Guild Armory

One window that remembers everything your guild forgets: who wears what, who joined when, who already got that drop, who has a spare blue, who can put an anvil on your campfire ++ plus council, soft reserve, roll and DKP loot in one history.
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GuildArmory-0.1.4

File nameGuildArmory-0.1.4.zip
Uploader
infected420infected420
Uploaded
Sep 23, 2026
Downloads
7
Size
417.6 KB
Flavors
Forever
File ID
8957867
Type
R
Release
Supported game versions
  • 1.60.1

What's new

Changelog

0.1.4

Two things you can now ask for without typing: an item somebody is offering, and who around you can help build a camp.

Camp

Forever lets a guild build a camp together — somebody lights a campfire, everybody else puts their profession's upgrade on it, and the camp gives a buff for an hour. The hard part is not the building. It is finding out, while you are standing in the Barrens, who near you happens to be carrying an anvil.

A small bar answers that, on screen and separate from the main window: one line per guild member in your zone, with the campfire they carry and four profession slots — your two primaries, First Aid, Fishing. A bright icon means they carry an upgrade they may actually place, a dim one means they have the profession but nothing to put down. Hovering says which pieces exactly, and whether their skill is high enough for each.

Drag it by the header, click the header to fold it away, right-click to hide it. /ga camp brings it back.

A question mark is not a no. Somebody without the addon shows as unknown, never as somebody carrying nothing. That distinction is the point of the whole bar: an empty slot would send you walking past the one person who has the anvil.

Somebody placed a campfire

When a guild member lights one in your zone, a notice names them, says which campfire and where, and offers a map pin plus Share, which puts the waypoint into party or raid chat. It goes away by itself after fifteen seconds.

Both buttons say in advance whether they can do anything. Map pins come from a later expansion than the content this client runs; where they do nothing, the button is greyed out with the reason on it, rather than admitting it after you have pressed.

A notice older than a minute is dropped. Not as a safeguard — the sender's name comes from the server and cannot be forged — but because a pin on a campfire from ten minutes ago sends somebody to a place where nothing is standing any more.

What that tells the guild about you

While the bar is on, this client reports your zone, your professions and which camp upgrades are in your bags. Your position goes out only in the moment you place a campfire — the one moment it is public anyway, because there is now a campfire standing there.

It is on by default, and that is a decision with a price. Off would be the cleaner default, and the bar would then stay empty forever, because nobody switches on something they have never seen. What makes up for it: the first time this client sends, it says once in chat what goes out and how to stop it. And off means off — it then neither sends nor receives.

None of it reaches the database. Other people's states live in memory and are gone when you log out. No sync, no export, nothing in the guild file. Where somebody stood two weeks ago is none of the addon's business.

Asking for a tradable item

Every line in the Tradable items panel now has an Ask button. One click whispers the owner: Could I have [Nomad Tunic of the Boar]?

With the item link, not the name. "Nomad Tunic" turns up three times an evening with different stats; the link says which one is meant, and the other side can click it. Afterwards that item stays quiet towards that person for a minute — a button that sends another line every time it is pressed turns impatience into pestering, and the recipient cannot even tell it was the same person twice. A different item from the same owner goes out immediately: somebody who wants two things should not have to wait.

Your own offers have no button at all. Whispering yourself is not an error worth catching; it should not be clickable in the first place.

The one thing the addon cannot check

The item numbers behind the camp belong to a server feature that exists nowhere else. There is no documentation to verify them against, and no run of /ga probe has ever seen them — they are copied observation, not measurement.

So /ga camp why prints what this client actually makes of every one of them: which names loaded, which use spells resolved, whether map pins work at all, what arrived and was rejected and for which reason. A wrong number shows up there as a line, instead of disguising itself as "doesn't work".

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