Gleaner

"A gathering GPS — records nodes, plans an efficient route, and guides you round it with a nav arrow and a live map HUD. Zero dependencies."
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v1.1.2

File nameGleaner-v1.1.2.zip
Uploader
RyrinRyrin
Uploaded
Jul 28, 2026
Downloads
12
Size
328.4 KB
Flavors
Retail
File ID
8523809
Type
R
Release
Supported game versions
  • 12.1.0
  • 12.0.7

What's new

Changelog

1.1.2

Live HUD

  • Escape closes the live HUD and puts your normal minimap back. Press it again and you get the game menu, exactly as before.
  • The live HUD gets out of the way in combat. It fades when a fight starts, and hands your minimap back when the fight ends. The game blocks addons from moving the minimap during combat, so it can't return until the fight is over.

Minimap

  • The N/E/S/W markers on the detection ring now take a font and a weight (Normal, Bold or Heavy), alongside the colour and size they already had. LibSharedMedia fonts appear in the list if any addon on your system provides it.
  • The gold cardinal ring now scales out to the edge of the map instead of sitting inside it at larger map sizes, with a size slider to tune it.

Packaging

  • PARKING-LOT.md (development notes) no longer ships inside the released zip.

1.1.1

Minimap pins

  • Minimap pins are now hollow rings instead of solid icons, so Blizzard's own node blip shows through the center instead of being covered.
  • Mining is copper-orange instead of grey, so it stands out from rock.

Options window

  • Cleaner layout: the sprawling rows of buttons for anchors, shape, and click actions are single dropdowns now.
  • Teal/grey look sampled from the addon icon, with outlined button text that stays crisp at a low UI scale.
  • New Options window section: window scale, font (any built-in or LibSharedMedia font, applied live), and background colour + opacity.
  • Expressway font is bundled and used for the window by default.

1.1.0

Minimap takeover (new)

  • Gleaner can now take over your minimap, so it's one addon for gathering and your map. Off by default — turn it on in the Minimap tab of the options (and disable any other minimap addon first).
  • Shape (square or round), size, scale, drag-to-move and lock.
  • An optional coloured border around the map.
  • Custom zone name, clock, and coordinates, each with its own font, size, colour, and position. Fonts include every one your other addons register through LibSharedMedia, if you have it.
  • Minimap buttons — Blizzard's and third-party addon buttons — can be resized, dragged where you want, and set to Show, show on Hover, or Hide, from a visibility grid.
  • Mouse-wheel zoom and auto zoom-out; configurable right- and middle-click actions.

Options

  • The options window now has Gleaner and Minimap tabs.
  • A preset button for every gathering mode, not just a few.

Other

  • The minimap icon's right-click opens the options window, and it sits correctly on a square minimap.
  • Version now reads from the addon's own metadata, so the login line can't show the wrong number.

1.0.2

Fixed

  • The minimap button was left stranded in the middle of the screen after opening and closing the live map HUD, until a reload. It now re-anchors to the minimap edge as soon as the minimap resizes.

1.0.1

Added

  • Minimap button. A Gleaner icon on the minimap edge — left-click plans the route, middle-click toggles the nav arrow, right-click toggles the live map HUD. Drag it around the edge to reposition. Toggle it off in the options window.
  • Gleaner icon. The addon now has its own icon, shown on the minimap button and in the AddOns list.
  • More keybinds. Plan Route and Options Window now have their own bindings, alongside the existing HUD, arrow and pool ones (under Key Bindings → Gleaner).
  • Cardinal marker size — the N/E/S/W letters on the detection ring are now resizable in the options window, next to their colour.

Fixed

  • The options window (/glean config) needed running twice to open — it now opens on the first try.
  • Keybind names were unclear and truncated in the bindings list. The two HUDs are now plainly Live Map HUD vs Farming Radar HUD, and all names fit the column.

Changed

  • Options window now shows a footer reminding you where to bind keys.
  • Corrected a stale tooltip on the Rares toggle that referenced the old bundled dataset.

1.0.0

First public release.

Gathering

  • Records herb, ore, fishing pool, treasure and lumber nodes as you gather them, with proximity de-dupe so one node doesn't become a cluster of pins.
  • Self-teaching detection/glean learn <type> binds the next gather cast, so a patch changing spell IDs doesn't break it.
  • Fishing pools are detected from the pool's tooltip, not the loot, so open-water casts and your own bobber don't get recorded.
  • Modes — mining, herbalism, fishing, treasure, lumber, dual, rare, everything.
  • Imports GatherMate2's database if you have it.

Routing

  • Solves an efficient loop through the zone's nodes (nearest-neighbour + 2-opt), with clustering so dense patches become one stop.
  • The route evolves as you play — a node recorded mid-run is spliced into the loop you're already walking by cheapest insertion, rather than re-solving from scratch.
  • Nav arrow that follows where you're actually going: it tracks your travel direction, and if you leave a stop behind it re-targets forward along your path instead of dragging you back.

Display

  • Pins on the world map, minimap, a radar HUD, and a live map HUD.
  • The live HUD borrows the real minimap so Blizzard's own tracking blips show — the only way to see genuinely live nodes and mailboxes. Terrain fades out, blips stay, and movement passes straight through so you can play with it up.
  • Route line on all surfaces, breadcrumb trail, compass, coordinates, and a detection ring with cardinal markers.
  • Options window (/glean config) with colour and thickness for every line.

Rares

  • Bundled spawn locations for Eversong Woods, Zul'Aman, Harandar and Voidstorm.
  • Learns rares anywhere else from their vignettes as you meet them, recovering real creature IDs.
  • Tracks which rares you've done this reset and keeps them out of your route.

Notes

  • Zero dependencies. No Ace3, no HereBeDragons, no embedded libraries.
  • Pin states are honest about what they can know: a harvested node is genuinely marked empty, but "a node is here right now" is a proximity estimate — the game gives addons no way to query that.

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