File Details
4.1.7
- R
- Sep 7, 2025
- 305.99 KB
- 15.5K
- 11.2.0
- Retail
File Name
FrameColor-4.1.7.zip
Supported Versions
- 11.2.0
Changelog
Version [4.1.7] - 2025-09-07
Added
- Added russian translation. Provided by CurseForge User ZamestoTV.
Version [4.1.6] - 2025-08-10
Updated
- _PlayerFrame.lua -> The class power bar can now be colored separately from the player frame.
Version [4.1.5] - 2025-08-09
Fixed
- _PopUpDialogs.lua -> Static pop-ups are once again skinned.
Version [4.1.4] - 2025-08-07
Updated
- Interface version to 110200.
Fixed
- _BankFrame.lua -> Adapted to ui changes.
- _CharacterFrame.lua -> Adapted to ui changes.
Version [4.1.3] - 2025-06-23
Updated
- Interface version to 110107.
Version [4.1.2] - 2025-05-13
Added
- New API function.
Version [4.1.1] - 2025-04-30
Fixed
- _CooldownViewer.lua -> The skin will now be reapplied after changing the specialization.
Version [4.1.0] - 2025-04-30
Added
- SkinUtilMixin.lua -> New helper function added "GetAllChildRegionsOf" to get all regions of a frame and all it's child frames.
- New Skin added _CooldownViewer.lua -> For now it will only let you change the color of the "Tracked Bars" bar borders.
Version [4.0.3] - 2025-04-30
Updated
- Interface version to 110105.
Version [4.0.2] - 2025-04-13
Fixed
- _TradeFrame.lua: Temporarily removed the money frame borders until I find time to fix them.
Version [4.0.1] - 2025-03-22
Changed
- Added "Button" to the color names of the button colors to better clarify what the option is used for.
- The alpha of the chat frame border can now be set via its color setting.
- Changed the default colors of the _ChatFrame skin slightly.
Added
- Added the buttons around the chat frame to the _ChatFrame skin and added color options for normal, hightlight & pushed textures of those buttons.
Version [4.0.0] - 2025-03-16
Inital Release
- The addon has been rebuilt from the ground up, with the aim of making it easier to maintain and a more robust backend that will not break if a skin fails.
- Failed skins now inform the user with a print message.
- All skins have been updated to follow (where possible) a template of predefined color keys (Main, Background, Borders, Controls, Tabs).
- The new scrollbars and dropdown buttons have been added to all skins.
- The new drop-down menu has been added.
- Added new Color Manager to replace Color Control, colors are no longer overwritten but follow a priority concept of Global Color < Category Color < Locked Color. This allows the user to define rules for how skins of a category (or globally) should look, with the option to escape this rule per color key. This also has the advantage that future added skins will follow these rules.
- The new UI is now more responsive, efficiently handling large numbers of skins while scaling seamlessly. Search functionality is nearly instantaneous, providing a smoother experience. In addition, the UI has been moved to a separate add-on that loads only when needed, improving performance.
- A new companion addon has been created, FrameColor - AddOnSkins, from now on all skins for other addons will be provided either by the addon itself or via FrameColor - AddOnSkins, all individual addon skin projects have been deleted.