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ForeverDungeonMap

Dungeon maps for WoW Forever: boss portraits with loot and quests, …
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v0.7.1-forever

File nameForeverDungeonMap-v0.7.1-forever.zip
Uploader
zzpastazzpasta
Uploaded
Nov 14, 2026
Downloads
32
Size
209.4 KB
Flavors
Forever
File ID
9612299
Type
R
Release
Supported game versions
  • 1.60.1

What's new

Changelog

All notable changes to ForeverDungeonMap. Versions follow the ## Version of the .toc; releases are tagged vX.Y.Z.

0.7.1 (2026-11-14)

Changed

  • The journal's quest list starts with only your faction's quests; the crest toggles above the list add the other faction. The "Other faction's quests in the journal" option is gone.

  • WoW Forever dungeon quests look like the classic ones: a quest item a boss drops is in that boss's loot (The Baron: Abominable Head, Relic Guardian: Titan Relic), and quest givers inside the dungeon (Captain Truman, Rexxie Copperclutch, ...) are "!" / "?" spots on the dungeon map.

  • Quest experience comes from the game (WoW Forever's values): the addon asks the game to load a quest's data when it is not cached yet. Reward items the game shows on the quest frame are remembered and shown instead of the shipped list.

  • "Report a bug" (blue bug button at the journal's bottom right, or /fdmap bug): write what went wrong, the addon adds the details a fix needs (read-only), "Copy everything" selects both for Ctrl+C, and the GitHub issues link is right there to paste it.

  • Releases are automatic: GitHub tags the version from this changelog and uploads it to CurseForge.

  • A quest chain is one row in the journal's quest list: its first step in that dungeon, with the chain icon; the other steps (also the ones after the dungeon quest) open under it. The row shows the most urgent state of its steps. The quest page lists the whole chain ("Quest chain").

  • Bigger faction crests: the list's Alliance / Horde toggles, the quest header, and the quest rows (centred on the row).

  • WoW Forever dungeon quests checked one by one (new tools/forever_quests.json -> Data/ForeverQuests.lua): where each is picked up and turned in, whole chains (e.g. the five steps of Unending Torment), NPC spots from QuestieDB's Forever NPC table. Fixes, among others: The Wrath of Rath'mael (Deathguard Kristof), The New Plague (Theodore Griffs), Highland Hides (James Halloran), Horrors in the Highland (Rethiel the Greenwarden), Old Ironforge Incursion (Earthseer Farsen -> Magni).

  • Quests whose starter lies at random spots (Crest of Lordaeron) list every place on the quest page; in-dungeon quest givers get a short "where" note.

  • "Show on Map" and a click on a quest pin set the game's own waypoint, with the on-screen arrow to the quest giver (and a TomTom waypoint, if TomTom is installed). Shift-click on a quest pin opens the quest in the journal.

  • Boss portraits (map pins, boss list, boss page) and dungeon icons have no ring any more: the ring art had a dark fill that hid the portrait. Only the portrait, and a cross when the boss is dead. Bosses without a portrait (rares, books) get a gold-framed "?" with an elite dragon (silver for rare elites).

  • If Blizzard blocks one of the addon's calls, the call is saved (and shown by /fdmap export), so the cause can be found without a taint log.

  • After the world map's nav bar crumbs, on every map: "Dungeons" (the journal with every dungeon), and the map and quests of a dungeon: the one you are in, the one shown last, or the one whose entrance is on the map shown.

  • The live view's footer shows the area you are in, and the floor ("Floor 2/3") when the data ties that area to a floor.

  • Everything comes from the addon's own data: ForeverDungeonJournal is no longer read at runtime, so every character sees the same pins whether or not that addon is enabled.

  • Smaller quest pins on the world map.

  • Boss portraits and quest markers on the dungeon map are pushed apart so none hides another.

  • Dungeon map header: room for Blizzard's map buttons on the left, full-size Bosses and Quests tabs, and a "Dungeons" button that opens the Dungeon Journal with every dungeon's card.

  • Right-click on a dungeon map goes to the entrance's zone, never straight to the continent.

  • With Questie showing dungeon quests, our world-map quest pins step aside (same NPCs, one icon).

  • Maps for the WoW Forever dungeons from the game's own files: their minimap textures (Ruins of Lordaeron, Excavation Site, Hall of Thanes, the coming-soon ones) and retail Dalaran's tiles (City of Dalaran), with boss and entrance spots.

  • Quest givers and turn-ins inside a dungeon ("!" / "?") on the dungeon map, and every portal of a dungeon (wings, back doors) marked as an entrance.

  • Bosses and rares the Encounter Journal has no spot for (Razorfen Kraul, Scarlet Monastery, Scholomance, Shadowfang Keep, the Stockade and more) are on the dungeon map now, at their spawn point from the CMaNGOS classic database (GPLv3). New generated data for entrance spots, dungeon entrances on zone maps, quest givers inside dungeons and the floor of each subzone (tools/import_map_spots.py).

  • Rares without a portrait (Deviate Faerie Dragon, Razorfen Spearhide, ...) get their creature display from the CMaNGOS database; a spawn the dungeon art does not draw is moved onto the nearest drawn floor.

  • The dungeon map's level picker is a dropdown ("Level 1", "Level 2", or the wing's name); the map follows you to the floor of the area you walk into when the data knows it.

Fixed

  • The Dungeon Journal's search box can be clicked into again (the window's drag strip covered it).
  • Zul'Farrak's map shows: its tiles have no floor number in their file names.
  • The "ForeverDungeonMap has been blocked from an action" popup: the addon no longer registers the combat log, which this client forbids to addons. Boss kills come from encounter ends, a boss's corpse as target, or its loot.
  • The parchment of the quest page now fills the whole page.

0.6.0 (2026-11-13)

New

  • "Gilded Codex" look for the Dungeon Journal and the dungeon map: one palette, gold borders on hover and selection, parchment quest pages, round boss portraits (docs/ui-spec.md).
  • The Dungeon Journal has a home page, a search box, a faction filter, a Map tab, inline quest chains, and Track and Share buttons on quests.
  • Quest pins on zone and continent maps show where dungeon quests start (!) and are turned in (?). The tooltip lists every quest of that NPC; a click opens the quest in the journal.
  • Experience and money reward pills on quest pages. The game's own values are used when it has them, otherwise QuestieDB's quest XP table scaled to your level (marked approximate).
  • Options panel (Game Menu > Options > AddOns > ForeverDungeonMap) with these switches: quest pins, live view, dungeon map on M, boss icon size, and the other faction's quests.
  • When a quest giver offers or takes back a quest, the addon remembers where that NPC stands. This fills gaps in the shipped data for new WoW Forever quests. /fdmap export shows the learned spots so you can send them in; /fdmap debug shows how complete each dungeon's data is.
  • /fdmap config and /fdmap help.
  • Maps and data for the WoW Forever dungeons that have them (e.g. Hall of Thanes on the Old Ironforge tiles), and their loading screens as journal art.

Changed

  • The live view no longer hides or moves any Blizzard frame. The minimap cluster is only made invisible, and nothing is moved in combat: the change waits until the fight ends. The minimap comes back exactly as it was, including another addon's square mask. Entering Edit Mode gives it back too.
  • World map changes go through C_Map.OpenWorldMap and wait for the end of combat.

Fixed

  • The "ForeverDungeonMap has been blocked from an action only available to the Blizzard UI" popup (docs/taint-report.md).
  • GetItemInfo errors: the client only has C_Item.
  • Blizzard_MapCanvas.lua:309 assertion failed!: the pin templates no longer have OnEnter or OnLeave.

0.5.0 (2026-11-13)

New

  • The Dungeon Journal was rewritten:
    • colour themes and rows of fixed height;
    • a parchment quest page with "Starts at", "Turn in", the quest chain and a reward grid;
    • a faction filter, a search box, and TomTom waypoints.
  • Quest givers and turn-in NPCs from QuestieDB (432 quests), and boss levels from QuestieDB.
  • Encounter Journal cards, lore, loading screens and 148 boss pictures, all taken from the game client's own files by FileDataID.

Fixed

  • The map pins no longer call SetPassThroughButtons (a taint source).
  • The live view stays above the world map (DIALOG strata) and is safe in combat.

0.4.0

Internal build; its changes shipped with 0.5.0.

0.3.0 (2026-11-13)

New

  • Boss positions on the dungeon maps from Blizzard's Encounter Journal data (112 bosses in 15 dungeons).
  • When ForeverDungeonJournal is installed, its boss and entrance spots and its maps of the new WoW Forever dungeons are read at runtime. Nothing of it is shipped.
  • Side panel: a boss shows its loot and related quests; a quest shows its objective, starting NPC, chain and rewards.
  • Defeated bosses are crossed out and stay crossed out after /reload.

Changed

  • The live view has no +/- buttons; its height follows the world map window.

0.2.0

New

  • Pressing M inside a dungeon opens the dungeon's own map in the world map window, with floors, zoom, drag, and boss portraits whose tooltip shows the loot.
  • Right-click goes one map out (dungeon > zone > continent); dungeon entrance pins on zone and continent maps.
  • The live view: the real minimap, enlarged next to the dungeon map. It shows you, your group, and other addons' minimap pins.
  • Dungeons, bosses, loot and quests imported from DungeonMaster (GPLv3).

0.1.0

New

  • ForeverDungeonMapProbe, a developer probe that showed what the client allows inside instances:

    • no positions for addons (UnitPosition and C_Map.GetBestMapForUnit return nil);
    • classic dungeon map art is present;
    • the client-drawn minimap still shows the dungeon layout and the group.

    This set the design: a dungeon map plus a live minimap view.

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