Highground 2.30.0
What's new
- Script macros: presets for repair, guild repair, sell junk, next vendor page, first dialogue option, accept and turn in quests, random mount, leave battleground and a quiet trinket. Each uses the right calls for your game version.
- Script action on the Build tab: buy an item, pick a dialogue option, equip a set, repair, sell junk, next page, accept or turn in a quest, after your cast or on its own.
/runand/scriptlines are explained in plain English, autocomplete suggests the game functions your client has, and calls that are blocked in macros, removed, or do nothing in combat are flagged.- Script macro presets switch under Spells and macros hides all of it.
- Map: enemies with no known position are no longer lined up at the left edge. Without even a rough spot, they are left off the map instead of guessed.
- Map: enemy pins turn greyer, fainter and smaller the longer it has been since they were seen there, fastest in the first half minute.
- Silvershard Mines (Retail): both graveyards are on the map with resurrection timers. The enemy's comes from their spirit guide, a shared clock, or enemies seen alive again after dying.
- Enemies seen alive again after dying now estimate the enemy wave on maps with one graveyard per faction, even without a position. A player's resurrection, Reincarnation or Feign Death is not counted.
- New files: after updating, restart the game instead of
/reload.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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