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InterHUD

Build your own HUD; cooldowns, auras, procs and more. For all classes. Extremely configurable.
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The HUD Element builder system is very powerful and configurable. Here is a tiny snippet, showing how a Layer in an Element (in this case the spell's Icon) can have a style change based on a Source (e.g. the target not having any Sunder Armor).

The HUD Element builder system is very powerful and configurable. Here is a tiny snippet, showing how a Layer in an Element (in this case the spell's Icon) can have a style change based on a Source (e.g. the target not having any Sunder Armor).

Description

InterHUD is still in BETA

InterHUD is new and changing very fast. Expect rough edges while I continue to design and build out this very ambitious project.

In particular, I want to set expectations around the pre-made HUD elements:

  • My workflow allows me to create many pre-made elements efficiently, and simulate and review them offline, but that is not the same as thorough in-game testing and refinement!
  • As I play different classes in WoW Forever, I will design, build, test and refine pre-mades for that class/spec personally. That is why I made this addon. …however, this will take a long time!
  • To have a high-quality library of pre-mades for all classes, in a timely manner, I need the help of others. If you like the idea of building elements from scratch (or editing existing pre-mades) -- you're awesome! Please share any feedback or any of your creations in the Discord server.
  • A more structured and automated system of curating player-made elements is in the works; submissions, browsable library, share links, etc. But for now I'm keeping it informal and in Discord.

Thanks, and happy building!



Companion website now live!

interhud.com -- browse the pre-made elements library and use the web-builder to create and tweak your HUD.

The website runs the InterHUD addon inside the browser. Still an early beta, not all addon features are available in the web-builder.



Build the HUD you want

The purpose of InterHUD is to help you focus on what matters, keeping your eyes on the fight, not your action bars.

You can start from a ready-made HUD for your class, pick single elements from hundreds of pre-mades, or build your own from scratch. Pre-made elements and ready-made HUDs are an ongoing work in progress.

It's made for WoW: Forever, for every class, and it's the successor to ShamanForever. A retail version might come later, but it's not the primary focus.

What it can show

  • Cooldowns: ready, cooling down, and the moment it comes back (including dynamic cooldown resets).
  • Abilities that light up: Overpower, Revenge and the like, while you can use them.
  • Buffs and debuffs: on you or your target; present, missing, expiring, by stacks.
  • …and many more sources are being designed and built, adding to how elements can be configured and styled based on conditions and events. Requests welcome!

HUD Elements

I call the individual bits of the HUD elements. Every element can track one or more sources (a spell, an aura, a dispel type, a weapon enchanchant, etc) to be used within its logic for display settings.

Every element has one or more layers (icons, bars, text, etc) each with style options (borders, glows, opacity, etc). Each part of a layer can look different depending on the state of a source, e.g. a spell may be [ready] or [on cooldown], an aura may be [present], [missing], [expiring], or may have N-number of stacks.

Separate from states (which are ongoing), are events (which are a moment in time), like a cooldown becoming ready. Certain events can trigger proc-like animations, text alerts, sounds, etc.

All elements are user-defined, not hardcoded in the addon. This means the pre-made elements are extremely customisable, and new elements can be built from scratch.

Spell Alerts

Spell Alerts are elements with a larger "art proc" style layer; large art around your character for the typical "proc" style alerts. Build your own or start from a pre-made one.

Specials

Some things need custom treatment. A "special" is a purpose-built piece of HUD for one job, with its own settings. These aren't user-defined, they're hand-coded. The first is the totem bar (ported from ShamanForever), and more are on the way.

Profiles and sharing

Things inside InterHUD can be exported, shared, and imported by others. This includes single elements, groups of elements, or entire profiles. Have you made an element or a profile you're proud of? Please share in the Discord, thanks!

True to the game (WoW: Forever)

InterHUD only does what Forever's engine reliably allows, and within acceptable performance levels tested in game. Where something can't be made to work reliably, I won't include it in the addon. Because the addon is still in early stages, I'm still learning what can or cannot be done reliably. Feature requests are extremely welcome, but of course many things we may want to build may not be possible.

Getting started

Type /ihud, or click the minimap button.

InterHUD Team

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