art-v0.3.0
What's new
- Add custom POI labels and area label options (#29)
- Still include hybrid map background with disabled fow
- Refactor CASC file fetching and caching logic
- Allow custom fonts on area labels
- Merge pull request #28 from Sectimus/feat/16-underground-hubs
- Generate README from docs
- Feat/16 Underground Hubs (#25)
- Change layer_leaves to incorporate floor heights and adjust sublevel calculation
- Update default configurations for city map background and district area label behavior
- Add support for city districts in area labels and update related configurations
- Merge branch 'main' into feat/16-underground-hubs
- Refactor minimap and submap handling for underground capitals
- label settings descriptions
- Add custimizable fade settings
- Update tooltips
- Make extra settings expand/contract with focus
- Open interior map in Ironforge and Undercity (hub kind)
- Generate README from docs
- Feat/17 Area Labels (#23)
- Fix map pin taint (#22)
- Add SECURITY.md and update .pkgmeta files to ignore it
- Adjust for maputils keeping region in frame
- Dops improvements
- add coderabbit reviews
- Defer for taint using gamepad ui
- Merge remote-tracking branch 'refs/remotes/origin/main'
- Add Integrations module and update ToggleButton positioning logic
- Fix high res tooltip when -art is missing
- Generate README from docs
- Add instance map toggles for dungeons and raids in options and update cave visibility logic
- Add corpse position handling to cave map and renderer
- Add movable toggle for HD/SD button and persist position
- Enhance texture rendering for explored areas and adjust texture properties in TexturePool
- Merge remote-tracking branch 'refs/remotes/origin/main'
- Generate README from docs
- Add gamepad UI support (#12)
- Add new image assets for addon logo and cavemap resizing
- update gha
- Merge remote-tracking branch 'refs/remotes/origin/main'
- fix gha name
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