FriendsShare Resurrection

FriendsShare Resurrection

File Details

25

  • R
  • Aug 30, 2014
  • 6.04 KB
  • 2.3K
  • 5.4.8
  • Retail

File Name

FriendsShare-25.zip

Supported Versions

  • 5.4.8

Version 25

  • Fixed a bug where "friendsshare rebuild" would not work for ignores
    from a different realm.

Version 24

  • Fixed a bug where deleted characters would reappear on realms with a whitespace in their name.

Version 23

  • The ignore list is now synchronized over all realms
  • The friend list is synchronized within connected realms

Version 22

  • Replaced GetCVar("realmName") with GetRealmName() (thanks danidaf)
  • Updated TOC for WoW 5.4.0

Version 21

  • Updated TOC for WoW 5.3.0
  • Synchronize the friends list even if the ignore list cannot be loaded by WoW.
  • Stop retrying to synchronize after some time.
  • Only report 3 retries at most to cut down on spam.

Version 20

  • Updated TOC for WoW 5.2.0

Version 19

  • Updated for MoP.
  • Fixed a bug that would cause infinite add user spam.

Version 18

  • The sync is now delayed for 20 seconds after logging in.
  • If syncing fails it is run again indefinitely one every minute.

Version 17

  • Updated TOC for WoW 4.3.0

Version 16

  • Updated TOC for WoW 4.0.1
  • this is no longer defined

Version 15

  • #5 - Fixed a case where the character name was not correctly converted to lower case before writing to the database.
  • Updated TOC for WoW 3.3.5
  • Discontinued XML file.
  • Removed FriendsShare_ prefix on local variables

Version 14

Version 13

  • Does no longer remove empty notes on every login.
  • Player names in the console output are now correctly capitalized.

Version 12

  • Sync ignore list
  • Updated TOC for WoW 3.1.0

Version 11

  • Sync notes

Version 10

  • Updated TOC for WoW 3.0.2

Version 9

  • No longer tries to add itself to the friend list.

Version 8

  • Updated TOC for WoW 2.3.0

Version 7

  • Switched back to PLAYER_ENTERING_WORLD in the hope that this
    solves the crash problems.

Version 6

  • Use the ADDON_LOADED event instead of PLAYER_ENTERING_WORLD to see
    when we are ready to go. This event seams more appropriate.
  • Do not try to sync the friend list if it failed within the last
    5 seconds. This should hopefully save the sync failed SPAM loop.

Version 5

  • Updated TOC for WoW 2.0.3

Version 4

  • There was a problem when you target a player and add him to the
    friendlist.

Version 3

  • Way better event handling (resolves the race condition during
    login which could crash the WoW client).
    Inspired by "Friend & Ignore Share v1.3, thanks Vimrasha.
  • Fixed the "gfind" Lua 5.1 syntax change problem.

Version 2 (based on 1.1 from Oystein)

  • Catch the case where the friend list is not yet loaded from the
    server. Try again later if the list was not ready the first time.
  • Mention which chars were added or removed from the friend list.
  • Delete first, then add new friends.
  • Lua 5.1 syntax change (had to use pairs())
  • added suffix FriendsShare_ to global variables
  • removed myAddOns code