.
  • Incoming addon messages can only select an entry from your local table, so a group member cannot place an arbitrary spell on your teleport button.

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