File Details
GSE3-Crogin_Warrior(TBC) v0.1.zip
- R
- Apr 30, 2026
- 44.56 KB
- 382
- 2.5.5
- Classic TBC
File Name
GSE3-Crogin_Warrior(TBC) v0.1.zip
Supported Versions
- 2.5.5
TBC Warrior Sequence Change Log
Arms
(2026-02-22) – Version 0.1
- Initial TBC Classic release with separate Single-Target (ST) and AoE weave versions.
- Implemented stance-weaving structure for Whirlwind (Battle ↔ Berserker).
- Mod keys added: - Shift = Heroic Strike (ST) / Cleave (AoE) - Ctrl = Sweeping Strikes - Alt = Overpower (ST) / Thunder Clap (AoE)
- ST rotation: Rend > Execute > Mortal Strike > Whirlwind (weave).
- Whirlwind integrated with stance conditions to support proper weaving behavior.
- Overpower removed from loop and placed on manual Alt control.
- Rage dumps removed from rotation and made manual to prevent starvation.
- All loop casts structured with [nomod] for clean modifier overrides.
Fury
(2026-02-22) – Version 0.1
- Initial TBC Classic release with distinct Single-Target and AoE versions.
- Built around Bloodthirst and Whirlwind cooldown cycling.
- Mod keys added: - Shift = Heroic Strike (ST) / Cleave (AoE) - Ctrl = Death Wish - Alt = Berserker Rage
- ST rotation: Bloodthirst > Whirlwind > Execute (sub-20%).
- AoE rotation: Whirlwind > Bloodthirst > Execute (sub-20%).
- Heroic Strike and Cleave removed from loop and made manual on Shift.
- Execute placed inside priority without blocking other abilities when unavailable.
- Structured to maintain steady Rage flow without choking the GCD.
Protection
(2026-02-22) – Version 0.1
- Initial TBC Classic release with threat-parse Single-Target and AoE versions.
- Implemented Priority-based Loop structure for stable threat generation.
- Mod keys added: - Shift = Shield Wall - Ctrl = Last Stand - Alt = Heroic Strike (ST) / Cleave (AoE)
- ST rotation: Shield Slam > Revenge > Devastate.
- AoE rotation: Thunder Clap > Shield Slam > Revenge > Devastate.
- Shield Block automated on timed Repeat interval to maintain consistent uptime.
- Rage dumps removed from loop and made manual for better Rage control.
- Defensive cooldowns preserved on modifiers for user control.
- Structured with [nomod] in loop casts to ensure clean modifier behavior.

