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Jettison

Jettison helps you to decide what to get rid of when your bags are full and you're not near a vendor.
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v0.1.6-forever

File nameJettison-v0.1.6-forever.zip
Uploaded
Oct 20, 2026
Downloads
9
Size
653.6 KB
Flavors
Forever
File ID
9268075
Type
R
Release
Supported game versions
  • 1.60.1

What's new

# Changelog

## [0.1.6] - 2026-10-21

### Added

- The Take and Leave keys each take a second key beside the first, and either one can be a gamepad button.
- The Take and Leave keys take modifiers too (Shift + D, or Left trigger + X on a gamepad, in gamepad mode as well).
- A Hotkeys heading over the Take and Leave keys says when they work.
- With a gamepad, pressing Take again while the item to drop is in hand asks the game to drop it, then takes the loot.
- While a second press of the Take key will drop the item in hand, the key's hint under the loot card reads "again: drop" and glows.
- Without gamepad mode, a small note under the game's destroy dialog says how to answer it: Yes drops the item, Esc or No keeps it.

### Changed

- Sold everywhere goes by the price of one item, as in ItemTree, so cheap things sold in bundles count (Jagged Arrow, 10s for 200).

### Fixed

- A warlock's demon grimoire is locked until your demon has learnt it (the line says what it teaches), never offered for sale.
- Toys the game gives no toy label, such as Night Watchman's Torch, are locked rather than offered to drop.
- A book that teaches your class a spell is locked until you have learnt it (Tome of Arcane Brilliance, the AQ tomes, the rogue disguises).
- Arrows and bullets more than 10 levels above you are no longer locked as ammo for your bow or gun.

## [0.1.5] - 2026-10-20

### Changed

- A herb, ore or leather your gathering trade brings in reads "reagent from your Herbalism" (or Mining, Skinning).
- A herb, ore or leather your gathering level has passed reads "below your current Herbalism level".
- With ItemTree, a kept item names why, such as "Herbalism (tracked)" or "your Cooking (via Alchemy)", instead of "ItemTree keep".
- Typing /jet or /jettison on its own opens the Jettison list; /jet version shows the version.
- A rare item that starts a quest names the quest instead of just "rare".

### Fixed

- Without ItemTree, a quest for one class counts only for that class.
- Toys, such as the new Adventurer's Tent, are locked rather than offered for sale.
- A quest that starts from an item, such as a Craftsman's Writ, locks the items it asks for only while you have that item or the quest.
- A kept stack names its profession instead of "your trade".

## [0.1.4] - 2026-10-17

### Changed

- Items a new Forever quest asks for are kept for it, for the classes that quest is for.
- Profession bags, quivers and the reagent bag are in the list; Jettison only drops from one of them when the loot fits in it, and Drop next only offers items from your main bags.
- Bag advice is clearer: a bag no better than yours says so, and a bigger reagent bag is an upgrade for your reagent bag slot.
- Naxxramas quests lock nothing until you have been inside Naxxramas.

### Fixed

- Jettison follows ItemTree's Always keep, Never keep and Off at once.
- Bandages for a profession you have, but not yet at their rank, stay locked.
- Without ItemTree, each quest counts for the same faction as with ItemTree.
- An item both your trade and a quest need says it is locked for your trade.
- Crafting that uses up the last of a reagent no longer counts as you dropping it.
- A sold item gone from the Buyback tab says so until your bags change.

## [0.1.3] - 2026-10-14

### Changed

- With ItemTree, only your best profession tool of each kind stays locked; a spare Skinning Knife or fishing pole can be sold.
- At a vendor, the Use and Open buttons now use the item instead of selling it.
- The other faction's quests no longer count as uses of your items, with or without ItemTree.
- With ItemTree, spare bags for your bank and alts stay locked with ItemTree's words, up to your bank's bag slots.
- Stat scrolls, elixirs and food judge your class by the same table as ItemTree: hunters want Strength, and Spirit suits every class.

## [0.1.2] - 2026-10-11

### Changed

- A buff on your use list now reads "Use: a buff (use it now)", with brackets instead of a comma.
- With ItemTree, an appearance you have not collected reads "Use: collect the appearance" instead of a buff.
- Without ItemTree, Jettison knows a few more quests and the items they ask for.

## [0.1.1] - 2026-10-11

Works best with ItemTree 0.1.9 or later: Jettison then follows ItemTree's Keep, Auction, gear,
bag and food answers, so the two addons agree. With an older ItemTree or none, it uses its own
item data.

### Added

- A Compact list: a narrow window of one line rows that hugs its rows. Tick Compact list in the
  list's footer or the settings; the button at its right end brings the full list back.
- A Large interface setting: a bigger list window, buttons and loot cards.
- Take and Leave keys for the loot card (D takes, A leaves, by default, out of combat), shown
  under the card and set in the settings.
- A Quiet loot list setting, on by default: the list stays away while a loot window needs no
  decision.
- Blue Use rows for things to do now: clams, loot bags and lockboxes you can open, a scroll or
  elixir whose buff is off, and an item that starts a quest you can take. Their Open or Use button
  does it (not in combat).
- Buff food you keep turns into a blue Use row while you are not Well Fed.
- At a vendor, an item you just sold stays in its place marked "Sold", with a Buy back button.
- At a vendor, a locked item can be sold from its row with two clicks (Sell, then Sure?) and stays
  locked.
- A Ledger button on the list's title bar shows or hides the ledger.
- Bags are compared with their own kind: quivers and ammo pouches only if you shoot, soul bags for
  warlocks, reagent bags for your professions.
- The loot cards show stack counts on their icons, as your bags do.
- A setting, Turn off tooltips when ItemTree detected, on by default: ItemTree's Keep block
  replaces Jettison's strip on bag tooltips.
- /jet demo have puts a pretend item in the list for testing; /jet demo off takes it away.

### Changed

- Food, drink, potions, bandages, elixirs and scrolls are judged by what they really do: whether
  your class uses the effect, your level and skill, and whether you carry a better one. New Use
  words say so: "bandage for your level", "potion for your class", "needs First Aid 50", "better
  food in your bags".
- Food and drink whose buff your class uses (Smoked Sagefish for a caster) is kept until you carry
  a stronger one; food that gives more kill experience is kept while you level.
- Kept food, drink, potions and bandages are locked one stack each; a second stack is offered to
  drop: "29 / 20 for your food, this stack is spare".
- Classic quests that are in WoW Forever count when deciding what to keep, but only quests you can
  still do, and class quests only for your class.
- A quest or your profession keeps only as many as it needs, and extra stacks say so ("Use: 9 / 3
  for Westfall Stew"); where both need an item the counts add up.
- With ItemTree, a reagent your profession can still turn into gear or a consumable is kept up to
  one stack, and a reagent your route needs only as many as the route says.
- Soulbound gear with a Use effect you are not yet level for is kept: "keep for level 36".
- Hunters: Potion of Beast Slaying and Strength buffs count as yours (Survival is a melee spec).
- Sell suggested's button reads "Sell items" and sells straight away; the sell list no longer opens
  when there is nothing to sell, and always shows full rows beside a merchant.
- The padlock is a bigger, dark, red edged button with a centred lock, red when locked.

### Fixed

- With ItemTree, food, drink, potions and bandages follow ItemTree's verdict: Roasted Boar Meat
  and Heavy Linen Bandage are no longer first to drop at level 15.
- Of two bandages, the weaker one always ranks to drop first, and a bigger healing potion no longer
  makes a mana potion "better potion in your bags".
- Alcohol is ranked by its price, not called "food for your level".
- Lures and devices for your professions are kept while your skill can use them; camp items read
  "Locked: camp item".
- Herbs, leather, ore and stone are your own goods when you gather them, and another trade's
  reagent with no auction price is no longer first to drop.
- A reagent your profession uses is no longer called "not your trade".
- Out of use rare gear, and a spare bag no bigger than yours, are suggested to sell on their money.
- An item vendors sell everywhere is never valued at an auction price.
- The reagent bag is read, so a reagent in the loot fits its free slots.
- Loot that fits a profession bag, quiver or ammo pouch no longer asks you to drop something.
- A skinner sees when a cheap item is worth taking to clear a corpse for its skin.
- The loot card names a quest item's quest, says "Use: open it first" for a clam, and keeps its key
  hint, dimmed, in combat.
- The vendor list opens when the only sellable item is one you unlocked, and the quest reward check
  no longer asks for room when handing in frees a slot.
- The list goes under the dressing room while you try something on.
- Jettison and Jettison Data show Jettison's icon in the AddOn List.

## [0.1.0] - 2026-10-06

The first release of Jettison, for the WoW Forever client.

### What it does

- A ranked list of what to drop, least worth keeping first, opens beside the loot window when your bags are full.
- It offers a swap: confirm the drop the usual way, or drop another item from the list, and the loot is taken.
- At a vendor, a list of what to sell opens beside the vendor window, and Sell junk sells your greys.
- Sell suggested shows what else Jettison would sell and why; take anything off, then confirm once more.
- Amounts are what an item sells for at a vendor, or at auction when it is worth the trip.
- The Use line under each item says why it ranks where it does, in green when it is worth keeping for you.
- Click a padlock to lock or unlock an item, or set items to Never in the settings to leave them out.
- Tick Ignore use on a loot card, or right click a row's padlock, if Jettison thinks you use what you do not.
- Bag slots show drop ranks, on Bagnon, Baganator, AdiBags, ArkInventory, ElvUI and BetterBags bags too.
- Turning in a quest with full bags shows what to drop to fit the reward; so does a quest refused for full bags.
- Quest items name their quest, and say when it is complete.
- Search the list by name, at the loot and quest windows too.
- A ledger shows what you dropped since your last vendor against what you sold.
- A minimap button or /jet opens the list; right click the button for the settings.
- Works on its own, and reads ItemTree, Auctionator, Auctioneer and TSM when they are installed.

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