Fiery Claws Tracker

Tracks the amount of Fiery Claws actual vs expected damage
<p>The DataBroker text shows the number of different targets that have been affected by your Fiery Claws, and the estimated ratio (positive or negative) of expected vs. actual damage.<br>
The DataBroker tooltip shows detailed information about the targe...

The DataBroker text shows the number of different targets that have been affected by your Fiery Claws, and the estimated ratio (positive or negative) of expected vs. actual damage.
The DataBroker tooltip shows detailed information about the targe...

<p>By default the addon will not show any messages in chat frame during combat, only the small combat summary which is shown at the bottom.<br>
By enabling the 'Debug' option, it will provide detailed information about what's happening.</p>

By default the addon will not show any messages in chat frame during combat, only the small combat summary which is shown at the bottom.
By enabling the 'Debug' option, it will provide detailed information about what's happening.

Description

Fiery Claws: Your attacks with Mangle, Maul, and Shred cause your target to burn for an additional percentage of your attack's damage over 4 sec.

There has been some debate whether the implementation of the feral 2x T12 set bonus works as described, so I decided to make this tiny addon that just keeps track of the expected bonus damage vs the actual bonus damage we received. It uses a DataBroker display to display the ratio in real-time, and writes a small report to chat window when combat has ended. All with extremely low memory and cpu usage.

About the 2 T12 implementation:

  • If you Mangle, Shred or Maul, it creates a DoT with 4 second duration (2 ticks) for a total damage of 10% of the damage you did with the attack that triggered it. For example, if you Shred for 20k, you will get 2 ticks of 1k (total: 2k) Fiery Claws damage over 4 seconds.
  • If there was already a previous Fiery Claws DoT on the target, it will take the remaining damage of that DoT and add the new damage to it. It will reset the duration to 4 (or 6) seconds and split the new total damage over 2 (or 3) ticks.
  • It works exactly like mage's Ignite, but since (most of) our attacks are naturally throttled by a gcd, we should not suffer from 'munching'.
  • The biggest question is what happens when you spam multiple attacks in a row in between 2 ticks of the DoT, or how it behaves when you land a Maul and Mangle simultaneously.

The Fiery Claws Tracker Team

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