File Details
Focused! (Classic Era) v1.0.16
- R
- Jun 3, 2026
- 293.92 KB
- 170
- 1.15.8
- Classic
File Name
Focused (v1.0.16).zip
Supported Versions
- 1.15.8
Focused! – Changelog
[1.0.16] - 2026-05-30
Focus Roster
- Focus Roster module: Added an optional tactical roster window that collects recently seen units from the player's target, mouseover, party/raid targets, combat log activity, and shared/adopted focus data.
- Secure roster rows: Roster rows are backed by pre-created secure buttons. Out of combat, clicking a row can target and set focus. Units discovered during combat are tracked visually and remain securely locked until combat ends.
- Roster unit filters: Added options for enemy-only, friendly-only, or mixed rosters, plus toggles for players, NPCs, pets, and minions. Cosmetic critters/non-combat pets are filtered out.
- Roster visuals: Added raid marker icons, faction icons, player class icons, level difficulty coloring, duplicate-name counters, live entry count, health bars, and optional power bars.
- Roster window controls: Added roster scale, width, row cap, background opacity, border opacity, grow-up mode, collapse/expand, lock button visibility, click-to-unlock, Alt-drag while locked, resize grip while unlocked, and a quick access entry in the focus frame menu.
- Roster category macros: Added
FR Enemy,FR Friendly, andFR Playermacros for quickly selecting the first matching roster slot. These macros intentionally leave the selected unit targeted for reliability.
Combat Focus Updates
- Roster-sourced combat focus: The Focus frame can visually update from roster selections or shared focus adoption during combat when a unit can be tracked by GUID/name or live unit token.
- Combat lock indicators: Added an optional pulsing portrait lock and small lock badge for roster-selected combat focus states. The warning/threshold icons take priority over the large lock overlay.
- Set/Clear combat state: The Set/Clear focus button now shows a lock icon during combat to communicate that secure focus changes are restricted.
- Macro expectation clarity: Updated Intro and Macro help text to explain that class/addon macros refresh safely after combat if focus changes during combat through the roster or sync.
Stability & Compatibility
- Hardened combat-lockdown handling around focus clearing, frame dragging, secure layout changes, and macro refreshes.
- Hardened Focus Roster combat-lockdown handling around secure row configuration, frame refreshes, locked combat additions, and post-combat secure flushes.
- Improved Classic/Era API compatibility for addon metadata, addon messages, combat log parsing, and third-party castbar detection.
- Fixed profile switching and reset paths that referenced an undefined internal namespace.
- Fixed profile switching so Classic/Modern layout changes and active/stale focus visuals update immediately.
- Fixed profile reset and Options window reset behavior so oversized option panels return to the intended size.
- Fixed roster frame positioning so dragging, hiding/unhiding, growing upward, and roster updates no longer cause vertical drift.
- Disabled automatic focus adoption by default so fresh installs match the documented behavior.
- Prevented focus sharing from falling back to
/saywhile solo.
Targeting & Tracking Polish
- Preserved full cross-realm unit names when setting focus through context-menu paths.
- Added roster integration for adopted/shared focus targets when the Focus Roster is enabled.
- Reduced unnecessary class macro rewrites by debouncing refreshes and queueing safe updates until combat ends.
- Fixed Target Focus macro fallback behavior so it does not degrade to
@targetafter entering combat. - Fixed modifier + focus-mouseover macro condition ordering so mouseover branches require the selected modifier.
- Fixed stale aggro/threat visual state after player death or focus clearing.
- Improved aura and Auto-Mark recognition with spell-ID based matching while retaining localized name fallbacks.
- Made aura ordering more stable when priorities are tied.
- Updated all locale files for the new 1.0.16 Focus Roster, combat-lock, macro, and options strings.