v1.1.0
What's new
Flatulence
v1.1.0 (2026-09-26)
Full Changelog Previous Releases
- docs(changelog): document 1.1.0 features (cooldown, hearing/smell reactions, crowd throttle, say retorts)
- feat(Core): Update reaction lines and add concern-themed smell responses
- Update "blow" to "roar" in Ragnaros sound reaction line for consistency
- Add 10 new concern-themed smell reaction lines focused on clothing/hygiene implications
- Lines include humorous references to breeches, pantaloons, and equipment durability
- Expands smell reaction variety to match existing hearing reaction depth
- feat(Core): Separate hearing and smell reactions with delayed smell emotes
- Split RESPONSE_EMOTES into two distinct categories: SOUND_REACTIONS (immediate hearing responses) and SMELL_REACTIONS (delayed stench responses)
- Add SOUND_SAY_LINES and SMELL_SAY_LINES tables for character dialogue, matching reaction categories with appropriate delays
- Implement SMELL_DELAY_MIN and SMELL_DELAY_MAX constants to govern when smell reactions fire
- Reorganize reactions by sensory type: hearing reactions trigger instantly (~fraction of second to 2s), smell reactions fire after delay (SMELL_DELAY_MIN..SMELL_DELAY_MAX seconds)
- Refactor ReactToFart() to pick one category per fart and schedule delayed smell reactions via C_Timer.After()
- Update documentation comments to explain the two-category reaction system and delayed cloud mechanics
- Remove reactions that didn't fit the hearing/smell categories and consolidate overlapping emotes
- Add optional /say dialogue channel for more varied character responses, governed by sayChance configuration
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