ForeverConsumables-1.0.4.zip
What's new
## ForeverConsumables 1.0.4
### Fixed
- Fixed raw cooking materials such as uncooked meat being detected as consumable food.
- Tightened Food and Water detection so item names alone are no longer enough for classification.
- Food now requires a known consumable item, a valid food use spell, or a clear eating/restoration tooltip.
- Water detection was tightened as well to prevent non-consumable materials from appearing in the QuickBar.
### Combat Lockdown
- Fixed `ADDON_ACTION_BLOCKED` caused by Mage supply UI elements being shown or hidden during combat.
- Mage supply cards are no longer refreshed while combat lockdown is active.
- `UpdateMageButtons()`, `RefreshMage()` and `RefreshAll()` are now safely deferred during combat.
- Deferred UI updates are automatically applied after combat through `PLAYER_REGEN_ENABLED`.
- Bag scanning continues during combat; only protected UI redraws wait until combat ends.
### Existing Fixes Retained
- QuickBar secure button layout and visibility remain combat-safe.
- Supply Machine visibility and stock display remain combat-safe.
- Automatic class detection and trade distribution remain unchanged.
- LibDataBroker / LibDBIcon minimap integration remains unchanged.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

