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Gmbba Text HUD

Advanced HP/MP text HUD with fully customizable options.
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Description

Advanced Text HUD: fully customizable options with ultra-low resource usage.


🔤 Text HUDs : Player HP/MP, Target HP/MP, Pet HP/MP, Aux(2nd Resource)

⚙️ Multiple Fomat : Value, Abbrev, Percent, Precision(0.1%), Boss-Only-Precision

🎨 Color & Style : Auto/Manual Colors, Fonts, Alpha

📌 Position & Global Options : Anchor, XY-coordinate, Threshold, Typed-texts

💾 Profile & Customization : Profile system, I/O data string, Custom Auto filters

 

🌍 Enjoy your MIDNIGHT with /GTH

 

🔤 HUD with Multiple Format Support

  • 7 independent text frames: Player HP/MP, Target HP/MP, Pet HP/MP, Aux (secondary resource)
  • HP formats: Value, Abbreviated, Percent, Precision (0.1%), Boss-only precision (0.1%)
  • MP formats: Value, Abbreviated, Percent, Threshold auto-switch, Per-resource type
  • Average CPU usage < 0.01% and CPU spent time per frame < 0.001ms

🎨 Color & Style

  • Per-frame color mode: Class / Specialization / Resource / Reaction / Manual
  • Per-frame font family, size, outline, and shadow
  • Combat & non-combat alpha, or global alpha

📍 Position & Global Options

  • Pin to other HUD frame or freely position anywhere on screen
  • XY sliders, Drag, and Arrow key nudge (pixel-level precision)
  • Global options: Threshold, Custom text, Magnet snapping, and Frame strata

⚙️ Profile & Advanced Customization

  • Profile system with export / import string sharing
  • Per-class, per-spec, and per-resource color overrides
  • Spec-based pet frame visibility filter
  • Resource-based MP format filter

The Gmbba Text HUD Team

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  • 2
    Projects
  • 1.8K
    Downloads

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