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GSE - Crogin's Warrior Macros

Crogin's Warrior Macros (All three specs.)

File Details

GSE3-Crogin_Warrior(TBC) v0.1.zip

  • R
  • Apr 30, 2026
  • 44.56 KB
  • 382
  • 2.5.5
  • Classic TBC

File Name

GSE3-Crogin_Warrior(TBC) v0.1.zip

Supported Versions

  • 2.5.5

TBC Warrior Sequence Change Log

Arms

(2026-02-22) – Version 0.1

  • Initial TBC Classic release with separate Single-Target (ST) and AoE weave versions.
  • Implemented stance-weaving structure for Whirlwind (Battle ↔ Berserker).
  • Mod keys added:   - Shift = Heroic Strike (ST) / Cleave (AoE)   - Ctrl  = Sweeping Strikes   - Alt   = Overpower (ST) / Thunder Clap (AoE)
  • ST rotation: Rend > Execute > Mortal Strike > Whirlwind (weave).
  • Whirlwind integrated with stance conditions to support proper weaving behavior.
  • Overpower removed from loop and placed on manual Alt control.
  • Rage dumps removed from rotation and made manual to prevent starvation.
  • All loop casts structured with [nomod] for clean modifier overrides.

Fury

(2026-02-22) – Version 0.1

  • Initial TBC Classic release with distinct Single-Target and AoE versions.
  • Built around Bloodthirst and Whirlwind cooldown cycling.
  • Mod keys added:   - Shift = Heroic Strike (ST) / Cleave (AoE)   - Ctrl  = Death Wish   - Alt   = Berserker Rage
  • ST rotation: Bloodthirst > Whirlwind > Execute (sub-20%).
  • AoE rotation: Whirlwind > Bloodthirst > Execute (sub-20%).
  • Heroic Strike and Cleave removed from loop and made manual on Shift.
  • Execute placed inside priority without blocking other abilities when unavailable.
  • Structured to maintain steady Rage flow without choking the GCD.

Protection

(2026-02-22) – Version 0.1

  • Initial TBC Classic release with threat-parse Single-Target and AoE versions.
  • Implemented Priority-based Loop structure for stable threat generation.
  • Mod keys added:   - Shift = Shield Wall   - Ctrl  = Last Stand   - Alt   = Heroic Strike (ST) / Cleave (AoE)
  • ST rotation: Shield Slam > Revenge > Devastate.
  • AoE rotation: Thunder Clap > Shield Slam > Revenge > Devastate.
  • Shield Block automated on timed Repeat interval to maintain consistent uptime.
  • Rage dumps removed from loop and made manual for better Rage control.
  • Defensive cooldowns preserved on modifiers for user control.
  • Structured with [nomod] in loop casts to ensure clean modifier behavior.