v0.7.1
What's new
Good Range
v0.7.1 (2026-10-16)
Full Changelog Previous Releases
- Melee: a target that ran up to you reads the middle of the closest step
Its run in is too short to time, so the number stayed on wherever the estimate
got to: 0 one time, 5 the next, for the same spot. With nothing to say where
in the step it stands, it now shows the middle (2 on a 5 yd step). - Melee: a target that stopped next to you no longer drifts the number
Once a target has stopped inside the smallest range step, its own steps
around you (a mob shuffling in melee) no longer move the estimate between
0 and that step; only your movement or a new bracket does.
This mod has no additional files

