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Forever Leveling BiS

Best-in-slot gear while you level in WoW: Forever: the best quest reward, dungeon drop and crafted item for every slot, for your race, class, spec and level.
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v1.2.8-forever

File nameForeverLevelingBiS-v1.2.8-forever.zip
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TimearcTimearc
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Nov 13, 2026
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Forever
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Supported game versions
  • 1.60.1

What's new

Changelog

1.2.8

  • Key binding: open or close the window with a key, a mouse button or a gamepad button, with Shift, Ctrl or Alt if you like (gamepad buttons set to act as those count too). Set it on the addon's new page in Esc › Options › AddOns, or under Options › Keybindings › AddOns.
  • The minimap button can be hidden: switch it off under Settings › Shown on, on the new Options page, or type /bis minimap (again to bring it back). /bis and the addon list on the minimap still open the window.
  • The What's new window shows this release's key binding and the Sets view on Dungeon loot that came in 1.2.7. A click on a note takes you there.

1.2.7

  • Dungeon loot has a new Sets view beside Summary, Bosses and Quests: the item sets the dungeon drops that you can wear, such as Defias Leather in The Deadmines and Chain of the Scarlet Crusade in Scarlet Monastery. Each piece shows the boss or trash that drops it (or where else it comes from), whether it's BoE, its gain for you, and a tick when you have it in your bags or bank. Below, the set bonuses light up as you collect pieces, in Forever's own wording.
  • Gear from raid quests is out of the lists. Wowhead's data misses most of their class limits, so a level 60 Retribution paladin could be offered the mage's Frostfire tier, and a leveling addon has no use for gear behind a raid. About 300 items had no other source.
  • Item tooltips in the window no longer list every place a BoE drops: the row already says where, and a Scarlet Monastery piece added eight lines.

1.2.6

  • Dungeon loot has Forever's five new dungeons with their bosses' drops: The Drowned City (35-40), Krol'dok Stronghold (40-45), Alcaz Prison (48-53), Blackmaw Hold (55-60) and The Shaper's Terrace (60).
  • Dire Maul now has its loot: 15 bosses from Zevrim Thornhoof to Immol'thar, Prince Tortheldrin and King Gordok. Many more bosses and rares have their drops too, so the endgame dungeons list far more gear: Emperor Dagran Thaurissan and Panzor the Invincible in Blackrock Depths, Postmaster Malown and Baron Rivendare in Stratholme, Kormok in Scholomance, Lord Valthalak in Blackrock Spire, Archaedas in Uldaman. With the newest items from the live game, about 730 more items in all.
  • The dungeon list on Dungeon loot shows the dungeons around your level. Lower ones fold under Earlier and higher ones under Later, each with how many dungeons it holds and, while folded, their upgrades.
  • Fixed rows at the bottom of long loot lists (such as Tidebound Dagger under Gill) sitting out of line with the rows above them.

1.2.5

  • Weapon speed now counts in the rankings. Many abilities hit for your weapon's damage per swing, so for these specs a slower weapon is worth more than its DPS alone shows: Combat and Subtlety rogues, Arms warriors from Mortal Strike at 40, Retribution paladins, two-handed Enhancement shamans from 40, and the bows and guns of Marksmanship and Survival hunters. Others want a fast weapon, such as a Fury warrior's off hand. At level 58 an Arms warrior now takes Arcanite Reaper over Bonecrusher.
  • The Stat weights panel has three new rows: +0.1 s speed, +0.1 s off-hand speed and +0.1 s ranged speed. A positive number means slower is better, a negative one faster is better, and 0 leaves speed out. Pawn scales keep their speed values when you import or export them.
  • Every spec's weights are worked out again for shorter walks between pulls, as in busy quest areas: about 6 seconds instead of 15. The walk alone no longer brings your health and mana back, so the time you rest counts. Spirit is worth more for warriors and rogues and less for casters, and Intellect is worth more for casters. Many slots now pick other items, for example plate for warriors around level 40.
  • All sources: Settings › Filters › List can now show one ranked list per slot in place of the four source sections. Show top counts the whole list, the item you wear sits at its rank, and look-ahead upgrades say where they come from.
  • Retribution weights from level 40 include Unsealed Wrath: switching between Seal of Righteousness and Seal of Command, so each swing's stored seal goes off a second time.
  • The Scourge Invasion bosses Scorn, Balzaphon and Sever are out of the lists, since Forever doesn't run that event, so items like Scorn's Icy Choker no longer show for Scarlet Monastery. 68 more items from the live game, mostly quest rewards, the latest stat fixes, and new names for Horn of Ve'han, Hermit's Pauldron and Jereman's Bauble.
  • Off-hand DPS in Stat weights shows 0 for specs that never wield an off-hand weapon (paladins, shamans, priests, mages, warlocks and druids).
  • In Settings, turning the mouse wheel over a box changes its value instead of scrolling the panel past it.

1.2.4

  • Stamina counts for less for every leveling damage spec, about half as much as before. The weights now expect a pull to turn into three mobs at once once in a hundred pulls, not once in fifty, which is closer to busy quest areas. Healers and tanks are unchanged.
  • Enhancement weights follow Blizzard's 10 November hotfixes: Stormstrike hits for 100% weapon damage every 8 seconds, Mental Dexterity turns less Intellect into attack power, and Maelstrom Weapon procs less often. Intellect counts for about 15-25% less from level 25. Spell power still counts about as much, because Earth Shock carries short leveling fights.
  • Affliction weights follow the new Wrack (less damage, and your damage over time ticks faster while you channel it) and take Soul Siphon. Beast Mastery weights follow the Hawk's stronger melee and Arcane Shot's new mana cost, so Spirit counts a little less between levels 14 and 59.
  • Every spec's weights are worked out again from the newest items in the game, so some numbers move a little. At level 59-60 hit rating now counts for less for Arms and two-handed Enhancement and more for Survival, because the gear you're likely wearing at that level now has more or less hit than before.

1.2.3

  • My gear beside the Character frame no longer jumps to the right when you open its Talent spec or Stat weights list. It used to stay shifted until you picked an option or closed the list.

1.2.2

  • Your professions: bind-on-pickup crafts now count only for professions you have. Each crafting profession has its own switch under Settings › Filters › Sources › Crafted, and the ones you've learned start on. Bind-on-equip crafts still count for everyone, since you can buy them.
  • My gear beside the Character frame now has a Talent spec box and, once you have weight profiles for that spec, a Stat weights box, so you can switch right next to Equip best. Its title shows your character's name. Dropdown lists opened there now appear at the right size and no longer vanish while the addon window is closed.
  • Elwynn Forest theme: sunlight shines through the trees behind the lists, over the falling oak leaves. Look closely at the forest floor, too: a few things lie there, different ones each time you open the window, and some candles light up now and then.
  • The Theme list shows an icon for each theme, and Elwynn Forest marks your choice in a list with an oak leaf. Try it now in the What's new window opens the Theme list with Elwynn Forest picked out.
  • Crafting patterns: each profession's name has its icon, greyed out for professions you don't have.

1.2.1

  • Fixed your Talent spec resetting when you switch characters. On Forever, alts with the same first name on a realm shared their saved settings, so picking Fury on your warrior could be undone by logging in on a mage. Each character now keeps their own spec, off specs, weapon setups and other choices. Your current settings are kept when you update.
  • Bag addons: other bag addons can now ask Forever Leveling BiS whether an item is an upgrade, so they can show the same upgrade arrows as the game's bags, EllesmereUI and Baganator.

1.2.0

  • Stat weight profiles: save several sets of weights for each spec and weapon setup, each with its own name and icon, and switch between them in the Stat weights panel. Default (the addon's weights, which follow your level) can't be changed: Edit makes a copy you can change, New copies whatever is picked, and Rename, Reset and Delete manage the rest. Weights you changed before 1.2.0 are kept as a profile named Custom. A short tour shows you around the first time you make a profile.
  • Import and export: share a profile as a text string, or import a Pawn scale. Pawn's numbers are scaled so your spec's main stat stays at 1 (Attack power for melee), and hit and crit count per 1%, as items show them on Forever. Export gives our string or a Pawn tag.
  • Off specs (Settings › Specs) are now a list of lines: your Main spec with its weapon setup, weights and Compare with, then up to three off spec lines, each with its own spec, weapon setup, weights and Compare with. The same spec can be there twice with other weights, for example Arms for leveling and Arms for PvP. Item tooltips show a row for each line, quest rewards are marked for them, and lines that share a spec show their profile's name and icon. Off specs you had switched on in 1.1.2 are carried over.
  • My gear shows the profile it scores with ("My gear · Custom").
  • What's new: a small window shows a release's main changes once, the first time you log in with it. Click a note to go to that feature; /bis news shows it again.
  • Baganator: the addon is now one of its upgrade sources, so Baganator's upgrade search and its Upgrades category use our rankings too.
  • Dungeon loot: the live servers now send more loot, and it's in the lists: Might of Hakkar, Spire of Hakkar, Horns of Eranikus and Wingveil Cloak (Sunken Temple), Lord General's Sword, Golem Skull Helm, the Savage Gladiator set and Verek's Leash (Blackrock Depths), Inventor's Focal Sword and Nature's Embrace (Maraudon), the Deathbone set (Scholomance) and Blackcrow (Blackrock Spire).
  • More quest rewards from the live game: Chained Essence of Eranikus and Shapeshifter's Helm (Sunken Temple), the level 53 dungeon quests (A Little Payback, Blood Red Bandanas, A Bit of Wet Work), Celastrus the Bitter, Halt the Hail and more. In all, 162 more items and 117 more quests.
  • Fixes from the live game: Guardian Staff, Ragnar's Favorite Hat, Scoutmaster's Eyepatch, Twilight Initiate's Belt and Torn Cultist Cloak are uncommon now, with lower stats. German, Chinese and Korean clients now show about 2,650 quest names in the game's own words.
  • Quest givers: Nalpak and Ebru (Deviate Hides, Deviate Eradication) are pinned in The Barrens, and the rogue Dead Drop quests start near Pyrewood Village. The Heart of the Void no longer shows under Pick up before you go.
  • Classic and Elwynn Forest themes: small tips and questions now point at what they're about, with a pointer in the theme's own style.

1.1.2

  • Hunters: gear with "+Attack Power" now counts in full, because it raises your ranged attack power as well as your melee attack power. Items such as Devilsaur Gauntlets and Blackstone Ring now rank where they should for Beast Mastery, Marksmanship and Survival, instead of being worth almost nothing. Strength still counts for melee only, so ranged hunters aren't shown Strength gear.
  • Surv (Melee) values "+Attack Power" above Strength, since it also powers Serpent Sting, traps and your opening shots.
  • At 57 to 60, Survival hunters value hit very little: with Surefooted, typical gear already has all the hit you need against mobs of your level.

1.1.1

  • Dungeon loot: the live servers now show the loot of Zul'Farrak, Maraudon, Blackrock Depths, Sunken Temple and Stratholme, and it's in the lists: Sang'thraze the Deflector, Gahz'rilla Fang and Big Bad Pauldrons (Zul'Farrak), Eye of Theradras and Megashot Rifle (Maraudon), Houndmaster's Bow and Fists of Phalanx (Blackrock Depths), Slitherscale Boots (Sunken Temple), Cape of the Black Baron (Stratholme).
  • Dungeon quests up to level 60 are in, with their rewards: Manacle Cuffs, Magni's Will and Ragnar's Favorite Hat (Blackrock Depths), Wyrmthalak's Shackles and Halycon's Muzzle (Blackrock Spire), Avenguard Helm and Lifeforce Dirk (Sunken Temple), Seal of the Dawn (Stratholme), and more in Maraudon, Scholomance and Uldaman.
  • Riverglades: 121 more quests, plus 12 in Krol'dok Stronghold, with rewards such as Bloodmaster's Ring and Scoutmaster's Eyepatch. In all, 228 more quests and 177 more items.
  • Quest givers in Stormwind City, Eastern Plaguelands, Redridge Mountains and Mulgore are now pinned in the right place on Forever's redrawn maps.
  • Fixes from the live game: Dank Shoulderpads (Tiara of the Deep) is uncommon now, with lower stats, and dungeon quests of level 35 to 56 give about twice the XP shown before (Uldaman Reagent Run 6,050, Hurley Blackbreath 14,800).

1.1.0

  • Quests tab: a new tab lists the quests whose rewards are upgrades for you, zone by zone. Pick Eastern Kingdoms or Kalimdor, then a zone: each shows its level range and how many slots it can upgrade, with an icon for its kind (zone, city, dungeon, raid). Summary gives the zone's upgrades per slot, the quests to do for them in level order, and what's coming up within your Look ahead levels. Quests lists every quest with gear; click one to see its giver (with Pin giver) and its rewards ranked, the one to take highlighted. Filter by quest level, by type (Solo, Elite, Dungeon, Raid) and hide quests you've done.
  • Quests are listed in the zone the game's quest log puts them in, so The Legend of Stalvan is a Duskwood quest even though you pick it up in Stormwind. Dungeons and raids have their own rows, with their quests.
  • Above your level (Settings › Filters, under Quest): choose how far above your level a quest's rewards still count, from +0 to +10 levels (+3 as before), or No limit. A quest you can't accept yet never counts.
  • New zones: the quests and rewards of Riverglades, The Drowned City and Shen'dralas are in, read from the live game: 694 more quests and 59 more items, such as Rot-Covered Harpoon, Saltseer's Helm, Sword of Omen, Mograine's Might and Bonebiter.
  • Item fixes from the live game: the new zones' rewards (Saltseer's Helm, Rusted Troll War Belt, Mutinous Cuffs, South Seas Shroud, Rot-Covered Harpoon) are uncommon with lower stats, not rare; Fur-Lined Bracers and Coyote Hide Wraps are item level 38; Wizlo's Tuning Wrench, Yeti Skinner and Goblin Switchblade have wider damage ranges. Winds in the Desert and Securing the Lines are Horde quests.
  • The theme's Reload question no longer plays a sound.

1.0.6

  • Stat weights follow the class changes Blizzard made at launch, now read from the live game client instead of the 3 Nov patch notes: more damage for shamans, hunters, cat druids, rogues, warriors and warlocks, and new talent trees for rogues and warriors.
  • Balance druids cast mostly Starfire from about level 40, so Arcane spell damage counts instead of Nature spell damage; at 60 Nature-only gear is worth almost nothing.
  • Hunters, Elemental shamans, Combat rogues and Feral druids value critical strike more at high levels. Marksmanship values Intellect more, and Survival values ranged weapon damage a little less in the 30s.
  • Destruction warlocks: at 60 Shadow spell damage counts as much as Fire.
  • Warriors: talent orders follow the new trees (Reckless Swings, Improved Whirlwind). Fury values Agility and crit more in the 30s and 40s, Arms values hit more at 60, and Protection values Stamina and block a little less at low levels.
  • Assassination rogues need daggers in both hands from level 40, when the new trees give Mutilate (was 30).
  • Dungeon loot: the live servers now show the loot of The Deadmines, Wailing Caverns, Ragefire Chasm, Ruins of Lordaeron, Hall of Thanes, Shadowfang Keep and The Stockade, and it matches the beta. Blackfathom Deeps, Gnomeregan, Razorfen Kraul, Scarlet Monastery, Razorfen Downs, Uldaman, City of Dalaran and most BoE world drops are still held back, and the addon keeps them with their beta stats.
  • Item fixes from the live game: Darnassian Knife, Beastculler's Knife and Dragonmaw Skinflayer have wider damage ranges; the Ruins of Lordaeron quests (Crest of Lordaeron, Bloodied Insignia, The New Plague, Abominable Creatures, Unending Torment) need level 15, not 16; quest XP is the live value.

1.0.5

  • Launch-day data: items and quests are checked against the live game (launch build), and the changes Blizzard made at launch are in. Wrongly Blamed, Justly Corrected's rewards (Encroacher's Claim, Pathfinder's Clearway, Traveler's Shawl) are uncommon now with lower stats, so they rank lower in Best in slot.
  • Unwelcome Guests' Keen Skinning Knife, Wildgore Greatsword and Walton's Second-Favorite Gun went down to item level 18, with a little less damage and stats.
  • Toughened Leather Armor is uncommon now, with Spirit and Stamina.
  • Footman's Pocketknife and Rezlak's Spare Knife have new damage ranges.
  • Required levels: Rear Guard Patrol now needs level 10 (was 6), Prove Your Worth level 9 (was 12).
  • Dungeon loot and BoE world drops stay in the lists. The live servers don't show most leveling dungeon loot yet (The Deadmines to Uldaman, and the new City of Dalaran, Ruins of Lordaeron and Hall of Thanes) or the BoE world drops, though the dungeons are open. The addon keeps them, with the stats they had in the beta, until the game shows them.
  • Theme: switching themes works again. The Reload button no longer fails with "Interface action failed because of an AddOn"; in combat it tells you to wait.

1.0.4

  • Rogue daggers: Assassination and Subtlety rogues now get daggers where their abilities need them: a dagger in the main hand from level 18 for Ambush, and daggers in both hands from 30 for Mutilate. Until now a sword or mace could top the list and lock you out of them. A sword's tooltip tells an Assassination rogue of 30 "Not for Assassination", while a Subtlety rogue still sees any one-hander for the off hand. Combat rogues keep every weapon type.
  • Off-hand weapons are scored for what the off hand really adds. Rogues and Fury warriors get a weight of their own for off-hand weapon damage, on a new Off-hand DPS row in Stat weights. A Subtlety rogue's off hand is worth about a quarter of the main hand, since Hemorrhage and Ambush only strike with the main hand; an Assassination rogue's catches up from level 30, as Mutilate and Deadly Poison use both. Until now every off hand counted half, and rogue weapons counted too much next to armor stats.
  • Two of the same item: Best in slot suggests the same item for both hands, both rings or both trinkets only when you can get two: not for Unique or Unique-Equipped items, nor for quest rewards, which you get once. A level 30 mage may be told to wear two Sludge-Stained Bands (a BoE from Sludge Beast), but never two Seals of Wrynn. Equip best asks the game before putting on two of an item you carry.
  • Item tooltips on one-handers rank the item in the hand it does best in, and a better main hand now counts your old one moving to the off hand ("vs both hands").
  • Classic theme: the window's top and bottom rims no longer show bumps where the frame art's notches were stretched.

1.0.3

  • New icon: the addon has a new emblem, a sword with an infinity loop for its crossguard, drawn to stay sharp at small sizes. You'll see it on the minimap button, in the window's portrait ring in the Classic and Elwynn Forest themes, in the AddOns list, at the top of item tooltips and on the button that opens the window from My gear beside the Character frame.

1.0.2

  • Stat weights follow Blizzard's 3 Nov patch notes, the class changes going live at launch: more damage for every class, new rogue abilities and many talent reworks. Some of these numbers aren't in the game client yet, so for now they come from the notes.
  • Rogues: Shank, Poised and the new Venom, and poisons that scale twice as much with attack power, make fights much shorter. From about level 40 you rarely need to rest, so Spirit is worth next to nothing; at 60 Agility counts a little less and Stamina more. Subtlety reaches the hit cap at 60, so hit counts far less there.
  • Hunters: Arcane Shot and Serpent Sting scale more with attack power, so ranged weapon damage counts less next to attack power and Agility at high levels. Survival is close to the hit cap at 60, so hit counts less there.
  • Shamans: Elemental no longer casts Lava Burst, which Blizzard removed, so Fire spell damage is worth almost nothing from the 30s and Nature spell damage more. Enhancement gets Maelstrom Weapon twice as often and the new Stormstrike, so spell power counts more from level 50.
  • Paladins: Holy counts Oath of Light's extra healing on the tank, so Spirit and mana regeneration count more around level 40. Retribution gets Vengeance up to 5 stacks and Two-Handed Weapon Specialization on Holy damage too.
  • Warlocks: Affliction channels Wrack from level 40, and Destruction gets Shadow and Flame's damage bonus, so Shadow spell damage counts more in the 40s.
  • Druids and Frost mages: small changes. Cat bleeds scale more with attack power, Poised saves energy from level 32, Bear Form makes more threat, and Ice Lance and Fire Blast now share one cooldown.

1.0.1

  • Smaller download: the addon is about 3 MB again. 1.0.0 went up at 17.5 MB because the source images behind the Elwynn Forest theme slipped into the package; the game never used them, and they are gone from the addon folder.

1.0.0

  • Themes: a new Theme choice in Settings > Display. Modern is the flat dark window you know. Classic builds the window from the game's own art: the Auction House frame with the addon's icon in the portrait ring, the title on the stone plaque, red panel buttons, the game's dropdowns, check boxes and scroll bars, the Quest Log's highlights, item slot frames round icons, and side panels in the game's dialog border. Elwynn Forest dresses the Classic layout in oak: a painting of the forest across the top band, a forest floor under the lists, wooden buttons, tabs and dropdowns, an oak-leaf emblem, a wooden board along the bottom bar and oak leaves drifting down behind the lists. Switching theme asks to reload the UI, then opens the window again on Settings. Classic uses the game's font, Elwynn Forest and Modern your UI's font; Font still picks any other.
  • My gear beside the Character frame: opening your Character frame opens My gear next to it, with your worn gear scored for your main spec at your level, the same tier colors, progress bar and Equip best as in the window. Click a row to open the window on that slot. It steps aside for the spell book or talents, and sits beyond other addons' panels on that side. Its close button puts it away until you next open the Character frame; Settings > Shown on > Character Info turns it off. Its items' tooltips show as worn, without the game comparing them with themselves.
  • Sources: the BoE items switch in Settings > Filters becomes a Sources group with a switch each for Quest, Dungeon, Crafted and BoE (the Rare, Epic and Dungeon drops filters still under BoE). A source you switch off is left out of every ranking (item tooltips, bag arrows, quest reward marks, Dungeon loot upgrades), and its section in Best in slot is hidden.
  • Stat weights updated for the game's 30 Oct build and hotfix: the druid, paladin and mage talent reworks, Bloom, Wild Growth, Champion of the Light, Holy Shield at level 30, Ice Lance's cooldown and more, now read from the game client itself. The leveling model now expects one pull in fifty to go bad (it was one in ten) and measures death risk against how hard mobs hit, so melee specs such as Arms warriors and Feral druids value Stamina less, Retribution paladins and Fire mages value Intellect less, and Shadow priests and warlocks value wand damage less.
  • Humans: The Human Spirit now counts as +10% Spirit (it was 5%), after Blizzard's 26 Oct racial changes.
  • The "For item tooltips and quest rewards" note under Specs in Settings is gone, and the window's title no longer shows the item count on hover.

0.19.4

  • Random suffixes: weapons with a caster suffix are now scored with the damage they really do. On Forever a caster suffix ("of Magic", "of the Sorcerer", "of the Hierophant"...) cuts a weapon's damage by a third on one-handers and about a quarter on two-handers: Acrobatic Staff of Magic does 17.05 damage per second, Acrobatic Staffs with other suffixes 22.95. The addon counted the full damage, so these weapons ranked too high for specs that value both damage and spell power: a level 30 Retribution paladin saw Stonecutter Claymore of the Hierophant among the best BoE two-handers, and an Enhancement shaman saw Acrobatic Staff of Magic. Weapons you wear or carry with a caster suffix are scored with their real damage too, in item tooltips, bag arrows and My gear.
  • Fixed a stray label, such as "Two-Hand Staff", that the window could leave in the top left corner of the screen.

0.19.3

  • Item tooltips: fixed an error ("attempt to perform arithmetic on field 'start'") that could pop up every time you equipped an upgrade from your bags. It came from the bobbing arrow on an upgrade's tooltip, which now simply starts its motion over.

0.19.2

  • Item tooltips: spell damage of a single school now counts. A random suffix drop such as Darkmist Wizard Hat of Shadow Wrath showed no gain for its Shadow damage, and gear missing from the addon's lists lost it too: Staff of the Shade's +37 Shadow damage was left out, so it scored as its 15 Stamina only. Bag arrows, quest reward marks and My gear count it now as well.
  • BoE items: 46 rare BoEs that drop only from dungeon trash were missing and are in now: Shadowfang, Witching Stave and Black Malice from Shadowfang Keep, Vendetta, Slaghammer and Staff of the Shade from Razorfen Kraul, Mark of Kern from Scarlet Monastery, and more from Blackfathom Deeps, Gnomeregan, Razorfen Downs and Uldaman. Like the other dungeon BoEs, they're listed under BoE (the Dungeon drops filter covers them) and under their dungeon's Trash in Dungeon loot.
  • Quest chains from the game's latest scan: four quests join the chains they belong to, such as Ogre Thieves, now the last step of the Ghost Hair Thread chain, and The Missing Diplomat.
  • Ironaya's Bracers and Dark Iron Boots with a random suffix no longer count their bonus armor twice in item tooltips.

0.19.1

  • Deutsch and 한국어: on a German or Korean client the window, item tooltips and quest panel are now in German or Korean, in the game's own words (German addresses you as "Ihr", as the game does). Item, quest, NPC and dungeon names and random suffixes are the client's own: Veteran's Boots are Stiefel des Veteranen and 역전용사의 장화. Quests the server hasn't sent to a German or Korean client yet keep their English name.
  • The window's buttons and columns now fit their text, in every language and at every Text size: German labels such as "Meine Ausrüstung" and "Handgelenke" no longer spill out of their button or get cut short, and slot names fit at the Large size and with the Blizzard font too.
  • Quest log: the upgrade marks no longer flicker while you hover a quest on the map, and neither do the marks on reward icons.
  • Crafting patterns: patterns that drop in a dungeon show the boss's name in your language. They showed the English name on every client.
  • Items from the game's latest beta build: 27 changed, such as Glowing Brightwood Staff and Fiery War Axe (less damage) and Staff of Jordan and Elemental Mage Staff (more Intellect and spell power), and one is new.
  • Chinese clients: NPC names now come from the game itself. NPCs Forever renamed show their new names (Pip Quickwit is 皮普·急智), 64 that showed in English have Chinese names now, and 200 Traditional Chinese NPC names, so far converted from Simplified Chinese, now match the game.

0.19.0

  • BoE items: gear that binds when equipped is a fourth source on Best in slot, beside Quest, Dungeon and Crafted: world drops, rares' drops and the dungeons' own BoEs (Sword of the Fallen from Ruins of Lordaeron trash), uncommon or better. They count everywhere the rankings do: item tooltips, bag arrows, quest reward marks and Dungeon loot's upgrades. A dungeon's BoEs are listed under BoE, not Dungeon, and the Dungeon loot tab still shows them under their boss. Turn them all off with the new BoE items switch in Settings' Filters, or leave out only the blue (Rare), purple (Epic) or Dungeon drops ones.
  • Random suffixes: an item that drops with random suffixes ("of the Monkey", "of the Eagle"...) is ranked with the one that suits your spec best, and shown with that name: a Holy paladin sees Bandit Buckler of Healing. The suffixes' stats come from the game's own tables, and the gear you wear or carry is scored with the suffix it has.
  • Weapons: casters and healers now pick their weapons in the Weapons box, as melee specs do: 1H + off-hand or Two-hander, saved per spec, each with its own best in slot. They used to get whichever setup scored best, so from level 18 a Holy paladin's Taskmaster Axe turned every list into two-handers, and the Quest list showed a 1.8 Miner's Revenge instead of the 15.1 Monastic Hammer. Holy paladins and Elemental and Restoration shamans start on 1H + off-hand, where shields and held items compete for the off hand; priests, mages, warlocks and druids start on the two-hander. Item tooltips and bag arrows still flag a better weapon of the other kind.
  • On a two-hander setup, a two-hander is compared with the main hand and off hand you hold together: the Taskmaster Axe shows "+3.4 vs your Trogg Scepter + Skum's Bucket". It used to count only your main hand. Dungeon loot's upgrades and the quest reward marks compare it the same way. My gear keeps your off hand's row, with the two hands measured together against the best two-hander, and the slot list keeps an empty Off Hand row beside it so the two still line up.
  • Settings: every box folds, Specs and the switches (now titled Shown on) too, and stays the way you leave it. The panel is never taller than the window: boxes that don't fit scroll under the title, with the mouse wheel or a thin bar, and the Reset buttons stay at the bottom.

0.18.0

  • Bag upgrades: every item in your bags that is an upgrade for your main spec gets a small green up arrow in its top right corner, bobbing gently. It marks exactly the items whose tooltip box turns green. It works in the game's own bags, in EllesmereUI bags (the bank too) and in Baganator, where you can move it to another corner under Icon Corners. Turn it off with the new Bag upgrades switch in Settings. With your main spec compared with Worn + bags, your bag items already count as gear you have, so none of them gets an arrow.
  • Item tooltips: an upgrade's green box no longer flashes three times. It turns green and stays, and the arrow next to the gain still bobs.

0.17.0

  • Item tooltips: when an item is an upgrade for your main spec, its box turns green and flashes three times, and the up arrow next to the gain bobs on a soft green glow. The main spec's box is laid out in two columns, icons under the spec icon and text under the spec name, so "#3 Main Hand" now sits with the rest of the text.
  • Weapons: a better one-hander is an upgrade over the one you wear for every spec, including hunters, Arms and Fury warriors before Dual Wield, and Retribution paladins. A level 5 hunter holding an axe used to see "Not for Two-hander" on the Primitive Hatchet from Vile Familiars.
  • Weapon skills: below level 10, only the weapon types your race and class start with count, plus any you've learned since. From level 10, every type your class can train counts (Polearms from 20). A level 5 Orc hunter's Primitive Walking Stick says Usable at level 10 and isn't the quest's best pick until you learn Staves. Gear you can only use later shows its score and that level, with no gain.
  • Gear none of your spec's setups uses is compared with what you wear in a setup your class can hold: a shield for an Arms warrior is a loss next to a two-hander and an upgrade next to a lone one-hander. Off-hand weapons say Can't equip for classes that never dual wield, and Usable at level 20 (rogues 10) before Dual Wield.
  • Miscellaneous weapons such as the Skinning Knife count for every class. A hunter's Skinning Knife used to say Can't equip.
  • Class and race limits now come from the game itself, not from Wowhead, which copies a quest's limits onto its rewards: over 1,100 items lose a wrong limit. The Primitive Hand Blade and Primitive Walking Stick from Vile Familiars are no longer warlock only, and Alliance quest daggers no longer say Other races only. Quest rewards still follow the quest's own limits, so a warlock quest's reward is still only suggested to warlocks.
  • Quest rewards: in a quest giver's window, the best pick's green outline and the upgrade mark in the right column are no longer cut off at the edge. Once you click the best pick, the game's gold highlight frames it instead of the green outline.
  • The item count and data date in the title bar moved into a bubble that shows when you hover the title.

0.16.0

  • Equip best: a new button on the My gear title bar puts on the best of what you carry for your main spec, in every slot where it beats what you wear (not in combat). Hover it to see each swap with its gain, a two-hander that needs a free bag slot first, and upgrades left out because they bind when equipped. Trinkets are left alone.
  • My gear: when what you wear beats the Equipment Manager set your main spec is compared with, the title bar says Better than and the set's name, with a Save button that saves your gear to the set (slots the set ignores stay ignored). It used to say Not wearing and offer Wear, which undid Equip best. Right after Equip best, a question under Save offers to save straight away.
  • Item tooltips: an off spec's row now says Best you have, In and the set's name, or Equipped when the item is already part of its gear, instead of showing a green check mark.
  • Stat weights now assume the gear a normal player has at each level: quest rewards, dungeon drops with a 10% or better chance, and your class's own armor crafts, instead of the very best item for each slot. Casters and hybrids low on mana cast cheaper spells instead of stopping to drink when that's faster. The biggest changes:
    • Stamina is worth much more at levels 1–9 for melee classes and hunters.
    • Hit counts again at level 60 for Retribution, Enhancement, Arms and hunters. The old model assumed you were already at the hit cap.
    • Intellect is worth more for low-level healers, most of all for Holy paladins and Restoration shamans at levels 1–9.
  • My gear: a best-in-slot row's glow pulses three times when a new best-in-slot item goes on, then stays lit instead of pulsing all the time. The tier color fades out before the item name, so blue item names are easy to read.
  • Best in slot: section headers are white, so they no longer look like the item and quest names under them. Equipped marks best-in-slot items in orange by the same rule as My gear (within 3% of the best).
  • New look: the window's close button is a flat cross that lights up in your accent color. My gear, Stat weights and Settings stay lit while their panel is open, and the panels beside the window share its title band. The Stat weights boxes are flat, with the weights right-aligned.
  • Less text: the Equipped header is just "Equipped" and quest rows drop "Quest:". Dungeon loot has no column headers, so the list shows one more line. In its Quests view, "in your quest log" is now "in log", the faction shows only on the other faction's quests, and your quests without gear rewards fold behind one line. Crafting patterns drops the pattern counts on its headers and the "Showing x of y patterns" line.
  • Fixed a Lua error ("a secret number value") when hovering a bag item in a dungeon or in combat.

0.15.1

  • Rogues can use one-handed axes. The addon used to mark them can't use, so they never showed up in a rogue's Best in slot lists, item tooltips or quest reward marks. Two-handed axes are still for warriors, paladins, hunters and shamans only.

0.15.0

  • Compare with: choose what each spec's items are compared with, in Settings' Specs box: Worn, Worn + bags (the best of what you wear and carry for that spec), or one of your Equipment Manager sets, such as a tank set for Protection. Your main spec is compared with what you wear by default. An off spec gets its own Compare with under its switch while it's on, Worn + bags by default.
  • Item tooltips: each off spec now shows its gain or loss over its own gear before its score, or a check mark when the item is already part of it. When the item is in the gear your main spec is compared with, its line says Best you have or In and the set's name.
  • A set's items are read wherever the Equipment Manager keeps them: worn or in your bags, random suffixes such as "of the Bear" included, or in the bank. A slot the set ignores keeps what you wear.
  • Quest rewards: the upgrade marks and the best pick follow each spec's choice too.
  • My gear: when your main spec is compared with a set you aren't wearing, the panel's title bar says Not wearing and the set's name (hover it to see which slots differ), with a Wear button that puts the set on (not in combat).
  • Settings: Show top and Armor type are grouped in a Filters box, and Scale, Background, Accent color, Font and Text size in a Display box. Both fold up to their titles and stay the way you leave them. Clicking a Best in slot section header opens Settings with Filters unfolded.
  • Traditional Chinese names of Ebon Shiv, Radiant Circlet and Imperial Plate Chest now match the game.
  • Reset to defaults now redraws the window's lists right away.

0.14.0

  • Quest rewards are marked in the game's own quest windows: when a quest giver offers a quest or you turn it in, in the quest log, and in the map's quest details. A reward that is an upgrade for your main spec, a choice or an item you always get, shows a mark in its top right corner: the green up arrow from item tooltips rises and fades, then your spec's icon shows.
  • The best pick among a quest's reward choices, the biggest upgrade, gets a green outline, and its tooltip says so. When no choice is an upgrade for any of your specs, the one that sells to a vendor for the most is marked in gold, with a coin.
  • Off-spec upgrades: when no reward is an upgrade for your main spec, your off specs are checked, each against the best you wear and carry in your bags for that spec, and their upgrades get the same mark with the off spec's icon. The marks update when your bags change.
  • The quest log's list on the map shows the same mark after the title of each quest with an upgrade among its rewards.
  • Settings: Main spec and Off spec sit in a Specs box of their own, since item tooltips and quest rewards both go by them, and it shows even with item tooltips off. Under it are switches for Item tooltips, Quest rewards and Off-spec upgrades, all on by default.
  • Item tooltips: with nothing in your off hand, an off-hand item's gain is now just its own score; it used to add your main hand's too.

0.13.3

  • Item tooltips look cleaner: the Forever Leveling BiS block sits on a faint orange band, its title starts at the left edge, and it now comes after other addons' lines, such as Baganator's item counts and Auctionator's prices, instead of in the middle of them. In the window, an item's sources start a little below the block.
  • Settings: the item tooltip settings are grouped in a box of their own, with an on/off switch in its title instead of the Show score / Hide buttons. Turned off, the box folds up to its title.
  • New Font setting, shown when you use EllesmereUI or ElvUI: UI font (the default) uses that addon's font and changes as soon as you change it there; Blizzard font uses the game's own. Hover a choice to see which font it is.
  • Hover tips in the window all look alike: the same text size, wrapping onto a second line instead of shrinking, on a lightly tinted background so they stand out from the text around them.

0.13.2

  • Item data updated for the October 16 beta build:
    • Encroacher's Claim, Pathfinder's Clearway and Traveler's Shawl are rare again, with more stats, and Keen Skinning Knife, Wildgore Greatsword and Walton's Second-Favorite Gun rise to item level 19–20.
    • The Protector's Chain set has less defense and Crusader's Chain Leggings less Strength. Bold Dirk and Runecloth Cuffs drop to item level 57 (level 52 to wear), and Crystal Thread Cloak, Pelt Pants and Replica Crescent Necklace lose a few item levels. Farmer's Shovel is now uncommon.
  • New quest rewards: the eight thrown knives this build added as reward choices, such as Footman's Pocketknife (Riverpaw Gnoll Bounty), Dragonmaw Skinflayer (Defeat Nek'rosh), Yeti Skinner (Bartolo's Yeti Fur Cloak) and Goblin Switchblade (Venture Company Mining). Some older rewards that were missing are listed too, such as Mark of the Champion, Cenarion Reservist's Pants, Moonsight Rifle and Precision Bow.
  • Quest rewards now follow the game's own quest data: Enchanted Moonstalker Cloak is gone (A Lost Master only hands it to you to deliver), and so are the old rewards of Wildmane Cleansing and Meddlesome Mages.
  • Wand damage matches the game (Dancing Flame, Sizzle Stick), and quest rewards the game lets you wear at any level no longer wait for an old level requirement: Crystal Thread Cloak shows from level 26 instead of 30.

0.13.1

  • Stat weights follow the WoW: Forever beta builds of October 8 and 15: the Seal of Righteousness, Judgement, Consecration and Champion of the Light fixes, the Arcane Blast and Fire Power redesigns, the new Elemental and Shadow talents, hunter pets using your crit chance, and the new rage rules. The specs that changed most:
    • Retribution paladin: Intellect is worth about a third of what it was at levels 40–44 and half at 60, and Holy spell damage a third less at 40–44.
    • Bear druid: Swipe now scales with attack power, so Strength and attack power gain on everything else; Stamina, Agility and dodge count 15–50% less next to them.
    • Beast Mastery hunter: crit is worth almost twice as much from level 40, since your pet now crits at your crit chance. Marksmanship and Survival crit go up 10–25%.
    • Protection paladin: from level 40, Stamina and dodge are worth 20–40% more and Intellect less.
    • Shadow priest: Spirit and mana per 5 sec are worth a quarter to a third less (shorter Devouring Plague and Vampiric Embrace cooldowns), Spirit less than half at 60; Stamina no longer counts from level 40.
    • Affliction warlock: hit is worth almost nothing from level 20, as the hit talent now comes earlier.
    • Arcane mage: Intellect is worth 2–3 times as much at levels 30–54 (Arcane Blast and Arcane Wrath turn it into spell damage).
  • Humans, Orcs and Dwarves no longer get a bonus for swords, axes or maces: the October 15 build made those racials flat bonuses (Ruthless, Savage, Earth Fury), so they don't change which weapon is best.
  • Healers value crit a little more: Rejuvenation, Wild Growth, Renew and Riptide can now crit on every tick.

0.13.0

  • 繁體中文: on a Traditional Chinese (zhTW) client the window, item tooltips and quest panel are now in Traditional Chinese, with Taiwan's terms. Item and quest names are the zhTW client's own; NPC and object names are converted from Simplified Chinese.
  • Item tooltips: your main spec and your other specs each sit in a framed box of their own, instead of under an "Other specs" heading. With EllesmereUI, the block's text no longer turns smaller partway down.
  • Quest requirements now come from the game's own quest data (October 15 beta build). Race limits follow the game: Windshaper Skyborne now get Horde quests such as Compendium of the Fallen, and several racial starting-area quests are open to every race of their faction. 24 quests above the beta's level cap, such as Valley of Bones and Greater Friend of the Library, need level 35 (they were listed at 30). The centaur clan quests in Desolace also show the reputation you lose with the rival clan.
  • A Blizzard hotfix lowered six items, now listed with their new stats: Encroacher's Claim, Pathfinder's Clearway and Traveler's Shawl are uncommon, and Keen Skinning Knife, Wildgore Greatsword and Walton's Second-Favorite Gun are item level 18. New Uldaman drops: Rockshard Pauldrons (Ancient Stone Keeper) and Grimlok's Charge (Grimlok).
  • More quest chains: Klockmort's Essentials leads into Essential Artificials, and Castpipe's Task into Data Rescue.
  • Map pins for Shylamiir and High Sorcerer Andromath point at where they stand in Stormwind.

0.12.0

  • Item tooltips anywhere in the game, and in the window, now end with a Forever Leveling BiS block: a row per spec with a bar for how close the item comes to the best for its slot, the spec's icon and its score. For your main spec it also shows the gain or loss over what you wear and the item's rank. Weapons are judged in the weapon setup of each spec that uses them, and gear you can't use says why (Can't equip, Other classes only, Needs a profession skill). Turn it on or off under Item tooltips in Settings, and pick the specs it scores with Main spec and Off spec.
  • The Auto weapon setup is gone. Casters and healers get the best of their spec's setups, since their weights are the same; melee and Enhancement pick theirs under Weapons.
  • Selectors show a small arrow instead of arrow buttons, number boxes say "Scroll to change" when you hover them, and the Talent spec box shows each spec's icon. Talent spec, Weapons and Race no longer have explanation tooltips.
  • Quest XP, money, levels and rewards are now read from the game (October 12 beta build). Many dungeon quests give about twice the XP listed before, such as The Defias Brotherhood (6,200), The Stockade Riots (4,950) and Crime and Punishment (4,400), and Chol'aruk the Ravener pays 50 silver.
  • Gear from dungeons that aren't open on the beta yet is hidden until they open: Blackrock Depths, Maraudon, Zul'Farrak, Stratholme, The Temple of Atal'Hakkar, Scholomance and a few items from Razorfen Downs, the Scarlet Monastery Cathedral and Blackrock Spire. New drops: Triune Amulet (High Inquisitor Whitemane) and Nordic Longshank (Baelog, Uldaman).
  • Chinese clients: about 200 item names and 180 quest names that showed in English at first now show in Chinese right away.

0.11.0

  • New Settings panel: the Settings button in the title bar (or /bis settings) opens it beside the window. Change the window's Scale (on top of the game's UI scale), its Background opacity, the Accent color of selected tabs, rows and buttons (gold or your class's color) and the Text size. Text in the window is now a point smaller than the game's by default, since the rows were cramped (Smaller, Small, Normal or Large; on a Chinese client every choice is one point smaller still). Reset position brings the window back to the top center, Reset to defaults clears everything. Saved for all characters.
  • Show top and the Armor type switch moved from the window into Settings. Armor type: Class type now applies on every tab, Dungeon loot included. The top row has more room, with a wider Weapons box. Best in slot section headers read "top 5 of 15 usable" when a source has more items than it shows; hover one to see why, click it to open Settings.
  • My gear has a header, level with the window's top: your character's name, level, race and class, a bar for how close your worn gear is to the best item for every slot at your level, and a legend of the row colors (BiS, 85%+, 50%+). Hover the bar or legend for the scores and how many slots have each color.
  • The "vs worn" column shows a grey 0.0 for the item you wear and for an item that scores the same as yours, instead of "0" and "=".
  • Excavation Site: Wetlands: Pick up before you go no longer lists quests you can't take before going in. Heartwoven and Fallen in the Fen are given inside the dungeon, and Prehistoric Prism and Earthen Echo only for the Titan Relic the Relic Guardian drops. Seeking Caitlin is now the optional first step of Lost in the Thicket Things, so Pin giver points at Caitlin Grassman, not Llana in Ashenvale; the quest panel marks it "(optional)". Chain steps you've already passed are no longer offered, so a skipped breadcrumb such as Dragonmaw Rumors drops off once you've taken Open the Maw.
  • Stat weights: hit, crit, haste, armor penetration, dodge, parry and block rating are no longer listed, since no WoW: Forever item has them.
  • Chinese clients: the reward line of quest tooltips no longer starts with two boxes ("从" was garbled).
  • While planning another class, its spec no longer shows in orange as "not picked yet".

0.10.0

  • Best in slot: the gear you wear now counts as yours. A worn item ranks in its slot's list even when the addon doesn't list it as a quest, dungeon or crafted item (vendor and world-drop gear, bind-on-equip items, a quest reward you took early), so it can be the slot's best. Look-ahead upgrades, Auto weapon setup and the ranks on the Dungeon loot tab and in the quest panel are measured against it, and a worn item is never shown as an upgrade. The Quest, Dungeon and Crafted lists still only show what each source offers. Worn weapons count only for the hand they're in. This only applies while planning your own class.
  • Uldaman: Baelog, Eric "The Swift", Olaf and Galgann Firehammer now have their loot (Baelog's Shortbow, Horned Viking Helmet, Battered Viking Shield, Flameseer Mantle), and Ironaya and the Ancient Stone Keeper drop Ironshod Bludgeon and Cragfists. Razorfen Kraul: Roogug drops Thornweaver Drape, Geomancer Headdress and Roogug's Severed Head. The Stockade: Dextren Ward drops Graverobber's Shovel, Boneslicer and Nightskulker Ring. Ruins of Lordaeron: Stone Watcher drops Rotmender's Gloves, and the trash drops Sword of the Fallen, Rotmender's Garb, Rotmender's Sash and Death Bindings. Herod in the Scarlet Monastery Armory drops Herod's Shoulder.
  • New quest rewards, such as Truthseeker's Bow and Crest of Elucidation (Greater Friend of the Library), Well-Weathered Cloak (Terror of the Desert Skies), Soldier's Visor (No Honor Among Thieves), Quilboar Blaster (The Crone of the Kraul), Medal of Courage and Larcenist's Belt.
  • Item data checked against the October 9 beta build: Talvash's Gold Ring, Nogg's Gold Ring, Outlaw Sabre, Witch's Finger and Dreamer's Chestguard are rare again, with higher stats. 16 Desolace quest rewards, such as Centaur Spear and Ceremonial Centaur Blanket, need level 35 (they were listed at 1 or 30). The level 60 Spiritcaller and Glory pieces are for shamans and warriors only.
  • Excavator's Brand, Spirewind Fetter and Lodestone Hoop are no longer listed as boss loot. They're world drops that bosses drop only rarely.
  • The window updates when you accept, turn in or abandon a quest, so quest progress and "Pick up before you go" stay current.
  • A level you preview ahead is cleared once your character reaches it.
  • Best in slot sections scroll when they're taller than the screen (top 10 with look ahead).
  • My gear, Stat weights and the quest panel no longer open on top of each other or off screen: a panel without room flips to the other side of the window.
  • The Dungeon loot tab picks the dungeon for your level again when your level changes. A dungeon you picked stays until then.
  • The quest panel and My gear no longer keep waiting on an item the server never sends.

0.9.0

  • Enhancement shamans: stat weights from level 20 assumed you dual wield, which shamans can't do on WoW: Forever. Weapon DPS on a two-hander was undervalued by about 30%. Enhancement now has weights for each weapon setup: Two-hander (played with Windfury from 30) and 1H + shield (played with Flametongue), which values spell damage, fire power and Intellect more. Pick one under Weapons, or Auto to use whichever gears you better. The Weapons box shows the icon of the imbue the weights assume for your level (Rockbiter, Windfury or Flametongue), and its list, tooltip and the Stat weights panel name it.
  • With a two-hander, Enhancement now values spell damage 25–35% less from level 30 on. The weights no longer assume that every mob you fight hits you in melee and triggers Lightning Shield: about 30% of mobs are casters or ranged. Dungeons also count for 30%, since the tank takes the hits there.
  • Dungeon loot and Crafting patterns tabs: a calmer look. Rows no longer get green or blue backgrounds. Green now only means a gain, shown as +X.X in the score column. An item you wear has a green tick before its name, on the Best in slot tab too, and its 0 is grey. Gear you can't use no longer says "can't use", "not class armor" or "quest not open" in the rank column. It's left blank, or shows a grey lvl N when you can use it later, and the reason is in its tooltip. Such gear now keeps its quality color, dimmed, instead of turning grey. Headers that fold use a flat plus and minus instead of the game's beveled buttons. Boss and quest headers no longer count upgrades or usable items or say "nothing for you" on the right. A boss or quest with nothing for you is greyed out. Ranks are white in your top list and grey below it. Boss, quest and section headers all use one plain gold style with a faint underline, without the blue, gold or green markers.
  • Dungeon loot tab, Quests view: the other faction's quests are hidden, even with All loot. A Show Horde quests (N) line (or Alliance) at the end of the list shows them below it, with all their rewards. They're hidden again the next time you log in.
  • Quest panel: the title no longer leaves an empty space on the left. That space is for the back button, which only shows after you open one quest from another.

0.8.0

  • City of Dalaran now has its boss loot: 24 drops from Arcane Anomaly, Fel Ancient, Mana Devourer, Arcanic Enigma, Unstable Sentinel, Shade of the Archmage, Lyn the Ignored and Atrexis the Grave Knight. It only listed its quest rewards before. Mana Wraith's loot isn't known yet.
  • Updated for the October 8 beta build, which lowered many dungeon quest rewards from rare to uncommon, with lower stats, armor and weapon damage. About 85 of them changed, such as Ambassador's Boots, Darkshire Mail Leggings, Prospector Gloves, Hornbeam Heft and Daewyn's Girdle. Scholarly Robes went the other way, to rare.
  • Item stats are now checked against the game itself, since Wowhead's data still has the old values for many items. About 350 items changed, including mana per 5 seconds on 116 items (such as Leech Pants), ranged attack power on rifles and bows, shield block value, and the "reduces chance to be dodged or parried" effect on some weapons. These are now counted in the rankings.
  • "Mage-Eye" Blunderbuss is no longer listed as a reward of The Crone of the Kraul, which no longer gives it. 13 items that aren't in WoW: Forever, such as Invoker's Mantle and Mark of the Champion, are no longer listed.

0.7.0

  • Protection and healer specs have one profile again. Protection replaces Prot (Dungeon) and Prot (Solo): the two valued Stamina too differently (above everything for dungeons, close to nothing solo), so Protection's weights are now the average of both. Holy, Discipline and Restoration replace Heal and Solo and use the healing weights. A character that had a Solo profile picked switches to its spec.

0.6.1

  • Chinese client: 85 quests, mostly from the new Forever dungeons such as Excavation Site: Wetlands, showed as "未知" (Unknown). They now show the game's own Chinese title, or the English name where the game has none. Wowhead has no Chinese name for them yet.

0.6.0

  • World drops are no longer listed as dungeon trash drops. 66 bind-on-equip items that only turn up in a dungeon now and then, such as Vendetta, Night Reaver and Headsplitter, are left out. The dungeons' own bind-on-equip trash drops (the Deadmines Defias gear, the Scarlet set, the Tier 0 belts and bracers) stay, marked (BoE) after their source. Drop chances are no longer shown next to sources.

  • Dungeon loot tab, Bosses and Quests views: fewer columns. The slot (or weapon type) now comes first, as in the Summary, and the Type and Req columns are gone: an item above your level already says "lvl N" or "level too high". The rank column shows just the rank ("#3"); hover an item for the full ranking. Item names get more room.

  • Dungeon loot tab, Bosses and Quests views: each boss and quest header now has a colored marker and underline, as on the Crafting patterns tab (blue for bosses, gold for quests; faded when it has nothing for you), and a small gap above it, so it's clear which items belong to it. Row striping restarts under each header.

  • An item you already wear now shows 0 in the vs worn column instead of "worn", which didn't fit in Chinese (已装备). The quest panel still says worn.

  • Forever's crafted Leather Helms (Brawler's, Defender's and four others) are no longer listed as loot of Gelihast, Kam Deepfury and other bosses. Those bosses drop the patterns, not the helms.

  • Gear with "+1% chance to hit" or "+1% critical strike chance" (such as Frost Tiger Blade) is now ranked with its hit and crit. On Forever these are flat percentages, and the addon's data had dropped them from 115 hit and 141 crit items. Shield block, dodge and parry chance (45 items) are counted too, for tanks. Hovering an item shows what these percentages add to its score, and the Stat weights panel has a +1% hit weight next to +1% crit (which now covers item crit as well as racial weapon crit), plus +1% dodge, +1% parry and +1% block.

0.5.1

  • Gnomeregan: Data Rescue and Essential Artificials are no longer shown as the second step of a chain. Take them straight from Master Mechanic Castpipe and Klockmort Spannerspan in Ironforge. Their lead-in quests (Castpipe's Task, Klockmort's Essentials), the Sparklematic 5200 turn-ins, Grime-Encrusted Ring and Return of the Ring are no longer listed with the dungeon.
  • Dungeon loot tab: the Summary's quests to pick up before you go no longer list quests you accept inside the dungeon, such as A Fine Mess (Gnomeregan) or Blackfathom Villainy. For a chain it shows your latest step still to pick up outside, so Blackfathom Deeps now lists In Search of Thaelrid. These quests and their gear still show in the Quests view.
  • Quests in your quest log are now marked in purple instead of gold, which marks Neutral quests.

0.5.0

  • Simplified Chinese: the addon now follows the game's text language. On a Chinese (zhCN) client the whole window is in Chinese: tabs, buttons, tooltips, chat messages, slots, stats and specs, plus the names of items, quests, NPCs, bosses, zones and dungeons, factions, racial traits and spells. Every other client gets English, as before.
  • Map pins now work on non-English clients: zones are matched to the game's maps by their name in the game's language. They used to need an English client.
  • Quest panel Wowhead links point to Wowhead's Chinese site on a Chinese client.
  • Crafting patterns: the Waylaid Supplies vendor header no longer names the vendor and its zone. Hover a pattern to see them.
  • Stat weights panel: removed the help line above the weights.
  • Wailing Caverns no longer lists Waking Naralex and When Dreams Turn to Nightmares.
  • The Fury Runs Deep (The Stockade) is now a chain after its Wetlands prerequisite, The Dark Iron War, and its rewards are suggested from level 25, the prerequisite's required level, instead of 24.
  • Quests open to both factions are now marked Neutral (on the Dungeon loot tab, in quest tooltips and in the quest panel), as are quests the data gives no faction, which were unmarked.

0.4.0

  • New Crafting patterns tab: pick a profession on the left (it opens on yours; the list shows your skill and how many patterns make an upgrade for you) to see its patterns for rare and epic gear, grouped by how to learn them. Waylaid Supplies vendor patterns show their Merchant's Favor price and your faction's vendor, Trainer patterns their training cost, and Dungeon drops sit under a header per dungeon with the boss (or trash) that drops them; click a dungeon header to open it on the Dungeon loot tab. Each pattern shows the skill it needs (green once you have it, red until then) and its item's rank and gain for you. Hover a pattern for every way to learn it. The Filters box under the professions has Show and Slot: by default the tab lists only gear you can use at your level (your profession skill doesn't matter), All patterns lists the rest greyed out, and a slot chip narrows the list to one slot. Patterns learned only some other way (other vendors, world drops, quests, raids) aren't listed.
  • Dungeon loot tab: the Quests view and the Summary's quests to pick up now list every quest of the dungeon, not only the ones with a gear reward: your faction's first, then those for both factions, then the other faction's, lowest level first in each. A quest chain shows once, under its quest with gear (or its last step there), with the gear of all its steps; hovering it or Pin giver still leads to your next step. Quests offered in several versions of the same name (repeatable turn-ins) also show once. A quest you've completed or have in your quest log now says so even when its gear has nothing for you. Quests Wowhead hasn't confirmed in Forever (such as The Heart of the Void) are left out, here and as a source of gear: 10 items only such quests rewarded are no longer ranked. Quests without gear say "no gear reward" (or "no ranked gear" when they reward items the addon doesn't rank); hover or click them for their quest giver, chain and other rewards as usual. In Scarlet Monastery and Blackrock Spire, quests the addon can't place in one wing show in every wing.
  • Quest rewards Forever lowered from rare to uncommon (Tarnished Locket and 20 others, mostly from Hall of Thanes, Ragefire Chasm, The Deadmines and Ruins of Lordaeron) now show as uncommon with their lowered stats; they were ranked with their old, higher stats. The Ruins of Lordaeron rewards whose stats were cut are fixed too. Item names now take their color from the game once it has the item, so a quality change shows even before the addon's data catches up.

0.3.0

  • Arms Warrior now starts from the same stat weights as Fury. Weights you edited in the window are kept.
  • Dungeon loot tab redesign. Each dungeon opens on a new Summary: its best upgrade per slot over what you wear (biggest gain first, one choice per quest), every dungeon quest you haven't picked up or completed yet with a Pin giver button, and look-ahead upgrades coming up. Boss drops and quest rewards now have their own Bosses and Quests views instead of one long list.
  • Bosses view: each boss header shows its upgrades for you and folds on click. Trash drops and drop chances (too inaccurate to go by) are no longer shown on the Dungeon loot tab. Items show their gain over your worn gear, and upgrades are tinted green. Quests view: the best pick of each quest's choices is tinted, and a quest's completed / in your log state shows on its header.
  • The confusing "Showing: all loot / usable only" button is now a Show: For me / All loot switch with both options in view, and the Best in slot tab's armor button is now an Armor: Class type / All types switch the same way. For me also shrinks bosses and quests with nothing for you to one line.
  • The dungeon list shows each dungeon's upgrade count and greys out dungeons outside your level range. The loot list has a scroll bar.
  • Removed the status line under the selectors. An unpicked talent spec now shows in orange in the Talent spec box, Weapons shows the setup Auto picked ("Auto: Dual wield", hover for each setup's total), and a spec without stat weights says so in the Best in slot lists.

0.2.0

  • Compare with your worn gear: the My gear button (top of the window) toggles a side panel listing what you wear in each slot, with its score. Hover an item for its tooltip; click a slot to open it on the Best in slot tab. On the Best in slot tab, the selected slot's worn items show above the lists, every ranked item shows its score against the item it would replace (for rings and trinkets, the weaker of the two), and slots where you already wear the best item get a check mark. Worn items that aren't in the addon's data (vendor gear, world drops) and random-suffix items ("of the Bear") are scored from the game's own item stats. Worn gear is scored and compared only while the window shows your own class.
  • Quest rewards now respect the quest's own level requirement even when the item has none: class and profession quests no longer show up as usable before you can take them, and the Dungeon loot tab's Req column shows the quest's level for quest rewards.
  • Look ahead now keeps your rankings at your current level and adds green upgrade rows under each source's list: the Quest, Dungeon and Crafted upgrades you can get within the next few levels, in the order they unlock, each with the level it unlocks at and how much it beats that source's best before it. Slots with an upgrade on the way show its level in the slot list, and the Dungeon loot tab marks these items too. Before, items above your level were mixed into the rankings with no way to tell them apart.
  • Quest panel: click a quest name (gold, in the Quest list) or a quest header on the Dungeon loot tab to open a panel beside the window with the quest's level, faction, dungeon/elite type, class or race limits, zone and quest giver with coordinates; all its rewards (choose-one items ranked for you with their gain over your worn gear and the best pick highlighted, items you always get, spells learned, money, experience and reputation); and for a chain, every step in order with your progress (done, in quest log, next for you). Click a step to see that quest, right-click it to pin its quest giver. Buttons pin your next step or this quest's giver, and give Wowhead links for the quest and its quest giver to copy into your browser. Faction and class versions of a step are narrowed to the ones your profile can take.
  • Hovering a quest name shows a short quest tooltip (level, faction, quest giver, chain step, rewards). The Dungeon loot tab now lists quest rewards under one header per quest, with the quest's faction at the right.
  • Right-click a quest reward (or a quest header on the Dungeon loot tab) to pin the quest giver of your next step on the map: in a chain, the step after the last one you've completed or picked up. The pin is tracked, TomTom gets a waypoint too when installed, and the world map opens there.
  • Class armor type toggle on the Best in slot tab: only lists your class's own armor type, e.g. mail for a warrior before 40 and plate from 40.
  • Minimap button with the addon's own icon: click to open the window, drag to move it around the minimap.
  • Dungeon loot now comes from Wowhead alone (it no longer uses wowtbc.gg), with Wowhead's drop chances. Some dungeons gain drops Wowhead lists, such as the dungeon set pieces in Stratholme and Scholomance.
  • Removed the /bis rank, /bis spec, /bis weapons, /bis reset and /bis info commands; everything is in the window. /bis and /flbis still open it.

0.1.0

First public beta.

  • Best item per slot for your race, class, talent spec and level, from quest rewards, dungeon drops and crafted gear.
  • Top 1–10 items per source for each slot, each source ranked on its own, with an optional look-ahead of a few levels.
  • Weapon setups (two-hander, dual wield, 1H + shield, 1H + held off-hand, or Auto).
  • Stat weights you can edit per class and spec in game.
  • Dungeon loot browser with drop chances, boss levels, and each item's rank for your profile.
  • Preview another class, race, spec or level without logging in on that character.
  • Opens with /bis, /flbis, or the addon compartment button by the minimap.

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