GearTools

Plan your gear for the current season, search it for the stats you want, and see where to go for the pieces you are missing — Nebulous Voidcore odds, trinket tier lists, and every item tooltip telling you whether a drop belongs to one of your plans.

GearTools

Plan your gear for the current season, search it for the stats you want, and find out where to actually go for the pieces you are missing.

Then every item tooltip in the game tells you whether a drop belongs to one of your plans.

GearTools is read-only. It never equips, buys, upgrades, disenchants or changes your gear in any way. It plans, it calculates, and it annotates.


Plan a set by hand

Pick a class, a spec and a preset, then fill sixteen slots from the season's loot — raids, Mythic+, delves, world bosses, crafted gear and the catalyst. Choose the upgrade track and rank for each piece and watch the stat table follow.

Presets are account-wide, so you can plan for an alt you have not rolled yet.

Or search for the stats you want

Give the search a target — 2,000 mastery, 30% haste — and a priority order, and it finds the set that reaches them.

Targets come first. GearTools will spend as much of your stat priority as a target costs, and only then use the priority to decide what to do with what is left over. If a target cannot be reached it says so, and by how much, rather than quietly returning something close.

Search either the season's full loot table (what should I aim for) or the gear already in your bags (what can I wear right now). Lock the slots you have already decided, change a target, and search again.

Crafted gear's two secondaries are a choice the search makes for you — the result names the pair to ask the crafter for.

Know where to go

A finished plan raises a question it cannot answer on its own: what do I actually have to run? Sixteen item names do not add up to "the raid gives me six of these and one dungeon gives me three" — so GearTools counts it, by source, most first, with each dungeon named rather than lumped into "Mythic+".

Spend a Nebulous Voidcore well

Its own window, because the currency has a rule worth optimising against: items are received once per difficulty level until every potential item for your spec has been transmuted. The pool shrinks as you use it.

So GearTools prices every raid boss and every dungeon: how many of the items you are aiming for are still in its pool, out of how many are left. Ranked by the odds you can actually get.

And the part you cannot work out by eye — which spec to set as your loot spec. The same items you want often sit in a smaller pool for another spec of your class, which is strictly better odds for exactly the same items. Equal odds on equal counts keep the spec you are already playing, because a loot-spec change that buys nothing is not a recommendation.

Click a boss to open its loot table and tick off what a Voidcore has already given you — where the item is, against the source that gave it, because nobody remembers an item id and everybody remembers which boss dropped it. The items your preset is aiming at carry a star, and the list covers your whole class, since a transmute arrives as whatever loot spec you had set at the time.

Rank your trinkets

A trinket's value is mostly what it does, which no stat table can see. So rank them yourself — two BiS slots and S down to D — and every trinket tooltip in the game will show the tier you put it in, in that tier's colour.

Recognise a drop without opening anything

Every item tooltip in the game — bags, loot rolls, the Great Vault, chat links, the Auction House — gains a line for each preset that item belongs to:

GT: Warrior / Fury — Raid BiS (Hero 4/6)
GT: Paladin / Protection — M+ (Myth 2/6)

It covers every preset you have saved, on every character.

Numbers that match your character sheet

Primary, stamina and all four secondaries, as ratings and percentages, with the difference against what you are wearing. The current column reproduces your character sheet exactly — gems, enchants, class bases, buffs and mastery coefficients included — so the two can be compared without mental arithmetic.

Diminishing returns are modelled rather than merely flagged: a stat past a breakpoint shows the penalty in effect, hovering it explains which thresholds you have passed, and the search scores effective rating rather than raw.

Sim it properly

One button produces a complete, paste-ready SimulationCraft profile in Raidbots format, carrying your enchants and gems over from the gear you are wearing.


What GearTools is not

It is not a simulator, and it says so on screen. It adds up printed stats. It does not model DPS, set bonuses, trinket procs, enchants or gems, and it cannot tell you that a lower-item-level trinket is better because of what it does. Trinkets are picked by hand for exactly that reason, and ranked by hand in a window built for it.

The Voidcore odds are an approximation. Every item in a pool is treated as equally likely, and loot tables are not. They are directionally right — good for choosing between two bosses — not a probability to bet on. What you have already transmuted is recorded by hand, because no API exposes it.

Use GearTools to narrow the field. Use SimulationCraft to settle it — that is what the export button is for.


Getting started

Click the GT button on your minimap, or type /gt. The window is free-standing: it does not open with the character sheet, does not move when Blizzard rearranges its panels, and reopens where you left it.

The windows are the icons down the left edge. Hover any of them to see what it does, and the title bar names the one you are in.

Languages

English and Russian. Any other client gets English rather than blanks. Everything the game itself localizes — class, spec, item, stat, instance and encounter names — is read from the client's own APIs and is correct in every language.


Where the data comes from

The season's items, upgrade tracks, ranks, item levels and bonus IDs ship as a generated data file built from Raidbots' published client data, so every rank of every track has an exact item level from the moment you install. Nothing has to be learned first and nothing accumulates with play.

PvP gear is deliberately absent. It scales in instanced PvP and is measured in a currency this addon does not model, so its item level says nothing useful here.

GearTools is not affiliated with or endorsed by Blizzard Entertainment or Raidbots.


Found something wrong? Leave a comment on the project page — every fix in the current release came from someone reporting exactly that.

GearTools Team

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