1.0.3
What's new
a- The model's square never grows past 80% of the circle, where its corners stay under the ring art; a bigger face comes from bringing the camera closer, so no corner sticks out and the dark edge stays thin.
- Unit frame portraits follow the game's own tint: when the game greys, blues (ghost), reddens (low health) or desaturates (offline) the picture, the flat picture shows so you see it; back to 3D when the tint goes.
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