GatherSage2 shows what level is required to mine, pick, smelt, prospect, mill, or skin a resource (vein, deposit, ore, animal, plant, etc). The tooltip shows all skills for which the resource can be gathered or used up (i.e. an herb that can be both picked and milled).
It shows your current skill, how many skill ups you've gained since you logged in, and the difference between the skill you need to work with the resource and your skill level.
It displays this information in the tooltip when you mouse over a resource in the world, minimap, inventory, auction house, mailbox, guild bank, and pretty much anywhere the item can be displayed. It also shows if the resource has a chance of yielding special items, such as stone, gems, or other herbs.
Known Issues
1. Mousing over a world item such as a mob, herb, or mining node sometimes resets the tooltip to the default game tooltip with no GatherSage2 information. There is little I can do to control this. A workaround is to mouse over the minimap to quickly hide the tooltip and try again.
Update this add-one please , add-one become so much annoying to use . i have to move my mouse over map and mob and herb until add-one tool-tips works :<
Update for classic shooting a tons of lua error
Update for classic shooting a tons of lua error
Update?
it not works for rus classic client :( but works well for eu client
can u help with it?
In reply to fantara1:
Is there any error associated with how it's not working?
I don't have a RU client to test with, but my guess is the regular expressions in the US localization are causing an issue. They had to be modified for the DE locale.
In reply to kellewic:
dunno, didnt see any errors
just dont show info about skill on minimap when see herb etc
hi can u do it for classic wow pls?
In reply to fantara1:
Just uploaded a Classic version.
In reply to kellewic:
tyvm
will test it
yeah it works perfect
ty
great for herbs in northrend.. not so great for frozen herbs found in the alterac valley :)
As always feel free to drop me a line at Support@Rakreo.com. If you prefer voice my cell number is listed on our Guild website under members. I am the Guild Master, Rakreo. The site is http://www.Rakreo.com
i play a worgen with herbalism, hovering over a bruiseweed node shows that it requires herbalism 100.. ie still read with my skill at 84.. problem is.. the game said it required herbalism 85 when i clicked on the node..
to test i got my skill to 86 and went back to the bruiseweed node.. sure enough i can herb it..
this is the entry in the lua file [code]gsN["Bruiseweed"] = "Herbalism:100,125,150,200";<br/>gsC["Bruiseweed"] = {'2453:100'};[/code]
i would assume that changing the 100 to 85 would work but as for the rest of the numbers.. (skill up till?) not sure..
have fun