File Details
GemSay v1.8_20101016
- R
- Oct 17, 2010
- 77.36 KB
- 132
- 4.0.1
- Retail
File Name
GemSay_1.8_20101016.zip
Supported Versions
- 4.0.1
*** 1.8 ***
2010 Oct 16:
* Updated GemSay for WoW 4.0.1.
* Replaced the deprecated "this" keyword with "self".
2009 Nov 1:
* Modified the emote change just slightly: if there is an emote in
the message and if there is an argument after it (any argument at
all), then GemSay will tell WoW to pay attention to whether you
have a target selected when issuing the emote. If there's no
argument, GemSay will tell WoW to ignore whatever target you may
have selected and issue the emote as if you have no target
selected. In other words, "/gs y /laugh xyz" will do "You laugh
at <target name>." if you have a target selected and "You laugh."
if you have no target; "/gs y /laugh" will always do "You laugh."
whether you have a target selected or not. You can't customize
the text that appears when the emote happens; that's a limitation
imposed by WoW (but on the other hand, the fact that the text is
standard means that opposite-faction players can read it too).
* I have merged Yltseirp of Cairne's suggestion and Renvan's first
suggestion into one unified system. Now when the outgoing message
begins with a /, GemSay will first see if it's a chat command and
act accordingly, then see if it's an emote command and act
accordingly, in both cases going through Blizzard's global
variables so there's no need for me to keep huge lists of all the
emotes or all the abbreviations for chat commands. This means
that the destination-overriding possibilities from v1.7 are still
there but slightly improved (every abbreviation allowed by WoW is
allowed by GemSay too, like /g, /gc and /gu for /guild), *plus*
you can have your character do any of the standard emotes as the
outgoing message. A side effect is that anything after an emote
is ignored, and of course you can't broadcast an emote to any chat
mode other than EMOTE, so "/gs y /laugh bob" works the same as
"/laugh" with no target selected: "You laugh." (Note that the
destination code "y" is completely ignored because of the emote,
as is the "bob" that comes after it.) You will do the animation
and sound, however, and the emote will be readable by the opposing
faction.
* Still frustrated about what event (if any) is generated if you
sit on a chair/bench, right-click on a feast, right-click on a
portal to participate in a ritual (like a meeting stone or warlock
summon, a mage table summoning spell, a warlock soulwell, etc.).
This is annoying me because I'd like to say something when I do
this, but so far I'm coming up empty. It seems to me as if no
event whatsoever goes out when you do these things. You can,
however, set a trigger for when you *start* a summon using a
meeting stone or warlock summoning portal, just not when you
assist in creating the warlock summoning portal or in summoning
somebody with it.
2009 Oct 31:
* Sending a message to destination "o" (guild officer chat) can
now check to see whether you have permission to do that. This
means that destination paths like "ogrps" would work (try guild
officer chat first, then guild chat, etc.).
2009 Oct 24:
* Added triggers for other types of spell/ability misses besides
RESIST -- ABSORB, BLOCK, DEFLECT, DODGE, EVADE, IMMUNE, MISS,
PARRY, and REFLECT. This is Renvan's second suggestion.
* Fixed a bug when you hit Cancel while creating a trigger, then
hit New Trigger -- it used to retain data from your canceled
trigger. Now it doesn't.
* Widened the trigger name box so you can see the whole event and
spell it triggers on.
2009 Oct 23:
* Added UNIT_SPELLCAST_CHANNEL_START to the capture -- apparently
things like summoning portals trigger this without triggering SENT
or START.
* Changed event handling code to still trigger on a CHANNEL_START
that arrives without a SENT.
* Still can't find what event, if any, fires when you sit on a
chair or right-click on a feast. Might it be PLAYER_CAMPING?
(Answer: No.)
2009 Oct 22:
* Fixed a bug when printing certain error messages -- they
attempted to call the message() function improperly, leading to
Lua errors.
* Fixed a bug: the button onto which to drag spells or items when
creating a trigger no longer toggles its border bright or dark
when clicked.
* Added the "Capture Next Cast" button in the spell panes of the
trigger editor window. A new way to enter spells that can also
capture a right-click on a world object! This can only trigger on
"Cast Button Pressed" (a.k.a. UNIT_SPELLCAST_SENT) events, though.
Unfortunately it only works so far on objects that actually show a
cast bar, like opening chests. I have not figured out how to make
this work for instant-cast channeled objects like the portals that
appear when mages cast Ritual of Refreshment or warlocks cast
Ritual of Summoning/Souls/Doom, or the portals that appear when
somebody uses a meeting stone or warlock summoning portal.

