Improved Forever 0.4.0
What's new
- Options: Esc > Options > AddOns > Improved Forever can now be used with a controller (D-pad
right from the list, then the Open button).
/improvedcontrollerworks again. (#1) - Wheel: opening a wheel with L1 / R1 / R2 + R3 no longer leaves that button stuck down. (#3)
- Wheel: R3 is only taken under the shoulders whose combo has a wheel, so a combo set back to the game's own (R3 alone: ping) does what the game does again. R3 alone stays ours while a wheel is on R1 or on a shoulder the game doesn't make a modifier. (#4)
- Vibration: new Food & drink section. Eating (Munch) and Drinking (Gulp) play while you sit with food or a drink, in time with your character: a bite or a sip each time the hand reaches the mouth (timed per race and sex from the game's models), until you stand up or it's done. Each can take any pattern instead, or be off.
- Destroy: Cross (and Triangle from the loot window) is now held instead of pressed twice: the picked card fills while you hold, and the item goes when you let go once it's full. Let go sooner, or move, and nothing happens.
- Vibration: every hold now rumbles the way the auction window's do: rising as you hold, full once it's ready, a thump when it acts. New: Destroy (one and all), the Wheels tab (Triangle held: rename / reset, Square held: delete) and the touchpad corners in the Controller tab.
- Every hold is now labelled "Hold to …" (Hold to Destroy, Hold to Swap All, Hold to Rename, Hold to Delete, Hold to Turn Off, Hold to Open Library).
- Vibration: new Shooting event. Each ranged shot (Auto Shot, Shoot, Throw, a hunter's instant shots) rumbles, matched to the weapon: a bow's string, a crossbow's latch, a gun's recoil, a wand's zap, a throw.
- Vibration: new Abilities event. Each instant ability (Heroic Strike, Sinister Strike, a seal, a shock...) has its own feel: a slash, a stab, a bash, a charge, a whirl, a seal's light, a Judgement...
- Vibration: Gathering matches the action, with its own pattern for fishing (the throw, then still: Forever doesn't tell addons when a fish bites).
- Vibration: hold and confirm rumbles always reach a strength the motors can be felt at.
- Destroy: the window now sits beside the one it was opened from (the loot window or the bags), and moves as they open and close.
- Tasks: "sold by vendors" now uses Forever's own vendor lists (and the Library's data when it's loaded), so more reagents are found.
- Library: data synced with WoW Forever's own recipes, items and vendors.
This mod has no additional files

