Description
last bugs have been solved, I won't keep this addon for tbc updated only if you comment ill fix those bugs :) thanks for using HunterMAXED see you in Forever!
TL;DR:
HunterMAXED is an all-in-one Hunter utility addon focused on optimizing combat performance with advanced shot timing, debuff tracking, threat monitoring, pet and ammo management, and real-time alerts. It also provides detailed combat analysis, Expose Weakness tracking, group communication, and extensive UI customization. And so much more...
HunterMAXED 1.1
A Hunter toolkit for TBC Classic 2.5.6 (Anniversary, TOC 20506). Every single feature can be switched off - if you only want two of them, turn the rest off in the options.
What this is for
Not a rotation bot. The addon casts nothing, never suggests anything you don't press yourself, and never invents a number. It shows three kinds of things:
- What you can't currently see. Auto Shot has no bar in the game. Other people's cooldowns aren't exposed anywhere. Your pet loses buffs without anything lighting up.
- What you'd have wanted to know before the pull. Out of ammo, buff expiring in four minutes, wrong aspect, food gone.
- What other people get wrong and you could ask about. Who can give you which buff, whose Misdirection it is, whether that Tremor Totem is actually doing anything.
And where it does not know something, it says "unknown" - not "ready". That is the one rule the addon never breaks anywhere.
The building blocks
Shooting
Shot bar Auto Shot, the wind-up, and the window where a Steady Shot still fits safely. If you clip the Auto Shot you see what it cost you - per clip and as a summary at the end of the fight. While you move the bar counts up instead of down: that time is lost, and you should see it.
Rotation helper Picks the rotation that matches your measured shot speed (1:1, 2:1, 3:2, "French") and shows it as a row of icons instead of a cryptic "5:6:1:1". The first slot is the live decision, the rest is what comes after. The cursor advances on every shot you fire and re-syncs on every Auto Shot. Auto Shots get no click slot - you don't press them - just a beat marker.
Melee swing timer Only while you are actually in melee range. The dead zone has been gone since patch 2.3.0; this is about Raptor Strike and Mongoose Bite.
Multi-Shot indicator Pulses while Multi-Shot is ready and your threat is well below the leader's. In other words, exactly when there is room for more damage.
Moving-shot indicator No ranged shot flies while you move. That time belongs to the instants: Arcane Shot first, then Serpent Sting - and that one only if it's missing or about to expire. If both are on cooldown the display switches off.
Aspects Hawk or Viper, with a mana runway: how long does your mana last at the measured burn rate? Aspect of the Cheetah in combat gets flagged. The Viper measurement tells you what it actually returned.
Ammo Counter, restock warning, and which quality your reputation would already let you buy.
Target
Debuffs Hunter's Mark, all stings, Expose Weakness - with remaining times. Another hunter's mark counts; a second one would be wasted. On grey trash the addon stays quiet: the mob dies before the sting has ticked through.
Expose Weakness damage What the debuff gave the whole raid, not just you. For other people's agility, their addon reports the exact value; without the addon there's an estimate, explicitly marked as one.
Long-term stats Across many fights, exportable.
Pet
Pet overview Happiness (happy 125% damage, content 100%, unhappy 75%), loyalty, food, Mend Pet. And whether it is attacking at all - passive stance and a lost target are the two most common silent damage losses.
Growl warning Growl is your pet's taunt. Useful solo, one of the most common wipe causes in a group. Checked two ways: is it on autocast (visible before the pull), and did it actually growl (from the combat log). In a group with no tank there's no warning - there your pet is the best tank you have.
Food vendors With coordinates. Plus ammo vendors.
Traps Shared cooldown, arming time, and which effects would break the trap.
Group and raid
Threat Your threat against the leader's. New: the projection - how many seconds until you'd pull, if the tank stopped doing damage right now. The slope is measured, not modelled, and learned across fights. Learned values are marked with ~.
Misdirection rotation (module S) Answers: is it my turn? All hunters sorted by subgroup and name - the same list for everyone, no agreement needed, and nobody else has to have the addon. Other people's cooldowns come from four sources: your own measurement, reported by their addon, estimated from the combat log (~), or unknown. Never "ready" when nothing was seen. Whoever misses their turn hands off after a delay.
Misdirection plans (module V) Answers: who goes on whom. A grid modelled on PallyPower - one row per hunter, the tank in the cell. A plan belongs to a boss and has several phases, each with its own assignment.
Two modes:
- parallel - Hunter A on Tank A, Hunter B on Tank B. Everyone throws at the pull, each on their own.
- in turn - everyone on the same tank, one after another.
The plan is set by the raid leader or an assistant, provided he has HunterMAXED; if none of them does, it's free for anyone with the addon. Phases are switched with the arrows, with /hm md phase next - or DBM/BigWigs switches them for you if installed.
Feed the tank (module U) Blessing of Salvation also reduces the threat redirected by Misdirection. The button drops the blessing, tells the paladin, measures what the three shots gave, and then asks in raid chat for the blessing back. Deliberately off by default - without Salvation you generate 30% more threat until it's back on. The "with vs. without" comparison is measured, not claimed; with no counter-sample it shows nothing.
Tremor Totem Not whether the totem is standing, but whether it works - namely whether a fear survives the three-second pulse window. If a shaman is in your group and no totem is visible, you get a hint.
Inspect Weapons and talents of the group, for the calculations that would otherwise have to guess.
Announcements What gets announced in chat, and in which channel. All individually.
Preparation
Buff check Every buff a hunter can get from another class, with all ranks and the level at which the giving class learns each rank - so nobody asks a level 40 priest for Prayer of Fortitude. One button whispers exactly the person who can give it, preferring whoever gave it to you last (checked: still in the group, alive, actually able to). Your pet is checked too - it loses buffs on death and on dismiss, and nobody re-buffs it mid-fight.
Battle Shout and totems are deliberately left out.
Remaining times Buffs, food and pet in minute steps - a number that jumps every second doesn't get read. Warning five minutes ahead while the buff is still up; the request then says "expiring", not "missing". Buffs that last under ten minutes by nature don't show up at all - those would be permanently red.
Consumables Food, elixirs, flask, hit rating. Survival scales with agility; which food matches is spelled out. Flasks cost more than elixirs - which you prefer is a setting.
Talent tree An overlay directly on the game's talent buttons: coloured border and the target rank as a small box next to the icon. Green fits, blue can be spent now, red is missing, yellow is too much. The templates sit in a bar next to the talent window, one button each.
PvE guide Enchants, gems, consumables, shopping list - each in an expensive and a cheap version. The cheap one is for the day you hit 70 with no gold.
Display and handling
- Move mode: puts a draggable box over every display - including buttons that would otherwise cast a spell.
/hm reset positionsbrings everything back. - Quick bar: one button per window, and you choose which buttons appear.
- Alerts: every alert individually on/off with its own colour. Colour-blind palette included.
- Setup wizard:
/hm setup. - Two languages: German and English, around 1200 strings each.
The main commands
All commands are available in English; the German spellings still work as a secondary form.
/hm options
/hm help all commands
/hm setup setup wizard
/hm buff buff check
/hm buff window buff window
/hm timers remaining times
/hm rota rotation for your own shot speed
/hm threat threat list
/hm mdr misdirection rotation
/hm md plan edit the misdirection plan
/hm md phase next advance the phase
/hm guide PvE guide
/hm shop shopping list
/hm reset positions all displays back to their default spot
/hm debug diagnostics
What the addon deliberately does not do
- It casts nothing. The client doesn't let addons trigger spells. Even if it did, an unrequested Misdirection would be an accident waiting to happen.
- It never whispers anyone unprompted. Every whisper hangs off a button you press; the one exception (message to the hunter who missed their turn) is off by default.
- It invents no numbers. Where a value is estimated there's a tilde in front of it. Where nothing is known, it says "unknown".
