File Details
3.3.21
- R
- Jun 13, 2026
- 2.41 MB
- 16.6K
- 12.0.7+5
- Classic + 3
File Name
GSE-3.3.21.zip
Supported Versions
- 12.0.7
- 12.0.5
- 5.5.4
- 5.5.3
- 2.5.5
- 1.15.8
GSE
3.3.21 (2026-06-13)
Full Changelog Previous Releases
- #1930 Fix localisation strings
- #1930 Fix missing Localisation string
- Merge pull request #1933 - #1930 Skin selection dropdown (Native/Modern/addon)
#1930 Skin selection dropdown (Native/Modern/addon) + relocate GUI helpers to GSE_Utils - #1930 Skin selection dropdown (Native/Modern/addon) + relocate GUI helpers to GSE_Utils
Replaces the two mutually-exclusive Native/Modern skin checkboxes in the options
panel with a single Skin dropdown offering Native, Modern, and a dynamic
addon-specific entry (labelled "ElvUI" or "EllesmereUI", shown only when that
addon is installed).- New saved variable GSEOptions.SkinMode ("NATIVE"/"MODERN"/"ADDON"; unset =
AUTO). AUTO uses the installed addon skin when present, otherwise Native; an
explicit choice is always honoured. Migrates the old boolean
GSEOptions.UseModernSkin (true -> "MODERN", otherwise AUTO) and keeps it in
sync for downgrade safety. - Provider selection in GSE_GUI/Skin.lua now honours the mode: ElvUI/EllesmereUI
only drives GSE's look when the effective mode is "ADDON", so choosing Native
or Modern is respected even with one installed (previously the external
provider always won). - Moves the front-end-only helpers (skin accessors, UI-scale subsystem,
frame-positioning math) out of core GSE/API/InitialOptions.lua into a new
GSE_Utils/Appearance.lua. The macro engine never calls them; GSE_Utils is the
lowest shared front-end dependency (GSE_Options and GSE_GUI both depend on it),
so they stay available without forcing the LoadOnDemand GSE_GUI to load. Core
keeps only the saved-variable defaults + migration.
No change to the macro engine. luacheck (std=lua51) / busted unaffected: no spec
or core file references the moved functions.
Co-Authored-By: Claude Opus 4.8 noreply@anthropic.com
- New saved variable GSEOptions.SkinMode ("NATIVE"/"MODERN"/"ADDON"; unset =
- #1914 Fix random spell flash
- #1928 post mnerge update
- Merge remote-tracking branch 'refs/remotes/origin/master'
- #1928 Fix loading of large sequences into the editor
- #1920 SKyriding Keybinds
- #1925 Guard retail api reference and fall back to classic one when not available
- Merge branch 'master' of https://github.com/TimothyLuke/GSE-Advanced-Macro-Compiler
- #1927 NativeUI: rewire reparented slim-scrollbar OnValueChanged
anchorModernSlimScrollBar reparents the stock UIPanelScrollFrameTemplate
scrollbar off its ScrollFrame onto a BackdropTemplate Frame so it can
render outside the ScrollFrame's SetClipsChildren(true) clip region.
After the reparent, Blizzard's UIPanelScrollBar_OnValueChanged still
ran self:GetParent():SetVerticalScroll(value) — but GetParent() was now
the BackdropTemplate frame, which has no SetVerticalScroll. Every
scroll tick threw "attempt to call a nil value" out of
SecureScrollTemplates.lua:24.
Notes was the visible crash because the editor's pixel-scroll path
swaps OnValueChanged after reparenting; the Notes box (and the
Debugger output pane) kept the stock handler. Capture the original
ScrollFrame before SetParent and re-point OnValueChanged at it.
Additive: guarded by GetParent().SetVerticalScroll existence so a
non-ScrollFrame parent silently skips; callers that install their own
handler still win on top; unskinned setups never enter the branch.
Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com - #1914 Fix EllesmereUI Disabled backgrounds
Co-Authored-By: Claude Opus 4.8 (1M context) noreply@anthropic.com - #1924 variable editor: re-evaluate the preview with arguments
Co-Authored-By: Claude Opus 4.8 (1M context) noreply@anthropic.com - #1924 adjust variable scoping to ensure they are loaded correctly
Co-Authored-By: Claude Opus 4.8 (1M context) noreply@anthropic.com - #1914 Minor editor quirks
- #1923 Fix Alt+Rightclick to lock tracker position
- #1897 CHange popup text to match current function.
- #1914 Editor fixes and disable dev mode for non devs
- #1920 fix toggling sequence names
- #1920 Toggle Sequence Name display for Overrides in options
- #1920 remove dependency on state of CVar ActionButtonUseKeyDown