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Goldmine

Track gold income, expenses, and loot per session with timers, AH prices, and saved runs
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Goldmine-Retail-2_5_1.zip

File nameGoldmine-Retail-2_5_1.zip
Uploader
Element0815Element0815
Uploaded
Oct 11, 2026
Downloads
12
Size
150.8 KB
Flavors
Retail
File ID
9131933
Type
R
Release
Supported game versions
  • 12.1.0

What's new

Version 2.5.1
  Fixes
  - Looted gold, silver and copper are now read correctly in every client language
    (silver and copper were lost, e.g. 1g 68s showed as 1g). Vendor, AH and run values show gold, silver and copper.
  - Account gold now stores every character and is the same on all of them.
    New line "Warband bank" below it (tooltip of the minimap button and Titan Panel).
    Bank deposits and withdrawals no longer count as income or spending.
  - The instance ID (the number from /raidinfo) is bound much more reliably, also when the lockout appears
    after the first boss. It is shown in the Beutefenster tooltip only, no longer in the dropdown.
    Diagnosis in game: /gm id
  - Run time now equals the time actually spent inside the instance (not the minutes spent outside);
    the tooltip shows seconds, so run list and tooltip match.
  - Coins: only leading empty coins are hidden (1g 0s 5c stays readable).
  - All six languages and the in-game changelog tab updated.

Version 2.5.0
  Fixes
  - Instance detection (IsInInstance) was broken: the addon always thought you were outside, so the leave timer
    ran inside the instance and places were wrong.
  - Beutefenster: winner and all roll results now use the current loot history API
    (C_LootHistory.GetSortedDropsForEncounter). One line per drop with "Winner: name", tooltip with every roll.
  - No more double counting: the same drop from loot window, encounter event and roll history is one line.
  - Final boss detection used the wrong encounter ID.
  Changes
  - Epic drops inside instances go to the Beutefenster only, gray to rare loot stays in the Plünderfenster.
  - Active instance: loot and late roll results always go to the chest of that instance, wherever you stand.
    Re-entering the same ID continues the old chest.
  - After the final boss the run waits for open rolls (max. 5 minutes), then 60 seconds after the last loot.
  - Open world: zone changes use a 60 second window (Eversong Woods -> Zul'Aman). A short detour belongs to the
    original zone, otherwise the zone is saved as its own run.
  - Gold now always counts for the run (also without a running timer); vendor value is no longer counted twice.
  - Instance tooltip: ID, date, from-to and duration per visit, total time per ID.

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