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HandleIt

Write event handlers in a simple GUI in-game

File Details

1.1.0

  • R
  • Jun 17, 2019
  • 33.63 KB
  • 1.2K
  • 8.1.5
  • Retail

File Name

HandleIt-1.1.0.zip

Supported Versions

  • 8.1.5

tag db34a70d48d45fae2f9312eae102f4861ec3387c 1.1.0
Author:    Rainrider <Rainrider@users.noreply.github.com>
Date:    Mon Jun 17 22:44:24 2019 +0200

Version 1.1.0

commit 2b36a0fa55e0f2b79ba73c1ecf928363c78f2ac9
Author: Rainrider <Rainrider@users.noreply.github.com>
Date:   Mon Jun 17 22:38:23 2019 +0200

    Update toc interface

commit 20c6627602dc4062d05b80c99b6b9fb5fd552c6e
Author: Rainrider <Rainrider@users.noreply.github.com>
Date:   Mon Jun 17 22:37:30 2019 +0200

    Small readme fixes

    English is hard mkay?

commit d08fcb3b011c86cf090905ea102d4b3ac23c52df
Author: Rainrider <Rainrider@users.noreply.github.com>
Date:   Mon Jun 17 22:37:00 2019 +0200

    Validate the event handler on accept

commit c1041012d9e65a5d2c255c2fd695ecb00a93454a
Author: Rainrider <Rainrider@users.noreply.github.com>
Date:   Mon Jun 17 22:35:39 2019 +0200

    Account for RegisterUnitEvent's funny behaviour

    Passing nil units makes it silently fall back to RegisterEvent