File Details
v1.5.0
- R
- Feb 11, 2026
- 187.35 KB
- 466
- 12.0.1+1
- Retail
File Name
Flightsim-v1.5.0.zip
Supported Versions
- 12.0.1
- 12.0.0
Changelog
[1.5.0] - 2026-02-10
Added
- Buff Recovery Indicators: Circle indicators for Thrill of the Skies and Ground Skimming charge recovery buffs
- Colored dots appear next to the speed bar when buffs are active
- Configurable visibility, size (4-24px), and colors per buff
- New "Buff Indicators" settings tab
- Show on Ground Option: New visibility toggle to show the HUD when on a skyriding mount but still on the ground
- Appears next to "Only Show When Skyriding" in settings
- Grayed out when skyriding-only mode is disabled
- Pitch Bar (Experimental, Hidden): Position-based pitch estimation using UnitPosition triangulation
- Shelved for refinement — code preserved but hidden from settings and HUD
[1.4.5] - 2026-01-22
Added
- HUD Click-Through: Frame is now click-through when locked, allowing clicks to pass through to the game world
- Lock ON: Mouse passes through HUD to interact with game
- Lock OFF: HUD is interactive and draggable
- Works with settings toggle, Lock/Unlock buttons, and
/flightsim lock|unlockcommands
Fixed
- Speed Bar Scaling: Fixed bar fill and sustain marker starting at wrong position on initial load
- Bar now uses zone-aware reference max (1430% Dragon Isles, 1215% Old World) for consistent scaling
- Sustain marker now appears at correct ~65% position immediately without needing to fly first
- Previously bar would show nearly full at cruise speed until session max was established
- Zone Detection: Zone modifier now refreshes on mount to ensure correct speed calculations
[1.4.4] - 2026-01-20
Fixed
- Frame Drag Positioning: Fixed frame jumping to incorrect position when dragging with scale != 1.0
- Correctly compensates for scaled coordinate origin in SetPoint offset calculation
- Settings Panel Display: Fixed General tab controls showing blank values until edited
- Added NotifyChange refresh when opening settings via slash command or Blizzard options
Changed
- Code Formatting: Applied StyLua formatting to all source files for consistent style
[1.4.3] - 2026-01-18
Fixed
- Speed Percentage Display: Changed baseline from mounted speed (8.24 y/s) to walking speed (7.0 y/s) to match WoW's standard speed percentage convention
- Dragon Isles cruise now shows 929% (was 789%)
- Old World cruise now shows 789% (was 671%)
- Matches tooltips and other addons that use 100% = walking speed
[1.4.2] - 2026-01-17
Fixed
- Frame Position Persistence: Fixed frame position not saving correctly across profile switches and character logins
- Frame now uses
GetCenter()for accurate position capture after drag - Writes directly to SavedVariables to ensure persistence
- Added migration to clean up stale root-level position data
- Frame now uses
- Zone-Aware Speed: Speed display now correctly accounts for zone modifiers (Dragon Isles vs Old World)
- Uses Map ID detection with parent traversal for sub-zones and delves
Added
/fs posdebug command for troubleshooting position issues
Known Issues
- Whirling Surge bar may not update on 11.2.7 (works on 12.0 PTR)
[1.4.1] - 2026-01-05
Fixed
- Localization files now check client locale before loading, preventing non-English strings (e.g., Chinese) from overwriting English on US/EU clients
All notable changes to Flightsim will be documented in this file.
The format is based on Keep a Changelog.
[1.4.0] - 2026-01-04
Added
- Full Localization: Complete translations for 10 languages
- German (deDE), French (frFR), Spanish (esES/esMX), Italian (itIT)
- Portuguese (ptBR), Russian (ruRU), Korean (koKR)
- Chinese Simplified (zhCN), Chinese Traditional (zhTW)
- Dynamic Acceleration Colors: Accel bar can now show green for accelerating, red for decelerating
- Custom Ability Colors: User-configurable colors for all ability bars with brightness dimming
- Hidden Bar Gap Collapsing: When ability bars are hidden, remaining bars reposition to eliminate gaps
Changed
- Removed Legacy UI.lua: Completed migration to new View layer architecture
- Removed AceAddon-3.0: Unused library removed, reducing addon size
- Removed Deprecated API Fallbacks: GetSpellCharges/GetSpellCooldown fallbacks removed (12.0+ only)
Fixed
- Ability bar colors now properly use custom colors from settings
- Container height now dynamically adjusts based on visible bars
[1.3.0] - 2026-01-03
Changed
- Architecture Refactor: Complete restructure to Logic/Bridge/View layers
- View Layer (
View/init.lua): All UI frame creation and rendering - Bridge Layer (
Bridge/): API calls, event handling, and command execution - Logic Layer (
Logic/): Pure calculation functions for speed, acceleration, color, visibility
- View Layer (
- FenCore Integration: Delegate core utilities to FenCore domains
FenCore.Math.Clampfor value clampingFenCore.Secretsfor Midnight secret value handling (IsSecret,SafeCompare,SafeToString)FenCore.Charges.CalculateAllfor charge bar state calculationsFenCore.Cooldowns.Calculatefor cooldown bar stateFenCore.Charges.AdvanceAnimation/FenCore.Cooldowns.AdvanceAnimationfor smooth fill animations
- Settings Compatibility: Settings now support both legacy
FlightsimUIand newFlightsimView - Error Handling: Improved error handling in
Executor.FullUpdatewith safe Result unwrapping
Fixed
- Animation state properly tracks recharging index locally
- Cooldown display correctly uses
isOnCooldowninstead of invertedisReady
[1.0.4] - 2025-12-23
Changed
- System upgrade: added StyLua formatting, standalone localization, and unit tests. Added comprehensive Busted test suite for core utility functions.
[1.0.3] - 2025-12-19
Added
- CurseForge Metadata: Added
## X-License: GPL-3.0to .toc file - Cursor Commands: Added
.cursor/commands/with GitHub workflow templates
Changed
- License: Updated LICENSE file formatting
[1.0.2] - 2025-12-19
Fixed
- Mode Transition Crash: Fixed a crash occurring when changing flight modes via abilities.
- Removed deprecated global
GetSpellInfofallback in favor ofC_Spell.GetSpellInfo.
- Removed deprecated global
- Error Resilience: Added
pcallguards to visibility and update logic to ensure stability during sensitive flight mode transitions.
Changed
- Steady Flight Support: Flightsim now explicitly detects Steady Flight mode and disables the HUD to avoid cluttering the UI when not skyriding.
[1.0.1] - 2025-12-13
Fixed
- Midnight (12.0) compatibility: Fixed "attempt to compare a secret value" errors in combat
- Added
issecretvalue()detection for secret API return values - Ability bars now hide gracefully when spell APIs return secret values in combat
- Skipped aura API calls during combat to prevent
ADDON_ACTION_BLOCKEDwarnings
- Added
- Wrapped all ability bar logic to skip processing when APIs are restricted
Changed
- Updated interface version to 120001 (Midnight beta)
[1.0.0] - 2025-12-12
First official release!
[0.1.1] - 2025-12-12
Added
- Druid Flight Form support: addon now displays correctly when druids use Travel Form for skyriding
- CurseForge automatic packaging via GitHub webhook integration
.pkgmetaconfiguration for CurseForge packager
Fixed
- Fixed visibility detection for druids in Flight Form (
IsMounted()returns false for shapeshifts) - Fixed OnUpdate quick-exit optimization to not hide frame for druids in Flight Form
- Fixed 3-5 second delay before HUD appeared on mount
- Added
UPDATE_SHAPESHIFT_FORMSevent for instant druid form detection - Reduced hidden-state polling from 5s to 0.5s for faster fallback response
- Added
[0.1.0] - 2025-12-12
Initial release.
Added
- Speed bar with color gradient (red -> green based on speed)
- Acceleration bar (thin bar below speed)
- Sustainable speed marker (configurable position, width, opacity)
- Ability cooldown bars:
- Surge Forward (6 charges, blue)
- Second Wind (3 charges, purple)
- Whirling Surge (30s cooldown, cyan)
- Auto-dimming: Second Wind dims when Surge Forward is at max charges
- Per-ability bar toggles in Settings
- Blizzard Settings panel integration
- Slash commands (
/fs,/flightsim) - Automatic show/hide based on skyriding state
- Defensive API wrappers for Midnight beta compatibility
- Performance optimizations:
- Adaptive throttling (20Hz flying, 0.2Hz hidden)
- Table reuse to avoid per-frame allocations
- Frame-level caching for skyriding detection

