File Details
FollowMe 1.6
- R
- Apr 10, 2009
- 7.40 KB
- 6.8K
- 3.0.9
- Retail
File Name
FollowMe160.zip
Supported Versions
- 3.0.9
Changes in 1.6
- FollowMe will now report back to the requester that you're busy if you're at a merchant, in the bank/guildbank, talking to your trainer, etc. Auto-Follow used to cancel these operations. Follow requests will still be queued if you are casting (see "Changes in 1.5" below).
- Raid members can now put you on auto-follow (yeah, I know "took you long enough")
Changes in 1.52
- Updated for interface 3.0
- Added SavedVariables support (Finally...)
Changes in 1.51
- Fixed a problem with the mount-warning code where unmounted players would not send the warning.
Changes in 1.5
- If you are doing anything that would display a "casting" bar (i.e. casting a spell, summoning a mount or doing a tradeskill), FollowMe will now inform the requestor that you are busy. Auto-follow will be initiated once the "casting" operation is complete. NOTE: If you are already on auto-follow, the leader can cause you to interrupt your spell by moving. Since auto-follow can't be stopped via AddOn code, there is no way to prevent this, other than spamming the leader every time you cast.
- A "not mounted" warning will be sent to your requestor if you can ride a mount (i.e.level 40+ and outside). If you don't have a mount, shame on you :).
- All whisper and group chat messages have "[FollowMe]" prepended to them. This way someone putting you on auto-follow knows these messages are generated by the AddOn.
Changes in 1.4 and 1.3
- non-public releases
Changes in 1.2
- Updated for interface 2.01
- Removed a bunch of now-obsolete code (Thanks Blizzard :) It's still butt-ugly, though.
Changes in 1.12
- Removed the /followme command because it would overwrite the builtin Blizzard /follow command. Apparently some people use this command.
- Changed TOC for interface 11200 (If this is a bug-fix, then Blizzard patches are bugs??)
- Fixed the "Can't follow" error traps so they only fire as a result of FollowMe. Previously, specifying an invalid target would cause FollowMe to send a "Can't follow" /whisper to the followed person.
Changes in 1.11a
- Fixed an issue in some cases where party members were not identified correctly, making only the group leader capable of putting you on auto-follow.
Changes in 1.11
- Fixed an irritating bug that incorrectly reported non-grouped players as being "too far away". More cosmetic than anything but it looked stupid. :)
- Added version number in all messages (!status, /fm status, etc). This way when another player /whispers !status to you, FollowMe will respond with the version number as well.
Changes in 1.1
- Fixed a problem that occurred while trying to loot or harvest items that are too far away.
- Current target is retained when going on auto-follow.
- Typing "/fm" by itself now generates a usage message.
- added "/fm tellgroup on | off" (default on) to tell the group start/stop follow messages. Messages are always whispered to the "followed" player.
- The only way to cancel auto-follow is for the "following" person
to manually do something that will manipulate the character
for example, pressing a movement key, right-click to move, right-click-and-drag (change camera), etc. As of update 1.6, all movement functions have been disabled if called from an AddOn. Outrunning the follower, however, will eventually cancel auto-follow.
Examples:
- If you are both on a mount, the leader goes indoors (i.e. an inn) which will cancel the mounts. The leader then runs back outside, gets on their mount and they will eventually outrun you.
- If your leader gets you stuck behind something like a wall, tree, etc. they will eventually outrun you and autofollwo will cancel.
WARNING: Doing either of these two techniques could possibly get you stuck out in the wilderness, unprotected.
- The "disable" and "enable" commands do not really disable the AddOn. They simply tell the addon to allow or not allow someone to put you on auto-follow.
- If you are currently casting a spell, FollowMe will warn the follow "requestor" of this. Once the casting operation is done, you will start to follow the requestor.
- FollowMe will warn the requestor if you are not mounted, assuming
you can use a mount
i.e. 30+ character and outside. There is still no way for the AddOn to summon the mount if it's not the result of a hardware operation like a key-press or mouse-click.