File Details
GameSlayve_CombatLab_v1.1.0.zip
- R
- May 18, 2026
- 5.33 MB
- 10
- 12.0.7+3
- Retail
File Name
GameSlayve_CombatLab_v1.1.0.zip
Supported Versions
- 12.0.7
- 12.0.5
- 12.0.1
- 12.0.0
GameSlayve CombatLab v1.1.0
Initial public foundation release of the GameSlayve CombatLab system.
CombatLab introduces a lightweight Blizzard-native dungeon performance tracking framework designed specifically for Mythic+ history integration, player-focused analysis, and future advanced utility systems.
CORE SYSTEMS
Added lightweight run performance capture framework
Added Blizzard-native meter discovery system
Added player-only run analysis architecture
Added combat-safe delayed finalization support
Added run snapshot export system for Keystone Party integration
Avoided heavy or fragile CLEU dependency paths where possible
Added persistent dungeon run summary generation
PERFORMANCE TRACKING
Added:
Damage Done
Overall DPS
Healing Done
Overall HPS
Interrupt tracking
Dispel tracking framework
Death tracking
Pull tracking
Added cumulative dungeon snapshot support
Added dungeon-wide combat summary export support
Improved run timing consistency
Improved combat duration handling
Refactored combat performance calculations to better align with full dungeon completion timing
Added separation between:
Dungeon completion metrics
Combat-active metrics
ARCHITECTURE
CombatLab was intentionally designed as:
Lightweight
Modular
Combat-safe
Expandable
Core goals of the system include:
Avoiding taint-heavy combat automation
Avoiding unstable combat parsing dependencies
Keeping addon overhead low
Supporting future Mythic+ analysis systems
Remaining Blizzard-native where possible
Added modular export structure for Keystone Party compatibility
Added run summary patching support for delayed combat finalization
Added compatibility groundwork for future external module expansion
CLASS & GROUP SUPPORT
Added persistent party capture support
Added Blizzard class icon compatibility support
Added class capture framework at run start
Added early compatibility groundwork for:
Pet classes
Hunter pets
Warlock demons
Death Knight pets
Totems and guardians
Evoker support
Augmentation Evoker contribution analysis
Preservation Evoker healing tracking
TESTING & VALIDATION FOUNDATION
Added developer testing framework support
Added compatibility foundation for:
Tank testing
Healer testing
Melee DPS testing
Ranged DPS testing
Pet class testing
Evoker testing
Heavy interrupt dungeon testing
Heavy movement dungeon testing
Large AoE pull dungeon testing
Added internal framework support for:
Meter validation
Dungeon timing validation
Run integrity validation
Historical consistency testing
CURRENT DEVELOPMENT DIRECTION
CombatLab is currently transitioning from:
Experimental prototype
into:
Stable lightweight Mythic+ performance framework
Current development priorities are:
Stability
Consistency
Edge-case handling
Cross-class compatibility
Historical integrity
Tooltip polish
Timing accuracy
Performance validation
FUTURE SYSTEM FOUNDATIONS
Laid groundwork for:
Slow Kicks modular system
Spec caching
Spec icon systems
Advanced utility analysis
Player-only advanced statistics
Run drilldowns
Historical analytics
Dungeon utility pressure systems
Expanded hover inspection systems
CombatLab is designed to remain lightweight, expandable, and Mythic+ focused while integrating cleanly into the broader GameSlayve addon ecosystem.

