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Good Range: live target distance & range finder to zoning enemies and friends.

Precise distance to your target in yards: one number, not a bracket. Range finder, range check and range display coloured by your class: melee, ranged, charge, throw, heal, warrior, druid, mage, shaman, hunter deadzone. Retail, Classic TBC and Forever.
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v0.6.0

File nameGoodRange-v0.6.0.zip
Uploader
artandartand
Uploaded
Oct 13, 2026
Downloads
179
Size
95.1 KB
Flavors
RetailClassic TBCForever
File ID
9163924
Type
R
Release
Supported game versions
  • 12.1.0
  • 2.5.6
  • 1.60.1

What's new

Good Range

v0.6.0 (2026-10-13)

Full Changelog Previous Releases

  • Store text: four looks, on your target's nameplate
  • A fourth look, Label: the badge alone; the old Label is now Label + Number
    Settings sections get more room between them.
  • Settings: two columns, Nameplate attach section, Reset Defaults, Share with a friend
    • Badge size is now Label size.
    • Nameplate attach: its own section, the toggle and the X / Y offsets one under another.
    • Reset Defaults (asks first) puts back position, sizes and font; look and show options stay.
    • Share with a friend: the CurseForge link in a box, Copy selects it for Ctrl/Cmd+C, Whisper asks
      for a name (the friendly target's to start with) and writes the whisper out in the chat box.
    • The window is two columns wide so all of it fits on screen.
  • Drag: make the frame movable again before each drag, and never raise an error
    Retail 12.x handed the display back 'not movable' (after it had hung on a nameplate), so dragging
    it raised 'StartMoving(): Frame is not movable'. A position the game hides is not saved.
  • Ruler Scale: 10-40 px a yard (default 20), ticks twice as dense at the default
    Ticks keep at least 5 px apart and can also come every 0.25 yd: at the default 20 px a yard
    that is whole yard, quarter, half, quarter.
  • Tape: fewer ticks when the scale would crowd them
    At the default 20 px a yard, ticks every 0.1 yd stood 2 px apart and ran together into a band.
    Ticks now keep at least 6 px apart: every 0.1, 0.2, 0.5 or 1 yd, whichever is finest.
  • Tape: whole-yard ticks as thin as the others, only taller
  • Dungeons hide speeds: keep the pace of the last crossings instead of standing still
    In dungeons GetUnitSpeed is secret, so the estimate thought nothing moved: it stood still between
    crossings and jumped at each one. Now your own movement comes from IsPlayerMoving, and with the
    speed unknown the estimate stands until a crossing shows something moves, then keeps the measured
    pace and eases into the next edge.
  • Options > AddOns: a plain panel instead of a settings list, so the Options search is not tainted
    Typing "nameplates" in the Options search got Blizzard's own settings blocked, blamed on Good
    Range: the search reads every list entry, and one made by an addon taints it.
  • Smoother and more precise: edge checks every tick, the display carries on between ticks
    • 30 ticks a second, each checking only the two steps around the distance; the steps around
      them are scanned when an edge changes and 5 times a second, all of them twice a second.
      Fewer range checks than before, and a crossing is timed to the tick.
    • The display carries the estimate on at its current rate between ticks.
    • A crossing counts as half a tick ago, where on average it happened.
    • A guessed rate eases in over the last 2 yd before the next edge instead of running into it.
    • Outdoors the standing target's spot is fitted to the last six crossings (and their mirror
      image across your path), not fixed by the first one.
  • Nameplate: stand on the health bar (or the name above it), not the taller nameplate frame
  • Above the target's nameplate: an option to hang the display over it, with its own offset
    Any of the three looks follows the target's nameplate; without one (nameplates off, the target
    too far or off screen) the display stays where it was put on the screen.

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