Description
Advanced Text HUD: fully customizable options with ultra-low resource usage.
🔤 Text HUDs : Player HP/MP, Target HP/MP, Pet HP/MP, Aux(2nd Resource)
⚙️ Multiple Fomat : Value, Abbrev, Percent, Precision(0.1%), Boss-Only-Precision
🎨 Color & Style : Auto/Manual Colors, Fonts, Alpha
📌 Position & Global Options : Anchor, XY-coordinate, Threshold, Typed-texts
💾 Profile & Customization : Profile system, I/O data string, Custom Auto filters
🌍 Enjoy your MIDNIGHT with /GTH
🔤 HUD with Multiple Format Support
- 7 independent text frames: Player HP/MP, Target HP/MP, Pet HP/MP, Aux (secondary resource)
- HP formats: Value, Abbreviated, Percent, Precision (0.1%), Boss-only precision (0.1%)
- MP formats: Value, Abbreviated, Percent, Threshold auto-switch, Per-resource type
- Average CPU usage < 0.01% and CPU spent time per frame < 0.001ms
🎨 Color & Style
- Per-frame color mode: Class / Specialization / Resource / Reaction / Manual
- Per-frame font family, size, outline, and shadow
- Combat & non-combat alpha, or global alpha
📍 Position & Global Options
- Pin to other HUD frame or freely position anywhere on screen
- XY sliders, Drag, and Arrow key nudge (pixel-level precision)
- Global options: Threshold, Custom text, Magnet snapping, and Frame strata
⚙️ Profile & Advanced Customization
- Profile system with export / import string sharing
- Per-class, per-spec, and per-resource color overrides
- Spec-based pet frame visibility filter
- Resource-based MP format filter

