File Details
FollowMe 1.52
- R
- Oct 16, 2008
- 6.43 KB
- 1.7K
- 3.0.2
- Retail
File Name
FollowMe152.zip
Supported Versions
- 3.0.2
[u][b]Changes in 1.52
[list]
[*] Updated for interface 3.0
[*] - Added SavedVariables support (Finally...)[u][b]Changes in 1.51
[*] Fixed a problem with the mount-warning code where unmounted players
would not send the warning.
[u][b]Changes in 1.5
[list]
[*] If you are doing anything that would display a "casting" bar (i.e. casting
a spell, summoning a mount or doing a tradeskill), FollowMe will now inform the requestor that you are busy. Auto-follow will be initiated once the "casting" operation is complete. NOTE: If you are already on auto-follow, the leader can cause you to interrupt your spell by moving. Since auto-follow can't be stopped via AddOn code, there is no way to prevent this, other than spamming the leader every time you cast.[*] A "not mounted" warning will be sent to your requestor if you can ride a
mount (i.e.level 40+ and outside). If you don't have a mount, shame on you :).[*] All whisper and group chat messages have "[FollowMe]" prepended to them.
This way someone putting you on auto-follow knows these messages are generated by the AddOn.[u][b]Changes in 1.3 thru 1.4 [list] [*] non-public releases [u][b]Changes in 1.2 [list] [*] Updated for interface 2.01 [*] Removed a bunch of now-obsolete code (Thanks Blizzard :)
It's still butt-ugly, though.[u][b]Changes in 1.12 [list] [*] Removed the /followme command because it would overwrite the builtin Blizzard
/follow command. Apparently some people use this command.[*] Changed TOC for interface 11200 (If this is a bug-fix, then Blizzard patches are
bugs??)[*] Fixed the "Can't follow" error traps so they only fire as a result of FollowMe.
Previously, specifying an invalid target would cause FollowMe to send a "Can't follow" /whisper to the followed person.[u][b]Changes in 1.11a [list] [*] Fixed an issue in some cases where party members were not identified
correctly, making only the group leader capable of putting you on auto-follow.[u][b]Changes in 1.11 [list] [*] Fixed an annoying bug that incorrectly reported non-grouped players
as being "too far away". More cosmetic than anything but it looked stupid. :)[*] Added version number in all messages (!status, /fm status, etc). This way when
another player /whispers !status to you, FollowMe will respond with the version number as well.[u][b]Changes in 1.1 [list] [*] Fixed scripting error that occurred while trying to loot or harvest
items that are too far away.[*] Current target is retained when going on auto-follow. [*] Typing "/fm" by itself now generates a usage message. [*] added "/fm tellgroup on | off" (default on) to tell the group
start/stop follow messages. Messages are always whispered to the "followed" player.[list] [*] Currently, Auto-follow is exclusive. That is, you can be put
on auto-follow regardless of what you are doing (i.e. at a merchant,
in the bank, talking to your trainer, etc). Auto-Follow will cancel
these operations. The next release will address this and will queue
the "!follow" request, thus making FollowMe not so exclusive.
[*] The only way to cancel auto-follow is for the "following" person
to manually do something that will manipulate the character -- for
example, pressing a movement key, right-click to move,
right-click-and-drag (change camera), etc. As of update 1.6, all
movement functions have been disabled if called from an AddOn.
[*] The "disable" and "enable" commands do not really disable the AddOn.
They simply tell the addon to allow or not allow someone to put
you on auto-follow.
[*] If you are currently casting a spell, FollowMe will warn the follow
"requester" of this. Once the casting operation is done, you will
start to follow the requester.
[*] FollowMe will warn the requester that you are not mounted, assuming
you can use a mount -- i.e. 40+ character and outside. There is still
no way for the AddOn to summon the mount if it's not the result of a
hardware operation like a key-press or mouse-click.