
Window style Gilded, the default: the dungeon as title with its level, the map levels as tabs, the run time below. The room you are in lights up, the first boss ticked itself off when it died. Preview image, not an in-game screenshot.

In The Grim Guzzler the room lights up on Shadowforge City and the map follows you to its level. Above the window the small display: bosses down, run time, next boss, room. Preview image, not an in-game screenshot.

A group member sends their own route for Scholomance; one click takes it over. Standard routes travel as a short hint. Preview image, not an in-game screenshot.

The level in the colour of your level, and the entrance: one click sets a map pin there. Numbered bosses, rares (R), optional bosses (+), notes (!); blue squares switch the map level. Preview image, not an in-game screenshot.

Editing a copy of a standard route in Stratholme: paths, side paths, stops and notes, drag to move, undo. Preview image, not an in-game screenshot.

The Upper Study; the tabs and the blue squares lead to the other map levels, dashed lines mark side paths. Preview image, not an in-game screenshot.

Boss names and all texts in the language of your game client, here German. Also French, Spanish, Portuguese, Russian, Korean and Chinese. Preview image, not an in-game screenshot.

The standard route from the entrance to Ragnaros, searched over the walkable floors in the game's files, around the lava. Preview image, not an in-game screenshot.

Zul'Gurub with the route Full clear from the entrance over the rope bridge; optional bosses are marked with a plus. Also as Efficient with only the bosses on the way to Hakkar. Preview image, not an in-game screenshot.

Gear button, Map from the game's minimap: the map put together from the game's own minimap pictures, with the standard route; the room you are in lights up. Preview image, not an in-game screenshot.

Shadowforge City from the minimap pictures of the building parts, The Grim Guzzler lit up, the standard route on top. Preview image, not an in-game screenshot.

One of the new Forever dungeons from the minimap pictures of its building parts, Anvilmar's Rest lit up. Preview image, not an in-game screenshot.

The style before 0.5.18, still one click away: gear button, Window style. Dungeon and map level to choose at the top, level and run time above the stops. Preview image, not an in-game screenshot.

Light like the map art. Gear button, Window style: Gilded, Dark, Parchment or Classic (the game's gold frame). Preview image, not an in-game screenshot.

One of the new WoW: Forever dungeons on the map by Santiago Reyes (Atlas de Azeroth: Forever), used with his permission; King's Alley lights up where you are. Preview image, not an in-game screenshot.

