FollowMe

Abandoned
FollowMe

File Details

FollowMe 1.52

  • R
  • Oct 16, 2008
  • 6.43 KB
  • 1.7K
  • 3.0.2
  • Retail

File Name

FollowMe152.zip

Supported Versions

  • 3.0.2
[u][b]Changes in 1.52 [list]
 [*] Updated for interface 3.0
 [*] - Added SavedVariables support (Finally...)
[u][b]Changes in 1.51
 [*] Fixed a problem with the mount-warning code where unmounted players 
     would not send the warning.
[u][b]Changes in 1.5 [list] [*] If you are doing anything that would display a "casting" bar (i.e. casting
   a spell, summoning a mount or doing a tradeskill), FollowMe will now inform
   the requestor that you are busy.  Auto-follow will be initiated once the
   "casting" operation is complete.  NOTE: If you are already on auto-follow,
   the leader can cause you to interrupt your spell by moving.  Since
   auto-follow can't be stopped via AddOn code, there is no way to prevent
   this, other than spamming the leader every time you cast.
[*] A "not mounted" warning will be sent to your requestor if you can ride a
   mount (i.e.level 40+ and outside).  If you don't have a mount, shame on
   you :).
[*] All whisper and group chat messages have "[FollowMe]" prepended to them.
   This way someone putting you on auto-follow knows these messages are
   generated by the AddOn.
[u][b]Changes in 1.3 thru 1.4 [list] [*] non-public releases [u][b]Changes in 1.2 [list] [*] Updated for interface 2.01 [*] Removed a bunch of now-obsolete code (Thanks Blizzard :)
   It's still butt-ugly, though.
[u][b]Changes in 1.12 [list] [*] Removed the /followme command because it would overwrite the builtin Blizzard
   /follow command.  Apparently some people use this command.
[*] Changed TOC for interface 11200 (If this is a bug-fix, then Blizzard patches are
   bugs??)
[*] Fixed the "Can't follow" error traps so they only fire as a result of FollowMe.
   Previously, specifying an invalid target would cause FollowMe to send a
   "Can't follow" /whisper to the followed person.
[u][b]Changes in 1.11a [list] [*] Fixed an issue in some cases where party members were not identified
   correctly, making only the group leader capable of putting you on
   auto-follow.
[u][b]Changes in 1.11 [list] [*] Fixed an annoying bug that incorrectly reported non-grouped players
   as being "too far away".  More cosmetic than anything but it looked
   stupid. :)
[*] Added version number in all messages (!status, /fm status, etc). This way when
   another player /whispers !status to you, FollowMe will respond with the version
   number as well.
[u][b]Changes in 1.1 [list] [*] Fixed scripting error that occurred while trying to loot or harvest
   items that are too far away.
[*] Current target is retained when going on auto-follow. [*] Typing "/fm" by itself now generates a usage message. [*] added "/fm tellgroup on | off" (default on) to tell the group
   start/stop follow messages.  Messages are always whispered to the "followed"
   player.
[list] [*] Currently, Auto-follow is exclusive. That is, you can be put
    on auto-follow regardless of what you are doing (i.e. at a merchant,
    in the bank, talking to your trainer, etc).  Auto-Follow will cancel
    these operations.  The next release will address this and will queue
    the "!follow" request, thus making FollowMe not so exclusive.
[*] The only way to cancel auto-follow is for the "following" person
    to manually do something that will manipulate the character -- for
    example, pressing a movement key, right-click to move,
    right-click-and-drag (change camera), etc.  As of update 1.6, all
    movement functions have been disabled if called from an AddOn.
[*] The "disable" and "enable" commands do not really disable the AddOn.
    They simply tell the addon to allow or not allow someone to put
    you on auto-follow.
[*] If you are currently casting a spell, FollowMe will warn the follow
    "requester" of this.  Once the casting operation is done, you will
    start to follow the requester.
[*] FollowMe will warn the requester that you are not mounted, assuming
    you can use a mount -- i.e. 40+ character and outside.  There is still
    no way for the AddOn to summon the mount if it's not the result of a
    hardware operation like a key-press or mouse-click.