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High Fidelity World Map: Art

This is the map art package for High Fidelity World Map (HFWM) It contains stitched continent + azeroth (global) map textures, and will enable the High Resolution map background options in High Fidelity World Map
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art-v0.3.0

File nameHighFidelityWorldMap_Art_Forever-art-v0.3.0.zip
Uploader
SectimusSectimus
Uploaded
Oct 24, 2026
Downloads
91
Size
120.7 MB
Flavors
Forever
File ID
9305724
Type
R
Release
Supported game versions
  • 1.60.1

What's new

Full Changelog

  • Add custom POI labels and area label options (#29)
  • Still include hybrid map background with disabled fow
  • Refactor CASC file fetching and caching logic
  • Allow custom fonts on area labels
  • Merge pull request #28 from Sectimus/feat/16-underground-hubs
  • Generate README from docs
  • Feat/16 Underground Hubs (#25)
  • Change layer_leaves to incorporate floor heights and adjust sublevel calculation
  • Update default configurations for city map background and district area label behavior
  • Add support for city districts in area labels and update related configurations
  • Merge branch 'main' into feat/16-underground-hubs
  • Refactor minimap and submap handling for underground capitals
  • label settings descriptions
  • Add custimizable fade settings
  • Update tooltips
  • Make extra settings expand/contract with focus
  • Open interior map in Ironforge and Undercity (hub kind)
  • Generate README from docs
  • Feat/17 Area Labels (#23)
  • Fix map pin taint (#22)
  • Add SECURITY.md and update .pkgmeta files to ignore it
  • Adjust for maputils keeping region in frame
  • Dops improvements
  • add coderabbit reviews
  • Defer for taint using gamepad ui
  • Merge remote-tracking branch 'refs/remotes/origin/main'
  • Add Integrations module and update ToggleButton positioning logic
  • Fix high res tooltip when -art is missing
  • Generate README from docs
  • Add instance map toggles for dungeons and raids in options and update cave visibility logic
  • Add corpse position handling to cave map and renderer
  • Add movable toggle for HD/SD button and persist position
  • Enhance texture rendering for explored areas and adjust texture properties in TexturePool
  • Merge remote-tracking branch 'refs/remotes/origin/main'
  • Generate README from docs
  • Add gamepad UI support (#12)
  • Add new image assets for addon logo and cavemap resizing
  • update gha
  • Merge remote-tracking branch 'refs/remotes/origin/main'
  • fix gha name

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