File Details
WanWan 2.3
- R
- May 10, 2013
- 7.45 KB
- 214
- 5.2.0
- Retail
File Name
WanWan_2.3.zip
Supported Versions
- 5.2.0
Changelog:
-------------------------
Version 2.3 -- 5.9.2013
* Condensing -- Packed the saved variables used to manage the AddOn into a table variable.
* Defaults -- Created a default variables table to be used with the saved variables table. This will make setting defaults easier.
* Version Checking -- Created a current version variable to be used to check the user's version. Not sure if this will actually be used yet.
* A New Spam -- Changed the spam greeting so that it will hopefully be more useful.
* Seconds To Go -- Setting the CountMax and BattleMax (used to be WanWan_Count_Max and WanWan_Battle_Count_Max) is now done in seconds, from 1 to 20 (inclusive).
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Version 2.2 -- 4.17.2013
* Bug Fix: Travel Form -- You should no longer get a lua error when trying to right click NPC's or enemies in this form. The same should apply to Aquatic Form.
* Minor Clean-up -- Deleted some obsolete comments.
-------------------------
Version 2.1 -- 1.15.2013
* Another Revamp -- The code in this version has changed quite a bit, even since the last version (I think).
* XML -- Taking some steps to learn a little XML for WoW. The XML file (WanWan.xml is now under official use.
* Options -- Added some 'options' to the slash-commands used for the AddOn.
* Only One -- There is now only one frame in use, down from two. The two timers are still there, but handled differently.
* Spam-B-Gone -- You can now toggle on or off the spam greeting that you get whenever you log into the game.
* Combat Sounds -- The timer for combat sounds works like the regular timer, but it will also reset upon leaving combat.
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Version 2.0 -- 11.3.2012
* Revamped! -- The code in this version has changed in quite a few places, perhaps even drastically.
* Redundancy? -- Hopefully, Wan-Wan will not trigger a sound effect too often. I can always adjust the timer if needed.
* Two Timers -- There is now a separate timer for combat-related sounds. The battle timer will only reset when you leave combat.
* Two Timers II -- The battle timer should not affect the regular "talk-to-NPC" timer.
-------------------------
Version 1.1 -- 9.18.2012
* Second! -- Did a bit of a "revamp" on some of the code, particularly the events function.
* Redundancy? -- Hopefully, Feral Speak should not trigger a sound too often this time.
* Redundancy? 2 -- When you close a trade/auction/bank/etc. window, the timer will reset and you will make a sound when you right click something else.
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Version 1.0 -- 8.19.2012
* First! -- Very first "release" version, ready for a test drive on a WoW: MoP (Beta) client!
* FeralSpeakOn -- This saved variable should save between sessions, as either true (enabled) or false (disabled).
* Events -- As far as I could tell, there were only 11 registrable events that involved right-clicking on an NPC or enemy player.
** "PLAYER_ENTER_COMBAT"
** "AUCTION_HOUSE_SHOW"
** "BANKFRAME_OPENED"
** "BATTLEFIELDS_SHOW"
** "FORGE_MASTER_OPENED"
** "GOSSIP_SHOW"
** "LFG_OPEN_FROM_GOSSIP"
** "MERCHANT_SHOW"
** "QUEST_GREETING"
** "TAXIMAP_OPENED"
** "TRAINER_SHOW"
* Redundancy -- Some of the above events may or may not fire at the same time. However, the AddOn should not play a sound more than once at a time.
* Redundancy II -- The reason the events should not trigger more than one sound is due to a timer I have set up. I can adjust it as needed.
Known Issues:
--------------
None that I'm aware of

