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GatherLog

Remembers where you find ore, herbs, fishing pools, chests and rares, ranks the best zones, and routes you there.
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v0.21.1-forever

File nameGatherLog-v0.21.1-forever.zip
Uploader
Bizzal70Bizzal70
Uploaded
Nov 8, 2026
Downloads
32
Size
63.7 KB
Flavors
Forever
File ID
9513584
Type
R
Release
Supported game versions
  • 1.60.1

What's new

GatherLog

0.21.1

  • Fixed: the minimap button could keep following the mouse after a drag, and then move together with another addon's button sitting on top of it. It now stops the moment you let go.

0.21.0

  • GatherTrail is now GatherLog. Another Forever addon on CurseForge is called "Gather Trail", installs into the same folder and also uses /gt, so the two could not be installed side by side. The slash command is now /glog (or /gatherlog), the folder is GatherLog, and the saved data is GatherLogDB. Nothing else changes. Entries below this one use the old name.

0.20.0

  • Each character now sees pins only for the professions it has: ore for miners, herbs for herbalists, fishing pools for fishers, skinning spots for skinners. Chests and rares are shown to everyone, and the stops of a route you are following always show. Turn it off with the new "Only my professions' nodes" option or /gt mine.
  • Nothing changes in what is recorded: every character still records every node it sees, points at or clicks, profession or not, and the whole account shares it. A miner logging in sees the ore your herbalist rode past.

0.19.0

  • Hide all pins in one click, to declutter the maps: the new Hide pins button in the window's header, right-click on the minimap button, /gt hide, or a key binding (Key Bindings, AddOns, GatherTrail). Every node pin and travel marker goes from both the world map and the minimap; the same click brings them back exactly as they were. Stops on a route you are following stay visible. The minimap button's icon turns grey while pins are hidden.
  • Stopping the route from the minimap button is now Shift + right-click.

0.18.2

  • Every classic gathering node is now known by name: added Patch of Elemental Water (fishing) and Giant Clam (chests). All ores, herbs, fishing pools and chests from the original game are checked by the tests.

0.18.1

(0.18.0 was a packaging mistake: it held the same files as 0.17.3. This is the release it should have been.)

  • Riding or running past nodes records every one you point at. A second node with the same name was ignored for 5 seconds, so on a mount most of a row of veins was missed. Sightings are now judged by place, as on the minimap.
  • Walking up to a node records it even without the cursor on it, when the game highlights it for the interact key (soft targeting). Using a node with the interact key on a character without the profession counts as a failed attempt, as clicking it does.
  • Forever's low-level herbs ("Wilted Peacebloom", "Stunted Silverleaf") are recognised from the start, on the minimap and in the world, by the classic herb name inside theirs.
  • As always, what any character finds is shared with every character on the account.

0.17.3

  • Pointing at nodes on the minimap is more reliable. Moving the cursor straight from one node to another of the same name (Peacebloom to Peacebloom) used to record only the first, because the game keeps the tooltip up with the same text the whole way; and a second node of the same name was ignored for 5 seconds. Each node is now judged by where it is, so every one is recorded, and resting on one still records it only once.
  • The minimap tooltip is now checked every frame instead of ten times a second, so a quick sweep across a node is not missed.

0.17.2

  • First release on CurseForge. No changes to the addon itself.

0.17.1

  • Herbs are now recorded from the minimap. Pointing at a herb's minimap icon used to be ignored until that herb had been picked at least once, because a herb's name says nothing about being a herb (unlike "Copper Vein"). GatherTrail now knows the classic herb names from the start; a herb new to Forever is still learned the first time you pick it.

0.17.0 (beta)

First public version.

  • Records ore, herbs, fishing pools, skinning spots, treasure chests and rare creatures as your characters find them, shared across the whole account.
  • Learns from gathering, from failed attempts, from pointing at a node in the world or on the minimap, and from characters without the profession.
  • Ranks the best zone for what you want, by how much is there, how tight a loop it makes, how far away it is, your level, your faction and your profession skill.
  • Guides you there: an arrow, a marker in the world, numbered stops on the world map and pins on the minimap.
  • Learns flight masters, zone crossings and transports as you travel, and plans trips over them.
  • Options page, pin filters, export and import.

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