v1.0.0-classic
What's new
FrameTime
v1.0.0 (2026-08-10)
Full Changelog Previous Releases
- Add the config window logo and the CurseForge project ID
The logo is generated from Gallery/FrameTimeLogo.png, which is a circular
emblem on a solid black square with no alpha. Keying on darkness would
punch holes in the emblem, which is dark in places, so the mask is
geometric: the emblem ends sharply at r = 0.815 of the half-width, so the
build crops to it and fades alpha out just past that edge. The result is
box-downscaled to a 128x128 TGA, matching the sibling addons.
Also marks the changelog as 1.0.0.
Co-Authored-By: Claude Opus 5 noreply@anthropic.com - Minimal Classic Era unit frames
Restyles Blizzard's PlayerFrame, TargetFrame and target-of-target frame
into a minimal look rather than replacing them: portrait and portrait
ring removed, a symmetric border capped at both ends, and the name/level
row, health bar and power bar widened to the full frame.
Because the default frames are kept underneath, click-casting, the
right-click menu, aura anchoring and the client's own frame-move mode
all continue to work.
Features:
- Minimal player, target and target-of-target frames
- LibSharedMedia textures for the health and power bars, with party and
raid frames set to match, use their own texture, or be left alone
- Class colored health bars
- Hide the player name; hide the level at max level
- Classification markers beside the target level: gold dragon for
elites, silver dragon plus a star for rare elites, star for rares
- Shorten mob names to their last word
- Player icons (combat numbers, combat, resting, PvP) and the target
faction banner, all hidden by default
- Account-wide profiles with a per-character active profile
The frame art is Blizzard's own Classic target frame with the portrait
ring removed and the middle widened; tools/ holds the generators that
produce it, along with a static checker for the Lua.
Co-Authored-By: Claude Opus 5 noreply@anthropic.com
This mod has no additional files

