Interrupt 1.18.1
What's new
This release covers everything since 1.15.2.
Now bilingual
The addon is available in English and French, following your game client's language automatically. Nothing to configure.
Spell names now come from the game itself, so they are correct in every locale — including the ones with no translation yet.
Reworked display
- A ready row now lights up with a bright top edge: you can tell who is available without reading a single number
- The counter stays hidden while it is zero, freeing width for what matters
- Vertical gradient on bars, separators between rows, borders on spell icons
- Your own row is tinted, on top of the gold edge
- The header announces the next interrupt even when others are already up
- The countdown switches to tenths of a second in the last 3 seconds
Fixes
- Counters and history had been broken since 1.15.0. The per-spell filter, meant to count only dedicated interrupts, silently returned zero for everyone. That filter was never possible: the client reports the spells that were interrupted, never the ability used to interrupt. It has been removed, and the counter is back to counting every interrupt.
- Counters now survive a UI reload instead of restarting from zero
- Cooldowns broadcast to your group are correct even when the client is slow to register them
Known limitations
- Cooldown bars for teammates only work between players who both run Interrupt — no API exposes another player's cooldowns since Midnight
- Counters are unaffected and cover the whole group
- Detecting interruptible casts that got through is impossible in 12.1: enemy cast names are protected values
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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