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JSHB 4 - Formerly JS' Hunter Bar

Formerly, JS' Hunter Bar

File Details

v-5.1.9

  • R
  • Jul 11, 2016
  • 568.47 KB
  • 91.1K
  • 6.2.4
  • Retail

File Name

JSHB-v5.1.9.zip

Supported Versions

  • 6.2.4

- Support site http://jshbclassmods.proboards.com
- JSHB4 was created by _JS_ and currently maintained by Kaelyth_Dath since Warlords of Draenor.
- Follow me on Twitter @kaelythWoW and Twtich /kaelythwow

5.1.9
- Druid: Fixed an issue that was trying to set the maximum value of the resource bar before that game had a value to use.

5.1.8
- Druid: Fixed an issue when changing back to a caster form and the resource bar stopped animating.

5.1.7
- Druid: Added an option for Moonkin to track Mana (default) or Eclipse.

5.1.6
- Hunter: Urgent fix for a typo that made it into 5.1.5 where the ResourceBar module was not being called correctly.
- Death Knight: Fixed the cost of Frost Strike as a tick mark when in Frost Presence.

5.1.5
- Druid: Fixed an issue with the stacks bar not displaying after a spec change.

5.1.4
- Added resource percentage option for Mistweaver Monks.
- Refined high, normal and low resource text colours based on high and low warning options.
- Added an option for your primary resource to be the default resource bar colour.
- TESTING - Hunter bars have the option to be vertical, requires adjustment of height + width settings for each bar.

5.1.3
- Fixed the logic that was supposed to not apply the Mounted Alpha Override when using the Nagrand Garrison outpost mounts.
- Added an option to display resource as a percentage.
- Shaman: Added Totem Indicator Module
- Shaman: Added Shield Indicator

5.1.2
- Death Knight: Added a "Presence Indicator" module.
- Warrior: Added a "Stance Indicator" module.
- Added options to display abbreviated numbers on the HealthBar and TargetBar modules.

5.1.1
- Minor update, changing to "release" after a weeks testing.
- Updated translations.
- Target Bar: Added the option to show target's health percentage.

5.1
- Added "Target Bar" module, currently displays target's health with the option for class colour and low health threshold for various uses like Kill Shot, Execute and Shadow Word: Death etc.
- Warlock: Resource Bar now switches between Mana and Demonic Fury for Demonology Warlocks when using Metamorphosis.
- Health Bar has an option to display your pets health percentage.
- Hunter: Removed Aspect of the Fox module.

5.0
- Merged all class support into JSHB

4.36.1
- Added logic not to apply the "Mounted" alpha override to the "Telaari Talbuk", "Frostwolf War Wolf" or "Rune of Binding Earth"
- Fixed typo with paths to fonts

4.36
- Added Health Bar Module.
- Fixed ticks marks not affected by TotH not showing during TotH.

4.35.3
- More bug fixes from removing the custom sharedmedia code.

4.35.2
- Added a missing exception catch when calling CreateFontString with a bad value from SavedVariables.

4.35.1
- Added Binding Shot Announce Module.
- Removed custom Sharedmedia code that was causing a few media issues, sounds, fonts etc.

4.35
- Updated for Patch 6.1
- Fixed sound issues with Alerts and the Tranq Shot module

4.34.11
- Fixed the spellCost function that was producing an error when using Bestial Wrath, this also fixed tick mark placement for spells effected by Thrill of the Hunt and Bombardment.

4.34.10
- Fixed an oversight with Focusing Shot prediction where Focusing Shot has a different Spell ID when it replaces Cobra Shot or Steady Shot

4.34.9
- Fixed an issue where a portion of code was not exiting correctly which caused the script to run too long and manifested as micro pauses in the game
- Removed the automatic trigger for reconfiguring the Timer Bars which was causing the bar to "flash" in some cases

4.34.8
- Fixed an issue where Focusing Shot base focus value was not being changed when first selected as a talent

4.34.7
- Added Focusing Shot focus prediction
- Fixed a legacy error when adding new tick marks
- Fixed the target low health colour for Marksmanship Hunters with the Enhanced Kill Shot perk

4.34.6
- Fixed an error introduced when Crowd Control options were added in 4.34.5

4.34.5
- Fixed Bestial Wrath error calculating focus costs
- Added logic to change the target low health colour to 35% for Marksmanship Hunters
- Added logic to change the duration of Freezing Trap to 90 seconds for Survival Hunters

4.34.4
- Fixed Misdirection Click to Cast - for real this time ;)

4.34.3
- Fixed an error that was blocking incoming whispers from anyone
- Fixed the announce modules from displaying outgoing whispers (message author argument changed to "playername - realmname")

4.34.2
- Fixed options not saving

4.34.1
- Fixed a bug where Misdirection Click to Cast was not loading after enabling it then reloading
- Fixed a Dire Beast default timer being flagged as Survival only
- Fixed A Murder of Crows duration (was previously hard coded due to a workaround by _JS_)

4.34
- Added JSMD functionality, configuration can be found in the Misdirection Options.
- Fixed "Only if Known" option for spells on the Timer bars
- Fixed a logic error that would only announce Aspect of the Fox once  
- Fixed Tranquilizing Shot announcement order

4.33
- Updated Locale files with new phrases (requires translators)
- Fixed a bug with Indicator frames being removed on Reconfigure
- Fixed tick marks with hard coded spell costs due to GetSpellInfo() no longer returning spell costs
- Focus Bar tick marks have the option to use spell icons (Contribution by Metriss)

4.32.2
- Fixed a bug where the Sniper Training module would not load correctly when a player logged into the game as Marksmanship

4.32.1
- Update for Patch 6.0.2
- Removed hunter's mark module
- Added sniper training module
- Added aspect of the fox announce module
- Changed aspect indicator module as Hunter's no longer have an aspect bar
- Changed misdirection announce module to reflect changes to Misdirection
- Changed crowd control module to reflect changes to Freezing Trap
- Changed energybar module;
    - Stacks: Lock n Load proc spell ID change for Survival
    - Stacks: Removed Ready, Set, Aim... Fire! proc for Marksmanship
    - Focus prediction: Removed Steady Focus bonus now that it works differently (todo: add in new prediction logic for Steady Focus)
- Changed mainspell focus cost to hard coded values due to GetSpellInfo() no longer returing spell cost.

PATCH 6.0 CLEAN UP!