File Details
1.4
- R
- Mar 21, 2012
- 8.17 KB
- 33
- 4.3.0
- Retail
File Name
GridStatusAbsorbs-1.4.zip
Supported Versions
- 4.3.0
tag 1.4
453d1b9d62c4422bd21c6528f64be259c5a96593
Johnny C. Lam <jlam88@gmail.com>
2012-03-20 21:00:38 -0400
Tagging as 1.4 release.
--------------------
Johnny C. Lam:
- - Simplify data structures to speed up code.
- Set thresholds as a percentage of player's health, not unit's health, so that an absorb shows up as the same color across different units.
- Split out max-health check into a seperate event so that we check it less often than every time the damage absorbs are computed.

