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See what any item sells for right in its tooltip — before you post it or sell it to a vendor. Graded deals, smart posting and profit on what sold. Retail and WoW: Forever; US, EU, KR, TW
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addon-v0.21.1

File nameGoldCap-addon-v0.21.1.zip
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MeolysMeolys
Uploaded
Oct 18, 2026
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29
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2.3 MB
Flavors
RetailForever
File ID
9239722
Type
R
Release
Supported game versions
  • 12.1.5
  • 12.1.0
  • 12.0.7
  • 1.60.1

What's new

GoldCap

0.21.1 (2026-10-18)

  • Deals: once a row has been checked live, its quantity, total and profit come from that check: how many it would buy, what those cost, and what selling them makes. Before, the row kept the scan's estimate, which prices every unit at the cheapest listing, so a row could promise +2584g for 85 units when only one was listed that cheap and the check bought it for +22g. Checked rows are ordered by the profit their check found.
  • Deals: a row nobody has checked yet shows its profit in grey. That figure is an estimate: the scan sees the cheapest price and how many are listed in all, not how many sit at that price.
  • Deals: after you used another auction house tab, such as Auctionator's Selling, Auto could stay stopped even once you were back on Deals or on the GoldCap tab. It now pauses only while such a tab is open, says AUTO · PAUSED: OTHER TAB, and carries on as soon as you click Buy or the GoldCap tab. SCAN pressed while such a tab is open says it is waiting for it, instead of seeming to do nothing.
  • Deals: a purchase names the item in the status line instead of its number, the session counter reads BUYS 1 rather than 1 BUYS, and a check that limits the buy to one says 1 unit.

0.21.0 (2026-10-16)

  • A welcome window opens the first time you visit the auction house with GoldCap. It says what DEALS, SELL, SOLD and BUY do, how old your prices are, and where they come from. Without GoldCap Companion or a pasted string, retail prices are the ones GoldCap shipped with and change only when GoldCap updates, and DEALS cannot find deals on them at all; the window gives the link and three steps to set the Companion up. In WoW: Forever it says your prices come from your own scans, and what the Companion adds: every GoldCap player's scans of your auction house.
  • If the Companion stops sending prices, or you are not using it, the window comes back at the auction house at most every few days and says what to do. Don't remind me turns that off; /gc companion opens it whenever you like. In WoW: Forever, when the Companion is running but nobody has shared a scan of your auction house lately, the window says so when you open it and does not come back by itself: there is nothing to fix.
  • Deals, Items board: the board has two sections. Flips are items that sell, and each says how many sold in the last 7 days and on how many realms. Once goldcap.gg has a week of realm sales, a flip's price is what it actually sold for, not what realms ask for it, so an item nobody buys at its asking price no longer shows as a big discount.
  • Deals, Items board: armor and weapons more than 80% under the price they are measured against no longer show as flips. That price is one figure for every item level of the item, and a piece that far under it is nearly always a lower level, not a bargain. Recipes, pets, toys and mounts come at one level, so they stay.
  • Deals, Items board: Rare finds are items many realms list and few buy. They carry no profit, no discount and no BUY: each says how this realm's cheapest one compares with the other realms' (the cheapest of them all, among the cheapest 10%, or cheaper than 3 in 4) and what sold in the last 30 days, for how much and how long ago.
  • Deals, Items board: under an item's name, Not collected marks an appearance, pet, toy or mount your account does not have yet, Not known by this character a recipe this character has not learned, and Appearance known a piece whose look you already have from another item.
  • Deals, Items board: Only what I lack, at the top of the board, shows only the items marked Not collected or Not known by this character. It stays as you left it.
  • Deals, Items board: fills much sooner after you open it. Its look at your realm's items no longer waits behind the price checks of the rows it has already found.
  • Deals: ctrl-click a row to try the item on in the Dressing Room, as on the auction house's own rows (hold ctrl over it for the magnifier). Shift-click links it in chat. Neither one checks or buys the row.
  • Deals no longer cuts a long item name with "…": in a narrow window or a long language the name wraps and its row grows to hold it. Rows keep still while your cursor is on one.
  • Deals, Items board: while GoldCap checks your gear, pets and recipes after you open the auction house, the board says so, SCAN lights up and the status line counts the answers. SCAN on this board checks them all again instead of scanning commodities.
  • Sell: YOU GET, and the margin under it, are what you get after the auction house's 5% cut, as PROCEEDS under the list already was. On MY LOTS, LOT VALUE is YOU GET now and says the same. Two items bought at 600g and listed at 978g 99s each read 1,860g and +55%, where they read 1,957g and +63%.
  • Sell: a price over what you paid but under what you paid plus the 5% cut loses money too, so it turns red as well and says the breakeven to beat. COST fills in that breakeven, not what you paid.
  • Sold and the profit totals: an auction mail you leave in the mailbox is no longer recorded again each time you open it, and a second identical sale is no longer missed while an expired or cancelled auction mail sits in the mailbox.
  • WoW: Forever: a full scan reads the rest of the auction house when it arrives in a second part while the scan is still busy with the first, instead of saving only the first part.
  • WoW: Forever: a character no longer picks up goldcap.gg prices of the other faction on the same realm when the game names the faction late at login.
  • WoW: Forever: Road to 40 keeps counting past 214,748 gold.
  • WoW: Forever, Deals: a deal this character cannot pay for yet stays on the board and says how much gold it needs, as on retail, instead of reading AVOID among the refused rows. Under 1 gold that figure is in silver or copper, no longer rounded up to 1g.

0.20.1 (2026-10-14)

  • GoldCap is up to date for patch 12.1.5, so it loads without ticking "Load out of date AddOns".

0.20.0 (2026-10-11)

  • The BUY tab has the new look too. Each item on a list is a card with its icon framed in its quality's colour, its name and how many are left to buy, and under the name what you need, what you already have and your cap, or NO CAP in amber. Under PRICE EACH it says how far under your cap one unit is, or that it is only the market price while nobody has looked yet; under COST, for how many. An item over your cap shows the cheapest price in red.
  • The list is in groups: TO BUY, with what it all costs in its heading, TO CRAFT, AT A VENDOR and BOUGHT. BOUGHT stays folded until you click it, and opens by itself under a gold check once everything is bought.
  • The list picker is a card at the top left with the list's name, how much of it is done and a bar of that. The box for adding items beside it is taller, with a gold plus and its button inside; while you type, its matches open over the list instead of pushing it down.
  • The bar at the bottom shows the item BUY buys next, YOUR CAP (click it to change the cap), COST, SKIP and BUY. At CONFIRM it turns gold, and a line along its foot runs out with the last seconds of Blizzard's price.
  • With no list yet, the tab says so and offers New list and Import.
  • In a wide window, YOUR LISTS are cards with each list's first item, how much of it is done and a bar; the list on screen is outlined in gold. The auction house search's results are cards too.
  • Money on the BUY tab is in the game's own coins.
  • Adding an item from the auction house search takes one click: the button under the results names the list and puts as many as you typed in How many on it, with Enter pressed or not. The arrow beside it lists all your lists and a new one, and a click there adds straight away; no second window asks how many. The list you add to is the one BUY goes back to. A long menu of lists scrolls.
  • Item names on the BUY tab no longer turn into numbers while you click around it.
  • WoW: Forever: when a full scan stalls, the scan saves what it read right away and the SCAN button is free again, instead of showing SCANNING for up to three minutes under "full scan stalled".
  • The first time you open the auction house after logging in, AUTO no longer looks switched on while nothing scans, and one click on it is enough. The addon button opens the window on the first click.
  • SCAN says SCANNING… whenever a scan runs that AUTO does not already announce, such as the full scan on opening the auction house while Auto is paused.

0.19.0 (2026-10-11)

  • GoldCap has a new look: dark glass panels, new fonts picked for each language, and new icons. Buttons and headings are in capitals in every language that has them, Russian and Ukrainian included.
  • The Sell tab keeps a selling list. A circle before each item says whether POST goes through it: gold when it does, empty when it does not. Click the circle to change it, and GoldCap remembers your choice on every character. What you bought on DEALS starts on the list; everything else starts off it, so POST no longer lists your farmed or crafted goods until you mark them. The list reads in two parts, SELLING and NOT SELLING.
  • You post from the bar at the bottom of the Sell tab, one row with the item POST lists next, how many you have, its price and HOW MANY to list. You can change the price and the number right there, and MAX goes back to all of it, so you can post part of a stack. POST lists the item and SKIP passes it; either way the bar goes on to the next item down your list, and back to the top after the last one. When the price is under what you paid or GoldCap would rather not list the item, the bar says why in red under its name.
  • An item you post whole fades out of the list at once, and the items below move up into its place.
  • Click an item to open its panel, which slides in from the right with the order book and quick prices that set the price in the bar. While it is open, POST and SKIP take it along to the next item. Its X or Escape slides it back out; the next Escape closes the window.
  • TO POST and MY LOTS are one switch at the top of the Sell tab. The totals are now PROCEEDS and PROFIT: what the items bring in after the auction house's 5% cut, and what that leaves after what you paid, shown only when GoldCap knows what you paid for all of it. On TO POST they sit in the SELLING heading; on MY LOTS, at the bottom right. They replace COST, ASKING and AT MARKET, which often read 0 and Unknown.
  • Money on the Sell tab is in the game's own gold and silver coins, with gold grouped in thousands. Long item names and long lines wrap onto a second line instead of being cut short, in every language.
  • An empty list on the Sell tab says why and what to do next: nothing in your bags to sell, no auctions up, a search that matches nothing, prices still arriving, or every cost already known.
  • On Deals, the buy panel looks like the Sell tab's item panel and slides in and out the same way. Its X or Escape closes it, and it closes when you switch away from Deals.
  • A string copied from goldcap.gg's profession pages imports into BUY every time. About half of them stopped with an error before, and nothing was imported.
  • A commodity bought in the auction house's own Buy window after its price changed, and confirmed again, is recorded once, at the price you paid. It could be recorded twice, once at the old price.
  • On WoW: Forever, item names in the Sell tab stay put when you press Refresh. They could go blank while prices were checked, and some stayed blank afterwards.
  • The GoldCap window lights up the buttons that are on again: AUTO while it runs, SCAN while a scan you started runs, and the board you picked. AUTO reads AUTO · SCANNING for as long as it is on, instead of blinking with every pass. On retail the line at the top of the window that says how old your prices are can be read again.
  • On Deals, a green light beside AUTO glows while Auto is scanning, and turns amber while Auto is paused. The line next to it now shows three numbers after each scan: deals found, items looked at, and items filtered out. It used to change every second while Auto ran, too fast to read.

0.18.2 (2026-10-06)

  • The Sniper's column names (Item, Verdict, Price and the rest) show the first time the window opens. They could stay blank until you clicked one.

0.18.1 (2026-10-04)

  • In the BUY tab, the line of an item you have not looked at yet this session answers right after a search. It could sit on "..." for about ten seconds before.

0.18.0 (2026-10-02)

  • A craft now gets a cost when its reagents came from a vendor, from something you crafted yourself, or from another of your characters, not only from your own auction house purchases. Crafting reagents you buy at a merchant are remembered at the price you paid. Reagents you gathered or got without buying are counted at their current auction house price, and /gc craft and the Sold tab's tooltip say which ones and that the cost is partly an estimate. A craft that still cannot be priced no longer leaves the reagents you did buy on the books as if you still held them.
  • The BUY tab is simpler. Each line shows the item and how many are left to buy, the price each and what the rest costs; a line that cannot be bought right now says why in a word instead. One button at the bottom buys the line you clicked: press BUY, check Blizzard's price, then press CONFIRM, or Cancel.
  • Hover a line to see the item's own full tooltip, beside the GoldCap window, and under it what is left to buy and what you have, the prices it would buy at and how many at each, the market price and your cap. For gear it lists the lots by price and the one the next press buys; for an item a vendor sells, the vendor's price.
  • A line over your cap says what the cheapest one costs and what your cap is, and offers to raise the cap or skip the line. Right-click any line to skip it for now or type a cap of your own.
  • The top of the BUY tab shows how much of the list is done and what the rest costs to buy here. The BUY button on the left counts the lines ready to buy.
  • Long lists have a search box and a filter. The search ignores capital letters and accents in every language.
  • A wide GoldCap window lists all your lists on the left.
  • Items a list's profession route crafts itself show as lines to craft, not to buy.
  • The BUY tab speaks every language GoldCap speaks; it was in English until now.
  • Copy vendor list is in the list menu.
  • In WoW: Forever, the market price in BUY says how many players' scans it comes from and how old it is.
  • When a quest lets you choose a reward, GoldCap puts a gold frame around the one worth the most on the auction house, and a line under the rewards says what it is worth. A reward the auction house has no price for, such as soulbound gear, is never marked.
  • At a vendor, a small GoldCap note beside the vendor window says how many items in your bags fetch more on the auction house than the vendor pays, and how much more, so you can keep them for the auction house.
  • The SOLD tab is new. At the top: what you got in the chosen period, your profit where GoldCap knows the cost, and in WoW: Forever how far you are on the road to level 40 riding. Pick today, 7 or 30 days, or search by name.
  • Sales show the item's icon and quality colour, grouped by day in WoW: Forever. Hover a sale to see where the money went: the sale price, the auction house cut, what you got, what you paid and the profit, and how the price compares with the market now.
  • In the SELL tab every column is as wide as its longest text, so nothing is cut or written over in any language.
  • The GoldCap logo sits at the top of the side bar, and the tab buttons keep the same soft highlight on hover after you have visited them.
  • GoldCap's tooltips join their details with commas, which every game language's font can draw.
  • Gear and other items that are not sold in stacks can now be bought in the BUY tab: one lot per press, the cheapest first, and never above your cap. The bottom of the tab lists the lots by price. Before, the button only opened the auction house's own page.
  • At a vendor, GoldCap lists the items of your BUY list that this vendor sells at or under your cap, each with a button that buys what you still need, up to a full stack per press.
  • Make lists of your own right in the BUY tab: + New starts one, or use the box at the top of the tab. Shift-click as many items into it as you like, or type item ids, and press Enter to add them all. Type part of a name to pick from the items GoldCap already knows from your bags, bank, lists, purchases and sales. Your last searches and items wait under the box, one click away. The lists you make stay in the game. Right-click a line to take it off again.
  • Import a TSM item string or an Auctionator shopping list as a new list or into one of yours, and export any list for Auctionator or TSM. A name the game cannot place is named back to you, and the rest is imported.
  • Right-click a list to rename it, pin it to the top as a favourite, move it up or down, or delete it. Lists from goldcap.gg are renamed and deleted on the site.
  • Search the auction house right in the BUY tab, as in Auctionator's Shopping tab: with the auction house open, type a name in the box at the top and press Enter. Every item on sale comes back with its cheapest price and how many are up; each item level of a piece of gear has its own line, and More results loads the rest. Back takes you to your list, which stays as it was.
  • Click a result to buy it at the bottom of the tab: set how many, press BUY, check Blizzard's price, then CONFIRM; gear is bought one item per press. Your usual cap holds, the market price times your BUY cap, and you can raise it or right-click the result to type your own. Gear with no market price waits for a cap of yours.
  • Right-click a result to add it to one of your lists, or to a new one, with how many you want.
  • Without the auction house, the box still offers the items GoldCap knows and says to open the auction house to search what is on sale.
  • Menus, tooltips, chat messages and GoldCap's own labels no longer show empty boxes in place of a dot, an arrow or a triangle in some languages.

0.17.2 (2026-09-30)

  • In WoW: Forever, one scan no longer prints its summary twice in chat when the game hands the auction house over in two parts.
  • In WoW: Forever, the SCAN button now says it is scanning for the whole scan, including the one that starts when you open the auction house, and pressing it meanwhile no longer starts a second scan. The AUTO button shows the same, and an empty Deals list says "Scanning the auction house…" for as long as the scan runs instead of flickering "No deals in your last scan".
  • The SCAN button is wide enough for its label in every language.
  • In WoW: Forever, the verdict in the Deals list ("Below vendor", "Under market") has its own, wider column and shorter wording, so it reads in full.
  • In WoW: Forever, the tips after a scan are said once per session, and the bag and upgrade lines only when they have changed.

0.17.1 (2026-09-30)

  • The Sell tab no longer stutters every few seconds while it refreshes prices.
  • In WoW: Forever, the BUY tab no longer treats your own single scan as the usual price. USUAL and the price limit now come from the community price, and a line with none shows a dash and has no limit.

0.17.0 (2026-09-29)

  • In WoW: Forever, once the GoldCap Companion has sent your scan, GoldCap tells you in chat how many prices it updated on your auction house and how many of them nobody else had in the last 24 hours — once per scan, after your next /reload. The first scan on an auction house nobody had scanned says you opened it. Needs GoldCap Companion 1.16.0.

0.16.1 (2026-09-29)

  • In WoW: Forever, a scan the game cut short no longer prices items from the part it read: those prices came out too high (Linen Cloth at 2 gold when the cheapest was 64 copper). GoldCap now takes those items' prices from its pass over the whole auction house, and keeps your earlier scan's price for anything that pass did not reach.

0.16.0 (2026-09-28)

  • GoldCap now runs in WoW: Forever, and buys and sells at its live auction house. Type /gc forever to see what GoldCap can use in your client.
  • In WoW: Forever, GoldCap scans the auction house when you open it (the game allows a full scan once every 15 minutes) and when you press SCAN on the Deals tab. Tooltips there show the item's auction house value from your latest scan and how old it is, and whether to sell it on the auction house, to a vendor, or not at all because it is not worth the auction house deposit.
  • In WoW: Forever the Sell tab prices from your scan, and its POST queue skips anything a vendor pays more for. Type /gc bags to see what your bags are worth at a vendor and on the auction house.
  • In WoW: Forever, the Sell tab's POST button and its key binding first bring up the posting queue when it is not already showing, and post on the next press.
  • In WoW: Forever, the Deals board lists what your last scan found under the vendor price: items you can buy on the auction house and sell to a vendor for more. Each row says the most to pay and what a vendor gives. Check looks at the auction house live, and Buy buys only what is still under that price, within your per-buy wallet limit and your "Max units per buy". While "Max wallet per buy %" is at its default, these buys may use up to half your gold.
  • The Deals board in WoW: Forever also lists commodities offered far under their auction house value (what the cheapest tenth of the units listed ask), after the auction house cut and deposit. These are riskier than vendor deals, and the row says so: your scan cannot tell how fast an item sells.
  • In the buy window, pressing Buy while you are still typing a quantity now shows the total for that quantity first; press Buy again to buy it.
  • The Sell tab's POST button and its key binding no longer post a different item than the one they name while a Cancel or Remove is waiting for your confirmation.
  • In the Sell tab, a lot waiting for a live price now says "no live price", and the cancel button says "NO LIVE PRICE YET" instead of "NOTHING TO CANCEL" while it waits. In WoW: Forever, AT MARKET counts what your scan says your stock is worth when the auction house has not answered a live price yet.
  • The Sell panel says how long ago it last saw a live price for the item, instead of a red "stale".
  • GoldCap is listed under "Auctions" in the AddOns list.
  • In WoW: Forever, the Settings screen now shows only what applies there: no Brakes card, no "Min return per buy %", and no live-price-cap toggle. "Min profit per buy" is its own setting there, in copper, so changing it never touches retail's own "Min profit per buy".
  • In WoW: Forever, with the GoldCap Companion, tooltips and the Deals board's "Under market" rows use prices from every player's scans, and each says how many players scanned it and how long ago. Your own scan still counts first when it is newer. After a scan, the chat says it will be shared on your next /reload when the Companion is set up to share it.
  • In WoW: Forever, the Sold tab opens with Road to 40: your gold plus what your bags would fetch, against the level-40 riding cost you set with /gc mount (Blizzard has not published it yet), and the level you reach it at your pace. /gc mount share puts a line about it in your chat box to send.
  • In WoW: Forever, /gc upgrades lists, for each equipment slot, the cheapest piece in your last auction house scan that beats what you wear and that your character can use. Pieces are compared by their own stats and stat weights you can see and change with /gc weights. After a scan, GoldCap says how many upgrades it found.
  • In WoW: Forever, GoldCap counts what drops from what you loot, per creature and zone, with no names, for drop rates on goldcap.gg once the Companion shares it. /gc loot off stops it.

0.15.3 (2026-09-27)

  • A deal your "Max wallet per buy %" holds back now says the least gold that buys any of it, not the gold for the biggest buy: "needs 2,000g" for one unit instead of "needs 400k" for two hundred. It is checked again as soon as the character holds that much.
  • Changing a setting now checks the deals it held back for gold again right away, including the one open in the buy window. Before, raising your wallet limit changed nothing until your gold did.
  • Flips no longer queue behind a wall for one silver. Goods bought through the sniper are priced towards the exit they were bought for, and that price could land one step above a huge stack of listings. It now weighs the wait in front of each price the same way every other GoldCap price does, and joins the front of that stack instead.
  • With no gold on the character, the "Not enough gold" line no longer shows over an empty Deals board.

0.15.2 (2026-09-27)

  • Fixed: the Sell tab priced gear, bags and other non-stacking items far too low when several identical listings shared one price. THE BOOK divided the price by how many were listed, so 150 bags at 1,800g each read as 12g, and MATCH and UNDERCUT suggested 12g. They now read 1,800g, the same as the auction house's own list.
  • Fixed: for the same reason, the sniper could see such an item as a far cheaper deal than it was, and a price from your alert groups could show a YOUR PRICE row for a listing that costs more than that price. A buy now always reads as one item at the listed price.
  • Fixed: buying one such item, in the sniper or in the auction house's own window, was recorded in your ledger as every identical listing at a fraction of the price each.

0.15.1 (2026-09-24)

  • The Deals board leaves out finds worth less than your "Min profit per buy", and a refused row you checked yourself goes to Hidden once you close its buy window. Rows you watch stay.
  • A deal only your "Max wallet per buy %" holds back stays on the board, says how much gold the character needs, and is checked again as soon as the gold arrives.
  • In the buy window, "Confidence" is now "Sales evidence": how sure GoldCap is that listings which disappeared were really sold.

0.15.0 (2026-09-24)

  • The sniper now watches the prices you set in your alert groups on goldcap.gg. A listing at or under your price shows up as a "YOUR PRICE" row, rings, and buys through the usual window. Your prices are watched on both Deals boards and on the Sold tab while the GoldCap window is open at the auction house, and wait while you use the Sell and BUY tabs; each find shows up on its own board. Needs the current Companion release; the group's minimum item level is honoured for gear. When you buy part of what is listed at your price, the rest comes back as a row. The row names its alert group when there is room for it; hover it for the group and what YOUR PRICE means. Its PROFIT is what reselling the whole buy at the market would make after the cut, like every other row's.
  • A commodity at your price is bought cheapest first and no more than your "Max units per buy" and your wallet limit allow; gear at your price keeps to your wallet limit too. The sniper never plans a unit above your price, and warns you loudly before any quote that could include one. If the listing at your price has gone by the time you check it, the buy window says what the next one misses — your price or your item level — and holds its Buy button for a moment. Buys at your price count in your session and your ledger like any other sniper buy.
  • New option: stop scanning and open the buy window as soon as one of your prices is met (off by default). It never takes over a buy window you already have open: it waits until you close it. The window it opens holds its Buy button for a moment, so a click meant for the board does not land on it, and after you close one it waits two minutes before opening the same item again.
  • Once you search, or open your favourites, on the auction house's own Buy tab, the sniper leaves that list alone for as long as the tab shows it, with the GoldCap window open or closed.
  • The BUY tab shows the item level an alert group's gear price is set for ("item level 625+"). When the sniper has already seen the item at that level or higher, the auction house search it opens shows the cheapest such version rather than whichever one the auction house picks.
  • A realm item listed in several item-level variants is now checked and bought at its cheapest variant, not whichever one the auction house answered first.
  • The buy window's Reason line shows its whole sentence instead of cutting it off.
  • Clicking Buy right after a purchase was cancelled or sent back to a Check no longer sits on "waiting for previous commodity purchase to settle": the click checks the price again, and the next Buy goes through. While a purchase you confirmed is still going through, the next buy window waits for it and offers Refresh as soon as it is done, and the BUY tab waits for it too — in either direction, one purchase never starts on top of another you confirmed.
  • A price the auction house quotes in the buy window, left unconfirmed for 20 seconds — or until the auction house's own quote runs out, if that is sooner — turns into Refresh, the way an unclicked Buy already does. The last ten seconds count down, in the buy window and at the start of the line waiting for its CONFIRM on the BUY tab.
  • The Auto button says what is holding it — "AUTO · PAUSED: MAILBOX OPEN", "BUY TAB", "WAITING FOR YOU" and so on — and its tooltip says what to do about it. A mailbox you left by walking straight to the auctioneer no longer keeps Auto paused.
  • Rows you watch show their discount, total and estimated profit against the market when the addon knows a market value for the item, dimmed, until a live Check confirms them.
  • A scan you started yourself that stops because you left the Deals tab, searched the auction house yourself or closed it now says so, instead of reading "scanning auction house..." until the next scan.
  • Post on the Sell tab shows that it is posting — the button spins and says so, and pressing it again does nothing meanwhile — then says Posted, or what went wrong in the auction house's own words. A post the auction house answers late still counts as posted; while GoldCap waits for that answer, up to a minute, the same item cannot be posted again.
  • The Deals tab names an auction house error in the game's own words instead of a generic one.
  • The Deals column headings no longer go blank after you visit another tab or reopen the window.
  • THE BOOK on the Sell tab is drawn around your price: the cheapest prices, the ones just under yours, your price with how many units are ahead of you — the ones already at your exact price count, they sell first — and the ones above it. Walls, the big stacks worth pricing under, are marked and named, with how long the queue ahead of you takes at today's pace. A row's "N ahead" counts the same way.
  • The Sell tab lists gear and caged battle pets from your bags: a gear row names its item level, a pet row the pet's level. Gear is priced from the live auction house for its exact item level and a caged pet from the live listings of its kind — never from a market figure for other item levels or other pets. An item the auction house has not told GoldCap about yet is listed under its own heading instead of being left out.
  • With the current Companion, GoldCap knows every commodity in your region, not only the few hundred that sell the most: tooltips show a fresh price for each of them, the Sell tab prices every commodity in your bags from fresh market figures, and the sniper can check thousands more against their own sales. /goldcap status says how many commodities it covers and how old it is, or why it is not in use.
  • The sniper scans Miscellaneous items on every pass, alongside trade goods, consumables, gems and enhancements. It checks first the deals most likely to sell, keeps paging the auction house while it checks, and comes back to a deal it had no time to check two minutes later instead of dropping it.
  • Hovering an item the sniper's scan saw in the last 15 minutes says what it was going for at the auction house: "On the AH now", its cheapest price, how many were listed and how long ago, even after you close the auction house. Gear and caged pets are left out.
  • Big numbers in tooltips are easier to read: "Sold per day" shows 29,728 instead of 29728.0, and the listed counts are grouped the same way.

0.14.0 (2026-09-21)

  • My lots tells you what to do with them. The tab is split into three: lots that have been undercut and are worth cancelling, lots priced far under the market, and lots to leave alone. A row says how the stock is listed ("400 in 2 lots"), the rows worth cancelling carry their own Cancel lot button, and the panel opens on your lots, each with its own. The button that used to say Repost now says what it does: it cancels the lot, after a second click.
  • Cancelling a lot no longer freezes the tab. After the confirming click the Sell tab could sit dead for half a minute — no row would open, the panel would not close. The lot now leaves the list at once, and the tab says when the auction house has confirmed it.
  • GoldCap's price no longer queues behind a wall for one silver. On fast-selling goods it could pick a price one step above a huge stack of listings, putting tens of thousands of units in front of yours for half a percent more. It now weighs each price against the wait in front of it, and joins the front of that stack instead.
  • Buy more than 200 at a time. A new setting, "Max units per buy" (up to 5,000; still 200 until you raise it), lets the sniper take a whole cheap wall in one purchase. How fast the item sells, your wallet limit and the profit floors still decide the final amount.
  • Counts that mean what they say. TO POST counts what you can actually post, not the stock sitting in your mail or bank with it; the Refresh button counts the tab you are looking at.
  • A cleaner look everywhere. Profit, loss and cost wear calmer colours, item names are in their quality colour, the scrollbars lost their arrows, the row's Post button has a gold outline and the order book's bars have rounded ends.
  • Deals no longer pauses after a Sell refresh. Pressing Refresh on Sell and switching straight to Deals could leave the board standing still for up to half a minute.
  • The Sell tab's newer texts are translated in every language the addon speaks.
  • Your crafts reach goldcap.gg too. The ledger and portfolio on the site now show what you made and what it cost, and the materials it used up stop being counted as goods you still hold. Nothing is charged twice: the gold is spent when you buy the materials, not again when you craft with them.
  • /gc sniper opens the sniper window again.

0.13.0 (2026-09-20)

  • The Sell tab, redrawn. Each row now answers before you open it: under the price, where it stands in the live book — five marks, one per price level, and how much stock is queued under it ("120 ahead", "first in line") — and under YOU GET, the margin. A row says what is wrong with it only when something is (no price, no cost for 12, far below market). Stock that is in the mail, the bank or on another character folds under one heading at the bottom.
  • A position opens beside the list, not inside it. The detail panel has its own column on a wide window and lies over the list on a narrow one: a large price box with a ring that says whose price it is, what that price fetches beside it, five one-click fills as one strip (GOLDCAP hands the price back), the reason for the price, Post, and the whole eight-level book — your level washed in gold, levels that are already yours in blue — then your lots and what you paid, in columns.
  • The whole tab is priced at once. Pressing REFRESH (or opening the tab) asks the auction house about every commodity on it in one message, so prices arrive together instead of a row at a time; the books and queue standings fill in behind them, the deck you are looking at first, top to bottom. Post still checks that one item's price before it lists.
  • The status is where the button is. The bottom of the tab is a dock: the bulk action, what it will do next, what is happening right now, and the session's totals. A search box sits in the top row wherever the window has room for it.
  • The Sell tab knows what your crafts cost. Craft with materials GoldCap saw you buy and the finished item carries their price, with multicraft extras and returned materials counted as they actually landed — so profit, breakeven and the repost advice work on what you make, not just on what you flip. The materials leave your stock at the same moment, instead of sitting there as goods you no longer have.
  • A craft GoldCap cannot price stays empty, not guessed. Materials you gathered yourself or bought from a vendor have no price it can see, so those crafts keep no cost at all rather than being given a made-up one. /gc craft says what the last few crafting sessions did, and why any of them recorded nothing.

0.12.3 (2026-09-19)

  • The Sell tab leaves the auction house to you and your other addons. It kept re-pricing your items every few seconds, so Auctionator's selling and shopping tabs sat on "Fetching item info…" waiting for their turn. It now pauses while you post, buy or search on the auction house — in Blizzard's own tabs or another addon's — and while the GoldCap window is closed, then carries on by itself. Pressing Post on a row still checks that item's price straight away.
  • An item you open on the auction house keeps its prices. With a commodity or item page open from Blizzard's Browse list, turning on Auto — or anything else GoldCap searches in the background — could send that page back to "Searching…" for good. GoldCap now waits until you go back.

0.12.2 (2026-09-16)

  • The SOLD tab's column headings draw again. QTY, UNIT, TOTAL and PROFIT could come back blank after switching tabs, with only ITEM and WHEN showing. They are stamped again every time the tab is shown.

0.12.1 (2026-09-16)

  • Every line of a run is yours to buy. The BUY tab no longer limits how many lines of a run you can buy — every line of every run has its BUY button, for everybody.

0.12.0 (2026-09-16)

  • Craft it or buy it. Hover a run line GoldCap knows a recipe for and its tooltip prices the item both ways — what its reagents cost against what the auction house is asking for the finished thing — in green when crafting is the cheaper of the two. Right-click the line and Split into reagents turns it into a craft line with its reagents underneath, bought, capped and counted like any other line; a reagent the run already asked for simply grows instead of appearing twice. Buy it whole instead puts it back.

  • A plan you recomputed says so. Recompute a saved list at today's prices on goldcap.gg and the run's header says what changed for the next day, while your bought counts and what you have spent carry over line by line.

  • Runs you follow. Open somebody's list on goldcap.gg, follow it, and it rides into the BUY tab after your own, marked with whose it is. Unfollow on the site.

  • Your alerts, ready to buy. Every alert group that has hits right now becomes a run of its own under Alerts in the run picker — one line per hit, capped at the price you set the alert for rather than at the usual-price cap, and marked with the realm when the hit is bound to one. The run goes when the hits do.

  • Needs companion 1.11.

  • Every line of a run knows what it should cost. A list saved on goldcap.gg now brings the site's own price for each reagent, so USUAL and the price cap work even for items GoldCap's market data has never carried — old-world cloth, low-level ore, anything the auction house rarely sees. Needs companion 1.10 (or paste the list again from goldcap.gg).

  • Vendor lines are priced. A reagent you buy from a vendor shows what the vendor charges and what the whole stack will cost, and the run counts it into what is left to spend. Copy vendor list in the run header opens the list as plain text — what to buy, what each costs, what the trip comes to — ready for Ctrl+C.

  • When an item is usually cheap. Where the price cap refuses a line, GoldCap says what hour of the day that item has usually been cheapest over the last fortnight, in your realm's time. It shows on the line's tooltip and in /gc buy.

  • Finished lines get out of the way. Lines you have already bought drop to the bottom of the run, under the vendor stops, and a run with nothing left simply says so. Its menu then offers Archive, which takes it out of the picker; archived runs sit at the bottom of the same menu with Restore.

  • A cap per run. The run menu carries its own Cap: setting — 100% to 300% of the reference price — so a run you are in a hurry to finish can pay more than one you are not. A run without its own cap uses the one in Settings.

  • HAVE counts your bank. A line's HAVE is everything the character owns — bags, bank, reagent bank and warband bank — so a run no longer sends you shopping for stock you already have. The line's tooltip says how much of it is in the bags and how much is in a bank.

  • Purchases reach your ledger on goldcap.gg. What you buy through the BUY tab is reported against the list you bought it for, so the site can tell you what a run really cost.

  • BUY tab. Lists with quantities you save on goldcap.gg (a profession's shopping list, for one) get a BUY tab of their own at the auction house. Each line shows what you need, what is already in your bags and bank and what is left to buy; one click buys the missing amount of a commodity from the cheapest lots, and a second click confirms the total. Lines are never bought above your cap (130% of the usual price by default, in Settings); when only part fits under it, that part is bought and the rest waits. Vendor reagents are marked and left to the vendor. Free accounts can buy the first five lines of a run; Pro buys them all. A list synced by companion 1.9 reaches the game the way market data does — after a /reload or relog — or paste a run string from the site into Import.

  • The ITEMS board keeps looking. After a switch to ITEMS the board checked its items once and then stood still for the rest of the visit; it now goes round its list again every few seconds for as long as the board is on screen.

  • A purchase page opened by a search no longer stops the scan. GoldCap tells your own click on a browse row from a page a search opened, however long the search took to answer, so the Deals scan and the Items poll no longer wait for you to press Back.

0.9.2 (2026-09-15)

  • Two boards on the Deals tab: COMMODITIES and ITEMS. Gear, pets and recipes were sharing one hundred-row list with reagents and consumables, and because a piece of gear is worth far more per lot, their leads pushed the commodities off the board — there were fewer of them than before they ever appeared. Each kind now gets its own hundred rows, and you switch between them with the chips at the top of the board; the ITEMS chip counts what is waiting there while you work the other one. Gear, pets and recipes are also only checked against the auction house while their board is the one you are looking at, which gives the scan and the Sell tab the time back.
  • Commodities get checked again. The background check that turns a row into BUY looks at the top 24 rows of the board, and since gear, pets and recipes joined it their large leads took every one of those places: no commodity was ever checked, so nothing said BUY. The check now covers the top 24 commodities first, then the top 24 realm lots.
  • Sell pricing no longer sits at "PRICING…" with most rows blank, and the Deals scan starts even when the game says the auction house is busy. The client can report its auction-house request system as "not ready" for minutes on end while Blizzard's own search keeps working; every GoldCap request waited for that flag, so nothing was priced and no scan began. The flag is now trusted for five seconds at a time, then one request goes through anyway -- and the Deals board and the Sell tab each get their own turn at it, rather than whichever asked first taking every one. The pricing walk also retries from where it stopped instead of restarting from the first item, and the background poll of realm items no longer takes every request slot while the Sell tab is the one on screen. /gc sell prints the walk's state if it ever sticks again. Three more ways it could stick are gone: an item waiting on a price it had already asked for, an item the game never named, and a price check started by pressing Post now all time out and move on instead of leaving the tab on "PRICING…" until you reload. Pricing also stops while you are on another tab, so the Deals scan and your own searches get the request slot back.
  • The Sell tab says "none" only when the auction house actually answered. A request that never came back was reported as "Nothing listed on the AH right now", which read as a quiet market when it was really no answer at all. Silence now leaves the row waiting, and the goldcap.gg price still stands in until a real one lands.
  • Post lists at the price the row shows. For some items the price sent was a silver above the one in PRICE / UNIT.
  • YOU GET and the posting queue count the stack a click will actually list. Gear and other non-stacking items post one bag stack at a time, but the figures counted everything in your bags — so five stacks of twenty promised a hundred units and the click listed twenty. The queue is ordered on the real figure too.
  • A live listing and the same item in your bags stay on one row. Until the game had said whether an item sells as a commodity, its listing filed itself separately from its stock: two rows for one item, one reading "not on hand", and reposting the lot could answer "Lot cancelled; wait for it to return to bags" about a lot that was still up.
  • A slow Confirm is no longer reported as a failure. Taking your time over the posting confirmation could produce "Posting timed out" over a post that had gone through — and the post then went unrecorded, leaving a price you had typed to carry over to the next stack.
  • CANCEL stops offering a lot it is already cancelling, instead of re-arming the same lot while the auction house is still working on it.
  • The UNDERCUT price button no longer empties the box on items selling for a silver or less, where there is no rung below to undercut to.
  • The READY and NO COST filters work again after using POST or CANCEL. Pressing either queue button left the filters lit but doing nothing for the rest of the session.
  • Column headings on the Deals board no longer go blank after a tab switch. PROFIT and TREND could disappear after visiting Sell or Sold and only come back once a heading was clicked; they are redrawn every time the board is shown.
  • Nor does anything else on it. Deal rows, the AUTO/SCAN/HIDDEN buttons and the Sell and Sold headings could come back blank the same way. Everything is redrawn when you return to a tab or reopen the window, and a long message on the toolbar's status line is no longer dropped for being too long to fit.
  • Escape closes just the check panel. One press used to close the panel, the GoldCap window behind it, and — on the auction house tab — hand the auction house back to Blizzard's own Browse tab.
  • Escape in a Settings number field forgets what you typed instead of saving it. Backing out of a half-typed number saved it anyway. Those fields also stop glowing once you click away from them.
  • The window comes back where you can reach it. A position remembered from a different resolution or UI scale could put the window off-screen, with the title bar you would drag it back by off-screen too. /goldcap reset (or RESET WINDOW in Settings) puts it back in the middle at its default size from anywhere.
  • The GoldCap tab on the auction house tries again. If building it failed on the first visit of a session — usually a clash with another addon — the tab stayed missing until you logged out. It is now rebuilt on the next visit.
  • An item tooltip no longer hangs around after the window or the check panel closes under your cursor, and a row that empties no longer hands its "new deal" gold flash to the next item to take its place.
  • HIDDEN, REFUSED, the "watching" tag and the AUTO/SCAN/HIDDEN hover texts are translated — they were English on every client whatever your language.
  • Korean and Taiwanese realms can import their prices. The import string your realm produces was refused as "not a GoldCap import string" whenever the realm's name is written in its own alphabet, which is every realm in those two regions. Scans made on them now count towards live prices as well.
  • Taiwanese players are no longer told every session that their prices come from the wrong market. Taiwan connects through the Korean gateway, so the addon read a Taiwanese client as Korean and warned about a mismatch that was never there.
  • Prices in the auction house browse list. Hovering a row there — the single "Star Belt" standing for every listing of it — showed no GoldCap lines at all.
  • Gear, pets and recipes show the region's price, not your realm's median. A realm item can sit at two listings for days, and the middle of two listings is not a price: it read as high as 2.7 million gold on an item worth 90,000. The tooltip now shows the figure the rest of the addon judges these items by, with the item level it was measured at. Where there is no region price for an item, the realm's own median is still shown — labelled as an unverified realm median, and on its own, with no sale rate or stock count beside it.
  • Item tooltips say how old the prices are from six hours on, the same point the Deals window starts warning you, instead of staying silent until two days.
  • "My auctions" tracks lots on hyphenated realms. Characters on realms like Azjol-Nerub never had a single lot recorded, so the site's My auctions page stayed empty for them.
  • /goldcap status speaks your language, tells you when the loaded snapshot is from another region, and stops reporting a Companion sync problem you have already fixed by pasting a string. A sync problem that is still there is now repeated once each time you log in rather than mentioned once and never again.
  • Clearer refusals when an import will not take: a string with two strings pasted into it, one that names no realm, and — where GoldCap cannot work out which region you are playing in — a line saying so, instead of US prices shown without comment.
  • A confirmed buy the auction house never answered stays finished. GoldCap tells you the purchase may or may not have gone through and to check your mail — and then used to offer that same lot again about a minute later, one click from paying for it twice. The row now stays put until you close the window yourself, and a confirmation that turns up late is written to your ledger and your flips instead of being lost.
  • Your own auctions are not stock you can buy. The price levels you are selling at counted as depth to buy into and as the price to sell against, so a purchase could be planned around units nobody was going to sell you, and the resale it was judged on could be priced one copper under your own listing.
  • "Dump-trend cap %" does what it says. It now refuses a buy when the price has fallen more than that in the last 24 hours; whatever you set, the refusal used a fixed 10%.
  • Deposits are quoted for the listing length you post at. Every buy costed its resale at a 24-hour listing even when your duration is 12 or 48 hours.
  • "You paid" counts only what this character holds in this region. It averaged in every character on the account, at prices from markets you were not standing in. Gear, pets and recipes bought from the Deals board are also matched to their sale now, so the figure stays right after you sell one.
  • Confirm stays greyed out when a re-quoted price is past your gold, instead of offering a purchase that could only fail.
  • The check panel speaks for the item it is showing. A check finishing for another row could repaint the panel you were reading — its status line, its verdict and its Buy button.
  • A bid that never lands no longer rewrites the price on the board, and a buy is refused with "waiting for previous commodity purchase to settle" in fewer cases where there was nothing left to wait for.
  • Settings says what the spike threshold actually does: above that 24-hour rise it prices the resale exit down, not the market value.
  • AUTO no longer says it is scanning when it is not. While you were posting, buying or reading your own search, AUTO held the scan back -- but the button read "AUTO · SCANNING" and stayed that way, because nothing was running that could finish and move it on. It waits now, and starts the scan the moment you are done.
  • The board and the Sell tab keep working while a buy sits on screen. A check that armed a Buy button stopped every other price check in the addon until you clicked it or the quote expired: rows stopped updating and the Sell tab read "Waiting for the purchase to finish…" over a purchase nobody had made yet. A buy the auction house never answers at all also frees everything else in about half the time it used to.
  • GoldCap stays out of your own Browse pane. Background requests could replace what Blizzard's browse list was showing, so it jumped to an item page with a spinner on it while you were reading your own search. A scan you started with the Scan button also stops when you switch to Sell or Sold, instead of paging away behind them.
  • An item the auction house never answers about is checked again. One unanswered request used to put that item out of reach for the rest of the session: the board skipped it in silence, and its Check button answered "waiting for previous search result to settle" for as long as you stayed logged in. The wait is now given up after fifteen seconds.
  • Gear, pets and recipes stop disappearing from the board moments after they appear. A price check for them could land in the middle of a scan and be read as the scan's own results -- which deleted the rows it did not mention, and cost the scan the page it was waiting for.
  • An item you are the only seller of is not a deal. The board took the cheapest listing as the price to buy at whether or not that listing was your own, so a market you hold outright kept coming back as its own bargain.
  • A damaged save file no longer leaves GoldCap dead and silent. If the stored purchase records could not be read, the addon stopped loading right there: no window, no commands, no tooltips, and nothing on screen to say why. It now says what is wrong and runs everything except cost tracking.

0.9.1 (2026-09-11)

  • The Sell tab's footer now reads COST · ASKING · AT MARKET. ASKING is the total of your own listed prices; AT MARKET is what GoldCap expects these lots to actually sell for, after the 5% cut. Hover AT MARKET for the explanation — the two numbers were easy to read as one subtracting the other, and they don't.

0.9.0 (2026-09-11)

  • The sniper finds a fresh dump in seconds, not half a minute, and the board tells you the moment it has actually checked one — "SAFE +Ng" in place of a guess, and the reason in full on the row you hover when the answer is no.
  • Gear, pets and recipes listed far under their region price now reach the board within seconds and can be bought from the dialog, marked as unverified for sale speed.
  • Settings is simpler and explains itself. The old HOT/GOOD discount and sold-per-day fields are gone — what's left is the three numbers that decide whether a buy happens at all and the three that decide when to stop trusting the data. Hover any field or toggle for a plain-language explanation and its shipped default, and a DEFAULTS button on each card resets it in one click.
  • Item tooltips no longer cover the board. Hovering a deal or a Sell position now opens its tooltip beside the window instead of on top of it.
  • The Sell tab now caps its posting price at what the item's floor actually reaches within a day, and joins the cheapest rung instead of undercutting it by a silver.
  • A purchase that the auction house never answers no longer stalls the scanner, and a Buy no longer bounces to "price moved" when nothing moved.
  • While Auto scans, checks keep landing. Rows are judged as the scan runs instead of waiting for it to stop.
  • A "too little profit" refusal now shows the numbers. The check panel prints the trade it came closest to approving — what you would pay, what would come back, and the minimum it fell short of — instead of "Can't price this" over a row of dashes.
  • Buy takes what's left. When fewer units remain than the plan asked for by the time you press Buy, the Sniper re-checks the book and offers what is still there at a safe price, instead of stopping on "price moved" or "gone" and refusing the next Buy for a while.
  • Reagent quality icons in the Sniper list now match the icon your own tooltip shows. They used to disagree with the game on some items.

0.8.0 (2026-09-08)

  • Keeps goldcap.gg's My auctions page current, automatically. Every lot the Sell tab's own auction-house read sees — posted, repriced, or cancelled — is now saved for the Companion to sync to the site, the same way ledger sales already do. Nothing changes on screen; requires a matching Companion update to actually upload.

0.7.0 (2026-09-06)

  • The Sell tab now posts one step above the cheapest listing when the book says that sells just as fast — and never above the cheap quarter. Measured over 3.2 million commodity listings: inside the cheapest quarter the odds of selling within a day are the same as at the very bottom, so racing to the cheapest was giving gold away. The row says why and how many units sit ahead of you. Turn it off under Settings → "Post above the cheapest" if you prefer the old behaviour.

0.6.5 (2026-09-01)

  • The Sell tab was hiding stock you can absolutely sell. Anything the vendor refuses to buy — most enchanting dust, many crafting reagents, a stack of Venomous Combatant's Heraldry sitting in your bags — was left out of the tab entirely. Those rows said "not on hand" and showed no price and no margin, over items the auction house was happy to take. They are now counted, priced and postable like everything else.
  • The Sell tab's two counters were stuck on zero. "TO POST" and "MY LOTS" were filled in once, before the list existed, and never again — so they read 0 over a screen full of rows. They now follow the list.
  • Hovering a row in Sold now shows the item, and what you paid for it. The tooltip is the item's own, the same one Deals and Sell already give you, with a line for the per-unit cost the profit on that row was worked out from.
  • What you paid is now legible on a Sell row. The cost per unit was there all along, in the same weight and colour as the words around it, and easy to look straight past. The amount now reads as money.
  • Repost works on stock you did not buy through GoldCap. On anything with no purchase history — farmed, crafted, or bought before you installed the addon — the Repost button did nothing at all when clicked.
  • Reposting no longer feels broken. The button used to sit greyed out for three seconds before a confirming click counted, then give up on you seven seconds later without saying so. The pause is now a second, the window to confirm is nineteen, and a cancel the auction house is slow to acknowledge is no longer reported as having timed out when it has actually gone through.
  • Sales you have already been paid for no longer sit in the Sell tab. An invoice GoldCap could not match to one of your positions used to leave a row behind with no icon, no numbers and nothing you could do about it. Sold still tells you, on that sale, when it could not work out what it cost.
  • Reagent quality ranks stop confusing your sales. The ranks of an ore or a herb share one item name, and a sale invoice carries the name and nothing else — so GoldCap could not tell which one you had sold, and left both uncosted. It now tells them apart by the price the sale went through at.

0.6.4 (2026-08-31)

  • The addon now tells you when the Companion would help. Tooltip prices that come from the bundled snapshot or a stale import end with a one-line reminder that the free Companion keeps them fresh. Opening the GoldCap auction-house tab for the very first time with no prices loaded opens the Companion dialog once, and that dialog now explains what installing it actually changes instead of only handing you the link.

0.6.3 (2026-08-30)

  • The Post button's help no longer covers the list. Hovering an action button in the Sell tab used to drop its explanation on top of the rows, the column headers and the button itself. It now opens beside the button, on whichever side of the screen has room — and Post and Repost say what they do in two short lines instead of four paragraphs.

0.6.2 (2026-08-29)

  • Items goldcap.gg could not name now get their names from your game. A handful of auction-house items (Tuskarr Jerky, Decorated Truffle and about a hundred more) exist only through Blizzard hotfixes, so the site knew them as "Item #201421" and its search could not find them. The addon now looks them up in your client and the Companion sends the names to the site; nothing changes in-game.

0.6.1 (2026-08-29)

  • Buying no longer gets stuck behind an earlier buy. If the price moved in the instant between the quote and your Buy click, the auction house asks for the price again instead of selling — and the sniper used to treat that as a purchase still in flight, refusing every later Buy with "waiting for previous commodity purchase to settle" until you reloaded. It now shows you the new price and lets you confirm or walk away, the same way the game's own window does. A buy the server never answers at all is let go after a minute, with a reminder to check your mail.

0.6.0 (2026-08-29)

  • The Sell tab is built around two decks now. One is what you can put up from your bags, the other is what you already have live. They were a single list before, with a filter you had to remember to set, and the two jobs read nothing alike: posting is about stock and a price, watching your lots is about who has undercut you. Each deck carries its own columns — YOU GET, PRICE / UNIT and MARGIN on one; LISTED AS, YOUR PRICE, LOT VALUE and UNDER YOU on the other — and the switch at the top counts what is waiting in each.

  • Two chips narrow the posting deck: READY hides anything you cannot post right now, NO COST shows the positions GoldCap has no purchase price for, so the bookkeeping you owe is a click away instead of a hunt.

  • Opening a position no longer buries the list. The detail used to unfold as a dozen more rows and push everything else off the screen. It is one panel now, in place, with the price ladder and the numbers behind the recommendation.

  • Your prices survive closing the auction house. Type a price, walk away, come back — it is still there. They used to be thrown away the moment the window closed, so an evening of pricing was gone by the next visit.

  • The price you type updates everything immediately. You had to press Enter or wait for a refresh before the row agreed with you.

  • The list stops jumping while it refreshes. Rows keep their place as prices come in, instead of resorting under the cursor mid-click — which made the first few seconds on the Sell tab unusable.

  • Stopping a scan looked like it deleted your deals. It never did. GoldCap re-checks the deals on screen against the live auction house, and rows it refuses are taken off the list — but that check and the scan share one request slot, and a running scan took every one of them. So the check barely ran while you scanned, and the moment you pressed Stop it caught up all at once and cleared the board. The check now takes its turn while the scan pages, so rows are confirmed or refused as they arrive instead of in one sweep at the end.

  • The list is no longer allowed to get shorter without saying so. When a live check takes rows off the board, the status line now says how many and why. The HIDDEN button on the toolbar still shows the running total and still brings them back for a look.

  • A deal nothing has checked yet says so. Hovering a row that no live check has reached tells you that in as many words. The tier, the discount and the profit on an unchecked row are GoldCap's own read of the imported market data, not a confirmed finding, and only the word on the button used to separate the two.

  • Buttons wrote over the numbers next to them in every language but English. "Set cost" is eight characters; the same button in Ukrainian was nineteen, and it drew straight across the prices to its left. Twenty-one labels across eight languages were over their button's width. They are shorter now, and no button can paint outside itself again.

0.5.2 (2026-08-28)

  • Korean and Chinese were empty boxes. Choosing one of them redrew the whole interface in the font your client happens to be running — which on a Western client is a Latin face with no CJK in it at all. Blizzard ships the faces for those scripts inside the game's own data whatever language you installed, so the addon now asks for the face that belongs to the script: Korean in 2002, Simplified Chinese in ARKai, Traditional in its own faces, each falling through to the next one your client actually has. The warning that used to claim your client had no font for the language is gone with it — it was printed, ironically, in perfectly legible Korean.

  • The language button became unreadable the moment you used it. Picking Korean wrote Hangul into a button still drawing in the Latin face, so the one control you had just touched turned into three empty diamonds. It now moves to the new script's face with its own text. The rest of the interface deliberately does not: it is still written in the language you came from, and a face has to match the text it draws — switching everything early turned Ukrainian into "м□н□мальна", since the Korean face has Cyrillic but no і or є. The /reload the picker asks for is still what changes the words.

  • The GoldCap tab was invisible with Auctionator installed. Both addons anchored their tabs to the last one they could see, and neither can see the other's — Auctionator's live in a shared tab library, ours in Blizzard's own list. Ours was on the bar the whole time, drawn underneath Shopping. GoldCap now registers through that same library when another addon has brought it, which puts every tab in one row in the order they were added, and hands the library the job of hiding whichever panel is not in front.

  • Auctionator's panel stayed on screen behind ours. Same root: the library hides its panels when the auction house switches to a mode with content in it, and the mode GoldCap set was deliberately empty. Registering properly settles it in both directions.

  • Posting through another addon could not be clicked. With Auctionator's Selling tab open, Post greyed out and only flickered back now and then: GoldCap's background work — the verify pass and the watch loop, neither of which the Auto switch governs — was spending the auction house's shared request budget while you were trying to use it. GoldCap could not tell, because it asked Blizzard what was on screen and Blizzard does not know about another addon's sell form. It now yields to any tab that is not its own, the same way it already yields to Blizzard's.

  • Labels lost their outline at any font scale but the default. The first move of the font-scale slider redrew every label without the flags it was built with.

0.5.1 (2026-08-28)

  • The Settings screen was see-through. Opening it drew the whole panel over the deals list — and the list drew straight back through it: rows, prices and item names on top of the settings cards, unreadable both ways. The screen is an overlay on the window's own content, and it had been told to sit in a layer that stopped being above the window the moment 0.5.0 raised the window itself out from under the auction house. It now layers against whatever the window is in, docked or floating, so it is opaque either way.

  • The deals table lost its column headings. ITEM, TIER, DISC, UNIT, PRICE, PROFIT and TREND were blank space: the line under them was drawn, hovering one still raised its tooltip, and the words themselves were never painted. Each heading sits in a 16-pixel-tall cell and was the one label in the addon still allowed to wrap onto a second line — which does not fit, so nothing was drawn at all. They are single-line now, like every other cell in the table.

0.5.0 (2026-08-28)

  • The addon speaks eleven languages. German, English, Spanish (Spain and Latin America), French, Italian, Korean, Portuguese, Russian, Ukrainian, and Chinese in both Simplified and Traditional. It follows the game's own language by default, and Settings → Display now has a language picker — which is the only way to reach Ukrainian, since no Ukrainian WoW client exists. On Korean and Chinese the interface switches to the client's own font, because the addon's bundled one cannot draw those characters at all. The translations were not reviewed by native speakers; anything untranslated falls back to English rather than going blank.

  • Your profit stopped adding up if you ever imported another region. A ledger row's region was copied from whichever price snapshot was loaded, not from the character it happened on — so importing, say, a Korean snapshot while playing in Europe stamped every sale afterwards as Korean. goldcap.gg matches a sale to the purchase behind it within one region, so those sales showed "cost unknown", the stock behind them never left your Sell list, and "earned through GoldCap" collapsed. Rows are now stamped from the client, rows already written are repaired once on login, and a snapshot from a region you are not playing in says so instead of quietly re-pricing your whole board.

  • Every item on the Sell tab looked truncated. The name and the "×246 in bags · ×11 listed" line under it shared one label, and that label draws a single line — so the second line was never drawn and every name on the screen ended in "…", however short it was. They are two lines now, and both are there.

  • "What you paid" was being pushed off the screen. COST / UNIT was the first number the layout gave up once the window was anything but wide, which left a market price and a profit with nothing on screen saying what either was measured against. The numeric columns now shrink before anything is dropped, and what you paid is the last column to go rather than nearly the first.

  • You can set the price yourself now. The one number on the Sell tab that spends real gold was the one number you could not touch: GoldCap picked it and Post sent it. An expanded row now has that price in a box, prefilled with exactly what Post would list at, and you can type over it — or take one click from the book (match the cheapest seller who is not you, undercut them by a silver), from the market value, or from your own break-even. Clearing the box hands the decision back to GoldCap. What you choose is what the profit column, the posting queue and the post itself all use — they were never allowed to disagree and they still cannot. GoldCap will not quietly raise your price to its own floor any more, but it says so, in red, next to the box: under the floor, or under what you paid, before you click rather than after.

  • The Sell tab finally shows the book it has been pricing against. Every price decision on that screen already read the live order book — the underprice floor, the recommended price, how much stock sits ahead of your own lot — and you could see none of it. Expanding a row now shows the cheapest price that is not your own, how many units are standing on each price, how much stock is queued in front of it, which levels are already yours, and where the price GoldCap picked would put you — in its own four columns, with a bar for the depth at each price. Gold marks where your price would land, blue a price you are already standing on. The three headings in an expanded row were also still English in every language; they are translated now, and each one carries its hint inline rather than in a column a narrow window drops.

  • The buy check panel stopped being see-through. Docked inside the auction house, the deals list showed straight through the panel covering it. The panel is an opaque sheet, but "opaque" only holds while it is layered above the rows it covers — and docking adopts the auction house's own layer for the window, which put the two level whenever the game placed the auction house where the panel expected to be alone. The panel now takes its layer from the window rather than assuming one, so no host can repeat it.

  • The buy check window rebuilt around one answer. It used to open the same shape whatever it had to say: a headline that ran off the edge into "…", a quantity box on verdicts where nothing could be bought, ten rows of numbers of which half were dashes, and a 94-pixel gap where a profit figure would have gone if there had been one. It now leads with a single figure that changes unit rather than going blank — the gold you would lose, the days your gold would sit there, the number of units the market can actually absorb — and says "can't price this" in words when the value itself is what it does not trust, instead of inventing a loss out of the number it just refused. Under it are four facts chosen for that verdict, each with a bar only where a real threshold exists, so a short bar means "under the line" rather than "small number". A HOT badge next to a refusal now explains itself instead of sitting there contradicting the verdict. And the whole thing finally fits the drawer when GoldCap is docked inside the auction house — including "all numbers", which used to refuse to open there and tell you to enlarge a window that has no resize handle.

  • The window no longer hides behind everything. The deals window sat under the auction house, the bags and most Blizzard panels, and clicking it did not bring it forward. It now floats above them and raises on a click — and still layers correctly with the auction house while docked inside it.

  • Text you can read in your own language. Labels were drawn in the game client's own font, which only covers the language that client shipped for — so choosing Russian or Ukrainian on an English client turned most of the interface into empty boxes. Those now draw in the addon's bundled font, which covers the whole Cyrillic range. Picking a language your client has no font for at all (Korean or Chinese on a Western client) now warns you instead.

  • Your own language, everywhere it was still English. Whole surfaces stayed English in all eleven languages because they never went through the string layer: the entire Settings screen, the Deals and Sold column headings and their tooltips, the Sell tab's action help, and — worst of them — every sentence the buy check shows when it refuses, which is the most-read prose in the addon. A second, quieter fault froze four more tables to English even though their translations existed. Both are fixed, and both now have a guard that fails the build rather than shipping silently.

  • Numbers you can read. The buy check was printing a region's daily turnover as "856146.0" and the age of its data as "3384s", in a column 64 pixels wide. They now read "856k" and "56m".

  • The addon icon is the GoldCap mark again. The icon in the AddOns list and the minimap compartment was a 64px image with a black background baked in, so it showed as a dark tile. It is now the same transparent mark the website and the store listings use.

  • The addon now tells you about the Companion. No-import and manual-import states point to the free GoldCap Companion first — with /goldcap companion opening a copy-the-link dialog — and the manual paste stays as the alternative.

  • Korea and Taiwan work. Import strings and Companion syncs for the kr and tw regions were rejected outright, so the addon could never receive prices there — and it said nothing about it. Both regions now import, the addon recognises their realms, and a sync it cannot read explains itself in chat, in /goldcap status and on the deals board instead of failing silently.

  • Tooltips say more. The 24-hour trend, and what you paid for stock you are still holding, now sit under the market value. Prices that came bundled with the release are labelled as such, with their age, so they are never mistaken for live ones.

  • Tooltips show how deep the market is. For commodities, a Listed line gives the units standing on the region's shelf and how many days they last at the rate the market is clearing them — so a cheap price you are about to buy into, or a stack you are about to post, comes with the supply behind it. It needs imported data; the snapshot bundled with the release does not carry depth.

  • A button you can find. GoldCap now appears in the minimap's addon compartment and opens the deals board from there.

  • Bundled prices are fresh at release. The snapshot shipped inside the addon is rebuilt for all four regions every time a version is released, instead of being whatever was last generated by hand.

0.4.0 (2026-08-26)

  • Left navigation rail replaces the tab row. Deals, Sell, and Sold are now big icon buttons running down a rail on the window's left edge — with a gear button for Settings — instead of the old three-word tab strip that was easy to miss entirely.
  • Rounded card look throughout. The window frame, rows, chips, buttons, and toolbars are drawn on a new rounded-corner visual kit, replacing the old flat, square-edged panels.
  • Buy/check confirmation rebuilt as a right-side panel. Buying or checking a deal now opens a full-height drawer on the window's right edge — the deals list stays visible beside it on windows wide enough (990px+), and the panel overlays on narrower ones. It leads with a LIVE VERDICT card showing the signed profit at a glance, followed by entry/exit price cards, a kit-styled quantity row with quick-fill buttons, a tier pill, and an evidence grid that's open by default now (existing saved profiles get switched over once, automatically).
  • Deals rows show tier dots, signed profit, and click anywhere to act. Each row's tier now reads as a small colored dot plus label; profit gets a leading "+" when positive; a newly-HOT deal flashes on its own highlight instead of interfering with the row's hover glow; and clicking anywhere on a row — not just its Buy button — takes the row's action. A pinned item that's fallen out of deal range now reads "· watching" in the row itself instead of showing a disabled "Watching" button.
  • Settings panel redesigned. Two columns of grouped cards (Deal Thresholds, Safety, Posting, Automation & Alerts, Display) replace the old single list, checkboxes become pill toggles, auction duration is now a 12H/24H/48H segmented control instead of a cycling button, and the font-scale slider has a proper kit-styled thumb. The rail's gear icon itself lights up gold while Settings is open.
  • Sold tab restyled. Mono section labels under a gold rule, rounded row fills, an item icon on every sale row, and a REALIZED PROFIT figure called out in the header band alongside the sale count and sync age.
  • Sell tab visuals brought to the same kit. Rounded row fills, badge-style action buttons, mono column headers, a visibly highlighted active filter chip (previously invisible), and a rounded cost-entry dialog, plus an honest empty state that distinguishes "nothing to sell" from "no items match this filter."
  • Sell tab keeps showing a price instead of going blank. A position without a fresh Auction House quote now shows goldcap.gg's own imported market value, dimmed and marked with "≈", instead of a bare dash — so the tab isn't empty right after logging in and stays populated until a live quote arrives.
  • Est. profit adds up what it actually knows. A position missing a cost or a live price no longer forces the whole summary to read "Unknown" — it's excluded from the total instead, with the excluded count shown in a tooltip. Items with nothing in your bags and nothing listed are now labeled "· not on hand" rather than showing a permanent dash, and sort to the bottom of the list.
  • Auto mode no longer fights with the Sell tab. Switching to Sell now automatically pauses the Deals Auto scan (it resumes when you go back to Deals), and the Sell tab's own price-fetching says "Waiting for the Auction House…" while the search slot is busy instead of implying something is stuck.
  • Fixed a phantom Sell row. A sale that settled long ago no longer conjures a sell position with no stock behind it.
  • Window widens to make room for the rail. The default window width grew to fit the new navigation rail, and anyone who'd resized their window before this update gets that space handed back automatically, once.
  • Polish pass. A hovered deal row no longer freezes with a stale price and a stuck gold highlight if you close the window mid-hover; a partial Est. profit total on the Sell tab now carries a trailing * instead of reading like a complete number; the buy dialog's "CHECKING" verdict no longer flashes green left over from an earlier check; sale/sell rows with no resolvable icon no longer indent the item name into empty space; and the Sell tab's "≈ market value" fallback comes back once a one-off empty Auction House answer goes stale, instead of hiding for the rest of the session.
  • /gc slash alias. A shorter alternative to /goldcap for every command.

0.3.0 (2026-08-26)

  • Sniper redesign, on brand. The sniper window is rebuilt on goldcap.gg's own visual language — dark panels, gold accents, a bundled monospace font for prices and stats (item names keep rendering with the game's own font, including Cyrillic, so nothing turns to boxes). The window now resizes both its width and height (not just height), and the deal columns respond to that width: on a narrower window, the total-cost and 24h-trend columns tuck away first (still one click away, in the buy dialog) before anything overlaps.
  • New Unit and Trend columns on the deals list. Unit shows the per-auction unit price (sortable on its own, independent of the total-cost column, so it stays reachable even at widths where total is tucked away); Trend shows the item's signed 24h market-value momentum (▲/▼ N%) wherever import data has it, so a deal that's actually been sliding doesn't read the same as one holding steady.
  • Deals stream in as Full Scan pages, instead of waiting for it to finish. The status line now reads "scanning… N results · K deals" and both numbers climb live; a known deal never needs the whole scan to finish before you can act on it.
  • Auto mode. A new Auto toggle next to Full Scan runs the scan on a loop by itself — it yields the moment you're buying something, searching the Auction House yourself, or have your mailbox open, and resumes a breath after you're done. A brand-new HOT deal plays an alert ping (if sniper.sound is enabled) and flashes its row once, so you don't have to stare at the list.
  • Hovering a deal pre-warms its buy dialog. Hover a stale Full Scan row for a moment before clicking Buy, and the confirmation window can open already armed with a fresh price instead of showing "checking live price..." first — the pre-warmed quote is used only if it's still fresh (within 10 seconds) by the time you click.
  • Sell tab rebuilt as a flips table. Each flip now shows what you paid, what it's listed at (if anything), the current market price, and your projected profit, with a status (unlisted / listed / undercut / sale pending). An undercut listing gets a Repost flow — one click arms a "Cancel lot?" confirmation showing the deposit you'd spend, a second click cancels the old lot and reposts at the new price, so you can never cancel a lot by accident. The old × remove button is still there for abandoning a flip you don't want to track. A summary strip totals invested across every flip and projected/profit across priced flips — a flip with no owned lot and no fresh quote yet doesn't get a guessed number folded into the total; it's counted instead in a "· N unpriced" indicator next to Profit, so the totals never read as silently contradictory.
  • Pending-sync hint. World of Warcraft only writes SavedVariables to disk on /reload or logout, so a purchase or sale this session doesn't reach goldcap.gg's ledger until then. The Sell tab now says so directly — "N events sync to goldcap.gg on /reload or logout" — whenever there's something pending.
  • In-game settings panel. A gear icon on the sniper window's title bar opens a panel for the HOT/GOOD discount and sold/day thresholds, the dump-trend cutoff, the sound and auto-scan-by-default toggles, a font scale slider (0.9–1.3), and a button to reset the window back to its default position and size.
  • New Sold tab. A third tab, next to Deals and Sell, answers "what did I sell and at what profit" straight from goldcap.gg's own numbers — the same FIFO cost-basis profit as the web ledger, fed in by the GoldCap Companion on its regular sync tick. It's shown as two honestly separate sections: goldcap.gg's own synced sales, and a "not on goldcap.gg yet" section for today's sales and anything this session hasn't synced yet, so a sale never goes missing while it's waiting on a /reload or logout to reach the server. No companion paired? The tab says so instead of showing nothing.

0.1.0

  • Item tooltips now show goldcap.gg market values for your realm: market value plus sold/day for commodities, market value plus listing count for one-off items, with a data-age line when the underlying data is stale.
  • Import fresh market data from the website with /goldcap import (GCS1 import strings, with an in-game paste dialog).
  • Or skip manual imports entirely: the GoldCap Companion desktop app (goldcap.gg/downloads/) auto-syncs market data into an optional GoldCap_AppData addon the game picks up at login//reload; the freshest source wins and manual import keeps working without it.
  • Check bundled/imported data freshness and realm coverage with /goldcap status.
  • Sniper: a standalone window (auto-appears when you open the Auction House, or toggle with /goldcap sniper). The primary mode is Full Scan — press the Full Scan button to page through the entire realm's auction house (roughly 15-60 seconds on busy realms, no cooldown — rescan anytime) and rank all underpriced items by profit as tiered deals (HOT, GOOD, WATCH, SUSPECT) with discount and profit net of the 5% AH cut. When buying a Full Scan deal, the sniper issues a fresh live requote before purchase, so the deal isn't stale. Secondary mode: live watchlist search cycles through ~200 items in real time. Buying opens a confirmation window showing what the purchase will really cost — for commodities, the average price across every order-book level the purchase will fill, not just the cheapest one — alongside market value, discount, the lowest asking price that will still be on the market after you buy, estimated resale and estimated profit. The resale estimate is capped by that surviving asking price, because you cannot sell above what is already listed: a market value the live market contradicts is quietly ignored rather than multiplied out into a profit you could never collect, and one sitting three times or more above the market is named outright. If a commodity's price rises before you confirm, the window shows the old and new price per unit and the old and new total, and the confirming button reads Buy anyway rather than Confirm. A rise past 25% additionally opens a red banner stating how many times the quote the new price is, and holds the button disabled for a second and a half. A session summary prints when you leave the AH. A new Sell tab tracks every purchase as a flip, shows what's already in your bags versus still in the mail, quotes current lowest prices on demand, and posts a recommended price with one click once the item is in hand.

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