Hekili [The War Within]

Sim-based priority/rotation helper for DPS and tanking specializations.

File Details

v9.0.2-1.0.1

  • R
  • Nov 19, 2020
  • 1.46 MB
  • 14.9K
  • 9.0.2
  • Retail

File Name

Hekili-v9.0.2-1.0.1.zip

Supported Versions

  • 9.0.2

Hekili

v9.0.2-1.0.1 (2020-11-19)

Full Changelog Previous Releases

  • Destro and Retribution updates.
  • Priority updates: Arcane, Frost Mage.
  • Priority updates: Unholy, Fire.
  • Remove a debug print and set up any_dnd and wound_spender stubs.
  • Merge branch 'shadowlands' of https://github.com/Hekili/hekili into shadowlands
  • Use Lycara's warning buff.
  • Merge pull request #528 from Mitalie/bt4-fix
    Bartender4: Map only disabled bars to bar 1 keys rather than all bars past bar 6
  • Merge pull request #546 from ShmooDude/shadowlands
    ticks_gained_on_refresh fix
  • ticks_gained_on_refresh fix
    Should consider target.time_to_die in addition to fight_remains.
  • Revise target-cycling (add 'cycle_enemies' expression) and tweak DK Unholy to use this for setting up AOE.
    Update DK Frost, Unholy priorities.
  • Map only disabled Bartender bars to bar 1 keys rather than all bars past bar 6
    This still doesn't properly handle all BT4 state features, but covers
    unpaged configuration in addition to default UI style stance switching.
  • Raise Dead is a short duration cooldown until level 29 for Unholy.
  • Another testfix for Seraphim/FR/Execution Sentence for Retribution.
  • Fix action.X.cost divide by zero in Feral priority.
  • Priority updates: Balance, Shadow, Outlaw, Subtlety.
  • Quick Fury APL edit to avoid trying to gain WW buff before level 37.
  • Make cast_regen factor in resources gained/spent by the action.
  • Avoid invalid SpellQueueWindow values if CVars haven't loaded.
  • Remove another not-ready-for-primetime setting for frame anchoring.
  • Priority updates.
  • Limit druid.thrash/primal_wrath.ticks_gained_on_refresh to current targets (was counting out-of-range active bleeds as targets).
  • Tweak Hand of Gul'dan impact time.
  • Fix Mind Flay channel duration.
  • More revisions to cast/channel queues. Only queue projectile impacts if they weren't already queued.
  • Demonology: Leveling/PvP talent stuff.
  • Fix flightTime projectiles.
  • Fix doubling of RunHandler on cast-time spells.
  • Implement Skyfury Totem, Counterstrike Totem.
  • Commit revised Ret APL (allowing Seraphim/FR desync).
  • Enhancement leveling tweaks.
  • Flagellation Cleanse and buff don't exist on Live.
  • Remove SOTR from Defensive display.
  • Some babyproofing on ContinueOnSpellLoad...
  • Retribution: Seraphim shouldn't be on Cooldowns toggle. Final Reckoning should. Tweaked priority to still use Seraphim when FR is on a long CD.
  • Don't use hidden anchoring options in case people messed with those settings while they were exposed.
  • Try new option for Brewmasters.
  • Make time_to_max_charges consistent.
  • Add use_items to WW APL.
  • Add warning when APL imports don't include 'use_items'.
  • Fix stray characters in .pkgmeta.
  • Bury incomplete display anchor settings.
  • Don't wait til the last second to refresh Bone Shield.
  • Fix Black Powder texture.
  • Update WW, Ret, Shadow priorities.
  • Implement any_dnd and wound_spender. Update Frost, Unholy APLs (for > 50 only).
  • Adjust options to allow for multi-ability options (i.e., Wound Spender for Clawing Shadows/Scourge Strike).
  • WW: Likely APL fix.
  • Implement Crushing Blow and Bloodbath as alts of Raging Blow and Bloodthirst. Will revise again later.
  • Fix globals, etc. (from townlong-yak/globe).
  • Minor modernization to our editor.
  • Remove old texture caching.
  • Don't use ContinueOnSpellLoad (use our own implementation).
  • Minor updates to Balance, Guardian, Protection Paladin APLs.
  • Subtlety: Ignore Shadow Techniques when weaponless.