1.0.0
What's new
HideRating
1.0.0 (2026-08-31)
Full Changelog Previous Releases
- Add CurseForge and Wago project IDs
Co-Authored-By: Claude Opus 5 noreply@anthropic.com - Never read rating text back: it can be a secret value
Masking cached each FontString's current text so a later unhide could put
it back, and skipped re-caching by comparing the text against the mask.
Since 12.0 the scoreboard's rating text is a secret value, and comparing
one from tainted code raises "attempt to compare local 'current' (a secret
string value...)" -- once per populated cell, so the scoreboard threw
dozens of errors as it built.
Masking is now write-only. Nothing reads a FontString, nothing is cached,
and unhiding calls Blizzard's own update path (ConquestFrame_Update,
InspectPVPFrame_Update, PVPMatchScoreboard:UpdateTable) so the real values
come back from the source. Frames and mouse flags we changed are plain
booleans, so those are still stashed and restored directly.
Co-Authored-By: Claude Opus 5 noreply@anthropic.com - Initial commit: HideRating 1.0.0
Hides PvP ratings across the PvP window, inspect frame, scoreboard, and
post-match summary, with a Show/Hide Ratings toggle on the PvP window.
Also adds two optional noise filters: whispers limited to friends (with
guild and group members allowed through), and hiding the chat windows,
optionally only inside arenas and battlegrounds.
Co-Authored-By: Claude Opus 5 noreply@anthropic.com
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