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ForeverRecruiter - Part of the Nether Addon Family

Guild recruitment for WoW: Forever. Scans Classic zones for unguilded players, sends invites with your custom whisper, and keeps lockouts and a blacklist so nobody gets pestered twice.
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ForeverRecruiter.zip

File nameForeverRecruiter.zip
Uploaded
Oct 20, 2026
Downloads
51
Size
451.0 KB
Flavors
Forever
File ID
9263089
Type
R
Release
Supported game versions
  • 1.60.1

What's new

ForeverRecruiter 0.3.5 - Controllers, More options

Restart the game after updating (new files). A /reload is not enough.

- Works with a controller. With the game's controller support on (Settings > Controls > Gamepad), the d-pad
  moves a highlight between the buttons of every ForeverRecruiter window, A presses, B goes back, the bumpers
  turn the pages and the right stick scrolls; Y moves a window and X sizes it (kept like a drag). With
  ConsolePort, its own cursor drives the windows instead. In a fight the controller goes straight back to your
  character. NetherSuite > Settings > Behaviour > "Controller navigation in Nether windows" turns it on or off
  for the whole family.
- More options (a button under Safety): every option that was a slash command is now a control: scan by
  zone or by level, custom zones (stand in a zone, pick its levels, "Add the zone I'm in"; remove one), the
  extra /who filter, passing by names in other alphabets, closing the whisper windows it opens, the Who window
  during scans, the blacklist (take a player off), clearing the invite history (asks first), details in chat,
  and the minimap button. Each does exactly what its slash command does.
- On a controller, bind "Next Scan / Invite" (Key Bindings > AddOns) to a button: that press is the step (other
  controller presses are not listened to, so your controller is never taken).
- Place things with the controller: the window and the minimap button. NetherSuite > Settings > Behaviour >
  "Place things with the controller" (or its key binding): the d-pad moves the highlighted piece (a minimap
  button turns round the minimap), the bumpers go to the next one, X switches big and small steps, Y sizes what
  can be sized, A keeps it, B puts it back.

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