0.5.1-forever
What's new
- **CHANGED:** Reworked the full settings window and compact menu with iRC-style dark panels, gold borders, navigation states, sections, and buttons
- **CHANGED:** Rebuilt iNIF exclusively for the Forever 1.60.1 / 16001 client
- **CHANGED:** Character identity now consistently supports Firstname Lastname names from units and Firstname-Lastname names from chat and addon messages
- **FIX:** Player chat links no longer leave brackets that break loot-name matching
- **FIX:** Need, Greed, Pass, addon decisions, Luck Tracker, and ninja reports now share one canonical full-name key and cannot double-count name variants
- **CHANGED:** Group member names, GUIDs, and classes are cached for loot validation
- **CHANGED:** Loot timers now use Forever's live roll duration instead of 60 seconds
- **CHANGED:** Uses Forever event validation, modern group-loot containers, C_Item, C_AddOns, and secret-value guards without legacy client fallbacks
- **CHANGED:** General settings are account-wide; Quick Loot remains per-character
- **FIX:** Checkbox monitoring submits Greed as soon as every other eligible player has chosen Greed; mixed Greed/Pass decisions still wait for the timer
- **FIX:** Unanimous-Greed checks use the captured eligible-player count directly; the local player is already excluded from that count
- **FIX:** Checkbox monitoring directly intercepts Forever's Greed button because overlay buttons do not receive its clicks; unchecked Greed remains native
- **FIX:** Loot selection parsing handles hyperlink-wrapped Loot channel prefixes, while roll result messages cannot be mistaken for player selections
- **FIX:** Local-player "You have selected" messages and winner lines are parsed correctly without reporting ordinary roll-result lines as unmatched
- **FIX:** Monitoring and roll counters resolve Forever's lower-camel loot button fields as well as the upper-camel layout used by newer frame templates
- **FIX:** Forever roll controls are resolved from the nested LootButtonContainer used by its live group-loot frame hierarchy
- **FIX:** Duplicate Forever button callbacks no longer repeat monitored Greed setup, and unchanged decision counts no longer spam Debug Mode twice per second
- **FIX:** The Blizzard roll frame now honors Hide Loot Frame during Debug Mode while iNIF continues monitoring the held Greed decision in the background
- **FIX:** An unavailable roll timer no longer stops other active rolls or the monitor window from updating during the same update pass
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