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GatherSkillTooltip

Shows your skill and the required skill when you hover a herb or ore, on a minimap pin or in the world, and beside the level of a creature you can skin. Starts from the classic tables, then learns from what you gather.
This Mageroyal can be picked. Your Herbalism is 52, and Mageroyal requires 50.

This Mageroyal can be picked. Your Herbalism is 52, and Mageroyal requires 50.

Hovering a herb or mineral on the minimap shows your skill and the skill required to gather it. For example, (47/1) means 47 is your Herbalism and 1 is the skill needed to pick that herb.

Hovering a herb or mineral on the minimap shows your skill and the skill required to gather it. For example, (47/1) means 47 is your Herbalism and 1 is the skill needed to pick that herb.

Herb and mineral names are colored by how hard they are to gather: red if you cannot pick them yet, then orange, yellow, green, and grey once they are trivial.

Herb and mineral names are colored by how hard they are to gather: red if you cannot pick them yet, then orange, yellow, green, and grey once they are trivial.

If you're using UI addons like EllesmereUI or ElvUI, this will work just fine as well.

If you're using UI addons like EllesmereUI or ElvUI, this will work just fine as well.

Open the settings with Esc, then Options, then the AddOns tab, or type /gst in chat. From there you can turn each feature on or off.

Open the settings with Esc, then Options, then the AddOns tab, or type /gst in chat. From there you can turn each feature on or off.

On WoW Forever, dying turns off Find Herbs and Find Minerals. This reminder stays up until you turn tracking back on, and you can disable it in the settings.

On WoW Forever, dying turns off Find Herbs and Find Minerals. This reminder stays up until you turn tracking back on, and you can disable it in the settings.

Description

Gather Skill Tooltip

For World of Warcraft: Forever (Classic Plus).

Forever is still changing, and the gather numbers are not fully known. The addon starts from the vanilla herb and ore tables and the usual skinning formula, then learns from play and remembers it.

Gather Skill Tooltip showing Mageroyal (42/50)

Lightweight and unobtrusive. It only changes the tooltips you already hover, draws nothing on the minimap, and leaves the yellow gather dots alone. There is no permanent frame loop.

Hover a herb or ore and the tooltip shows your skill and the skill required, for example Mageroyal (42/50). That works on a minimap pin and on the node in the world.

Hover a beast or dragonkin and the same numbers sit beside its level, for example Level 16 (Skinning 42/60) Boar, including the corpse. Only if you have Skinning. Critters, pets, and friendly creatures are left alone until learned otherwise. Beast dots on the minimap stay as they are.

Hovering a corpse teaches skinning. You do not have to cast it. If the tooltip says Skinnable, that creature is remembered and gets the numbers later, even if it is not a beast or dragonkin. If the corpse is yours, you have looted it empty, and it still does not say Skinnable, the numbers stop for that creature.

Your skill comes from the game, including gear bonuses. Herbs and ores start from vanilla nodes (Peacebloom through Black Lotus, Copper through Thorium, including Ooze Covered veins). The required skill, yellow, and grey are those vanilla steps. Green is 40 points above yellow, which is what the client shows. Kingsblood stays yellow through 189 and turns green at 190. Forever's Wilted Peacebloom and Stunted Silverleaf use the Peacebloom and Silverleaf numbers. Nightmare Moss, Dreamroot, Moonroot, Star Lotus, Cold Iron Deposit, Fool's Gold Vein, Starsilver Vein, and Greater Moonstone Formation use the classic band with the same requirement. Heavy Thorium Vein requires 300. Any other herb or ore name that is not in the table is remembered the first time you hover it and gather it, and gets numbers from your skill at that gather. Skinning starts from the creature's level: 1 through level 10, ten points a level from 11 to 20, then five times its level. Red, then orange, yellow, green, grey. The same green step applies there.

A finished gather or skin corrects that guess for that node, or that skinning level. A skill point counts as a hit. No point counts as a miss. Misses at your current cap are ignored. A point below the listed requirement lowers the number shown. Further tries recolor toward how often you actually gain a point. A long run of misses turns it grey. Something you can still gain a point on stays green.

Names, settings, and the skinning label follow the client language: English, German, French, Spanish, Italian, Portuguese, Korean, and both Chinese clients. A German client keeps Maguskönigskraut (42/50). Not Russian. The addon name stays Gather Skill Tooltip, and /gst stays /gst.

Forever allows one tracking spell at a time. If you know Herbalism or Mining and both Find Herbs and Find Minerals are off, a warning stays on screen until you turn one on, or turn the warning off. The warning has a small text button that turns the missing tracking on for you, and it clears as soon as tracking is on. It stays quiet in combat, where the game hides the tracking state, and checks again when combat ends. It starts in the middle. Text size and Unlock position shrink it and move it. One spell is enough if you have both professions. Skinning never raises it.

Settings

Open with /gst, /gatherskilltooltip, the minimap button, or Esc > Options > AddOns > Gather Skill Tooltip. Text follows the client language. Everything defaults to on except where a line says off.

  • Enable Gather Skill Tooltip — master switch. Off means no tooltip changes and no warnings. What was learned is kept.
  • Herbalism / Mining / Skinning — which professions get the extra tooltip.
  • Show my skill — the first number, 42 in Mageroyal (42/50).
  • Show required skill — the second number, 50 in that example. Both, one, or neither. Same switches for skinning. A learned lower requirement replaces the table number.
  • Color by difficulty — colors the name or the skinning text. Starts from the table, then follows what you have gathered. If skill, required skill, and color are all off, the tooltip is left alone.
  • Chat when you learn something — off by default. One line when a creature is learned as skinnable or not, when an unknown herb or ore is learned from gathering, or when a color changes. Learning still happens when this is off.
  • Warn if gathering tracking is off — the on-screen tracking warning. One of Find Herbs or Find Minerals is enough.
  • Text size — size of the tracking warning and the trainer reminder. 18 is the default. The slider runs from 10 to 32.
  • Unlock position — off by default. Shows the reminder so you can drag it. Right-click locks it. A reload locks it too.
  • Remind me to train the next rank — a short message when you gather or skin at your current cap and a trainer still has a higher rank. It uses the same size and position as the tracking warning.
  • Reset settings — checkboxes, reminder position, and minimap button go back to default. Learned herbs, ores, and skinning stay. /gst reset does the same.
  • Minimap button — on by default. Flower button for settings. On the minimap itself, you can drag it.

/gst debug prints unmatched herb and ore names in chat if Forever adds a node that is not in the table, until that name has been learned by gathering.

GatherSkillTooltip Team

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